Solo event milestone adjustment

TyrionTyrion Member Posts: 69

Solo event milestone adjustment 41 votes

5* sig stones (generic)
21%
gr3nd3lLvernon15TheHoodedDormammuReverend_RuckusChawi79QfuryILOVEKABAMCloudwalkerGMAX77 9 votes
Gold
7%
ЗАКСОЛИНBeamerboydeepblack12 3 votes
Revives
7%
pseudosaneSuxy88Mathgeek 3 votes
Units
7%
Heheheh7777Smokely7Tehsigzorz 3 votes
6* shards
0%
Combination of 3 listed
56%
DrZolaFallencircusLong_haired_freakAdvAustin555555SociopathChampioncriticMarvel2289RogerRabsRemeliRookiiephil56201StevieManWonderBerserker22ChriissRCornflake04lowlevelplayerErik_Killmonger1001WarlockdaRobotContenderJ 23 votes

Comments

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  • RO53TT1RO53TT1 Member Posts: 323 ★★
    I'd like to see all of those listed added, but that might be a little much for kabam to do, so I'd say that if those crystals had the same type rewards as the uncollected & cavalier objective crystals with the exception of the iso, once u get to a point in game it's very rare that u don't have all the iso u need. But these crystals could be a great opportunity to help with the gold situation in the game, that's still there for some of us. But the addition of crystal shards, including cavalier/grandmaster crystal shards, units, gold, sig stones and maybe even some small amounts of t2 alpha, t5 basic and t4 basic, t1 alphas. Kabam should know what players who've become uncollected & cavalier need more than anything, put those in the crystals.
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    5* sig stones (generic)
    Tyrion said:

    @Lvernon15 thats a really great idea. If we could get everyone on board to agree. I believe things would move a lot faster. I'd love to see some percentage of class t5 frags in there. No matter how small the percentage would be. It'll bring some much needed excitement back into the game.

    Yeah, maybe a tiny chance at them, but I think that should probably be saved for another tier of them, if also be fine if it changes to something similar to my suggestion but with half the amount of shards, at least they’d be somewhat exciting to open even if you open far less
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  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    5* sig stones (generic)

    Ask for reasonable staff or else nothing will ever be changed seriously 6star shards mate is that a joke?

    Trace amounts aren’t that far fetched for cavalier, 25 or 50 of them with a 5-10% chance for example
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  • Thanks_D19Thanks_D19 Member Posts: 1,480 ★★★★
    I think gold units and iso-8 would be good, they are rank up materials that aren’t normally focused on in the side event itself so getting them from a solo event related to that side event would make sense
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  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★
    Combination of 3 listed
    Mix of Sig stones, units and shards. Revives are from 4 hour crystals although drop rates are low
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  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    5* sig stones (generic)

    Tyrion said:

    @Berserker22 no jokes mate. We're doing side quests for 50 6* shards? They're including in the solo cavalier objective crystals too, right? Just an opinion. We all have one right?

    I mean to jump from no shards at all to 6star shards is kinda not logical but sure it's your opinion and I'm totally fine with it
    The crystals haven’t been updated since their release in 2016, a buff to make them valuable in 2020 will mean some pretty big jumps
  • phil56201phil56201 Member Posts: 986 ★★★
    Combination of 3 listed
    I'll just repost what I suggested in the Greater Solo Crystal Shards in 2020 thread:

    My feedback would be to make the solo crystals progression based much like daily and 4 hour crystals are.

    Keep them as is up until uncollected.

    After UC In the lesser solo crystals, replace all variety of 2* sig stones with 3* class 5+ sig stones and 3* generic 2+ sig stones and include 4* class 1+ sig stones.
    For greater solo crystals replace all variety of 3* sig stones with 4* class 2+ sig stones and 4* generic 1+ sig stones. Add a small chance for a 5* class 1+ sig stone.
    Replace the T1A with the a chance for a small amount of T2A frags, like maybe 2K or so.
    Scale the arena boosts up too. Perhaps 3x multiplier 3* boosts and regular 4* boosts in lesser and the better multiplier 4* and 5* boosts in greater.

    In Cavalier, in the lesser solo crystals: upgrade the signature stone potential to 4* generic 5+ sig stones and 5* class 1+ sig stones to their drop table.
    In the greater solo crystals: upgrade the signature stone potential to 5* class 2+ sig stones and 5* generic 1+ sig stones to their drop table.
    Up the amount of T2A frags to say 10-12k, and scale the arena boosts accordingly as well. Maybe even implement a 6* arena boost in the greater solo crystals.
    Probably can remove the Experience boosts entirely in any cavalier and maybe even Uncollected solo crystals and replace them with attack/health/ and/or champion boosts.

    Do the same for solo milsestones as well.

    Keep them as is before Uncollected.

    After uncollected change it to +5 generic 3* sig stone at milestone 2
    4* sig crystal at milestone 3
    4* generic 2+ sig stone at milestone 4

    At Cavalier change it to a 2+ 4* sig crystal at milestone 2
    4* generic 2+ sig stone at milestone 3
    5* sig crystal at milestone 4.

    Same thing with 22 hr event crystals. Maybe scale the revives received at milestone 3 to level 2's for cavalier and increase the units from 25 to 50 at milestone 4 or something like that.
  • Marvel2289Marvