Didn’t see combination. My personal opinion for a cavalier greater solo crystal (assuming shards are earned at the same rate as present)
20% chance 5* class sig stone +2 15% chance 5* generic sig stone +1 25% chance at lesser boosts of attack health and champion (1 of 1 type per pull) 10% chance at class power boosts, 150%/200% 10% chance at a t1a 10% chance at 1800 t2a fragments 9.5% chance at 2250 t5b fragments 0.5% chance at a random 5* ag
Also the events themselves could have an addition of shards into the rank rewards and final milestone
I'd like to see all of those listed added, but that might be a little much for kabam to do, so I'd say that if those crystals had the same type rewards as the uncollected & cavalier objective crystals with the exception of the iso, once u get to a point in game it's very rare that u don't have all the iso u need. But these crystals could be a great opportunity to help with the gold situation in the game, that's still there for some of us. But the addition of crystal shards, including cavalier/grandmaster crystal shards, units, gold, sig stones and maybe even some small amounts of t2 alpha, t5 basic and t4 basic, t1 alphas. Kabam should know what players who've become uncollected & cavalier need more than anything, put those in the crystals.
@Lvernon15 thats a really great idea. If we could get everyone on board to agree. I believe things would move a lot faster. I'd love to see some percentage of class t5 frags in there. No matter how small the percentage would be. It'll bring some much needed excitement back into the game.
Yeah, maybe a tiny chance at them, but I think that should probably be saved for another tier of them, if also be fine if it changes to something similar to my suggestion but with half the amount of shards, at least they’d be somewhat exciting to open even if you open far less
I think gold units and iso-8 would be good, they are rank up materials that aren’t normally focused on in the side event itself so getting them from a solo event related to that side event would make sense
@Berserker22 no jokes mate. We're doing side quests for 50 6* shards? They're including in the solo cavalier objective crystals too, right? Just an opinion. We all have one right?
I mean to jump from no shards at all to 6star shards is kinda not logical but sure it's your opinion and I'm totally fine with it
The crystals haven’t been updated since their release in 2016, a buff to make them valuable in 2020 will mean some pretty big jumps
I'll just repost what I suggested in the Greater Solo Crystal Shards in 2020 thread:
My feedback would be to make the solo crystals progression based much like daily and 4 hour crystals are.
Keep them as is up until uncollected.
After UC In the lesser solo crystals, replace all variety of 2* sig stones with 3* class 5+ sig stones and 3* generic 2+ sig stones and include 4* class 1+ sig stones. For greater solo crystals replace all variety of 3* sig stones with 4* class 2+ sig stones and 4* generic 1+ sig stones. Add a small chance for a 5* class 1+ sig stone. Replace the T1A with the a chance for a small amount of T2A frags, like maybe 2K or so. Scale the arena boosts up too. Perhaps 3x multiplier 3* boosts and regular 4* boosts in lesser and the better multiplier 4* and 5* boosts in greater.
In Cavalier, in the lesser solo crystals: upgrade the signature stone potential to 4* generic 5+ sig stones and 5* class 1+ sig stones to their drop table. In the greater solo crystals: upgrade the signature stone potential to 5* class 2+ sig stones and 5* generic 1+ sig stones to their drop table. Up the amount of T2A frags to say 10-12k, and scale the arena boosts accordingly as well. Maybe even implement a 6* arena boost in the greater solo crystals. Probably can remove the Experience boosts entirely in any cavalier and maybe even Uncollected solo crystals and replace them with attack/health/ and/or champion boosts.
Do the same for solo milsestones as well.
Keep them as is before Uncollected.
After uncollected change it to +5 generic 3* sig stone at milestone 2 4* sig crystal at milestone 3 4* generic 2+ sig stone at milestone 4
At Cavalier change it to a 2+ 4* sig crystal at milestone 2 4* generic 2+ sig stone at milestone 3 5* sig crystal at milestone 4.
Same thing with 22 hr event crystals. Maybe scale the revives received at milestone 3 to level 2's for cavalier and increase the units from 25 to 50 at milestone 4 or something like that.
Here are my thoughts (for the solo Crystals) For Uncollected 5* Sig stones 5* Shards Gold 5* Class Awakening Gems (rare) For Cavalier 6* shards Gold 6* sig Stones 6* class awakening Gems (rare)
Let be realistic. Some of these things are wish list for ridiculous rewards for the level of difficulty. Only small changes are needed to make this serve its purpose of useful daily rewards that don’t break the game.
For uncollected and above:
For 22HR event:
Leave revive and units as is, its fair and reliable Upgrade health potion to level 3 potion Upgrade sig stone to 5* crystal Change t3b to t4b shards Increase gold Golden crystals upgraded to uncollected golden crystals Make iso t4 or t5
For the 7 hour events Add one star to every sig stone/sig stone crystal Move 4* to 5 * shards Increase gold Make iso t4 or t5
For the crystal: Add 5* sig stones Add t4b shards Increase t1a drop rate
I’m not going to kid myself that they will drop 6* sig stones into this or anything like 6* shards if you are cavalier. It would be nice but just don’t think that is likely to happen. I would like more for cav but think this can suit both cav and uncollected majority.
Comments
My personal opinion for a cavalier greater solo crystal (assuming shards are earned at the same rate as present)
20% chance 5* class sig stone +2
15% chance 5* generic sig stone +1
25% chance at lesser boosts of attack health and champion (1 of 1 type per pull)
10% chance at class power boosts, 150%/200%
10% chance at a t1a
10% chance at 1800 t2a fragments
9.5% chance at 2250 t5b fragments
0.5% chance at a random 5* ag
Also the events themselves could have an addition of shards into the rank rewards and final milestone
My feedback would be to make the solo crystals progression based much like daily and 4 hour crystals are.
Keep them as is up until uncollected.
After UC In the lesser solo crystals, replace all variety of 2* sig stones with 3* class 5+ sig stones and 3* generic 2+ sig stones and include 4* class 1+ sig stones.
For greater solo crystals replace all variety of 3* sig stones with 4* class 2+ sig stones and 4* generic 1+ sig stones. Add a small chance for a 5* class 1+ sig stone.
Replace the T1A with the a chance for a small amount of T2A frags, like maybe 2K or so.
Scale the arena boosts up too. Perhaps 3x multiplier 3* boosts and regular 4* boosts in lesser and the better multiplier 4* and 5* boosts in greater.
In Cavalier, in the lesser solo crystals: upgrade the signature stone potential to 4* generic 5+ sig stones and 5* class 1+ sig stones to their drop table.
In the greater solo crystals: upgrade the signature stone potential to 5* class 2+ sig stones and 5* generic 1+ sig stones to their drop table.
Up the amount of T2A frags to say 10-12k, and scale the arena boosts accordingly as well. Maybe even implement a 6* arena boost in the greater solo crystals.
Probably can remove the Experience boosts entirely in any cavalier and maybe even Uncollected solo crystals and replace them with attack/health/ and/or champion boosts.
Do the same for solo milsestones as well.
Keep them as is before Uncollected.
After uncollected change it to +5 generic 3* sig stone at milestone 2
4* sig crystal at milestone 3
4* generic 2+ sig stone at milestone 4
At Cavalier change it to a 2+ 4* sig crystal at milestone 2
4* generic 2+ sig stone at milestone 3
5* sig crystal at milestone 4.
Same thing with 22 hr event crystals. Maybe scale the revives received at milestone 3 to level 2's for cavalier and increase the units from 25 to 50 at milestone 4 or something like that.
For Uncollected
5* Sig stones
5* Shards
Gold
5* Class Awakening Gems (rare)
For Cavalier
6* shards
Gold
6* sig Stones
6* class awakening Gems (rare)
For uncollected and above:
For 22HR event:
Leave revive and units as is, its fair and reliable
Upgrade health potion to level 3 potion
Upgrade sig stone to 5* crystal
Change t3b to t4b shards
Increase gold
Golden crystals upgraded to uncollected golden crystals
Make iso t4 or t5
For the 7 hour events
Add one star to every sig stone/sig stone crystal
Move 4* to 5 * shards
Increase gold
Make iso t4 or t5
For the crystal:
Add 5* sig stones
Add t4b shards
Increase t1a drop rate
I’m not going to kid myself that they will drop 6* sig stones into this or anything like 6* shards if you are cavalier. It would be nice but just don’t think that is likely to happen. I would like more for cav but think this can suit both cav and uncollected majority.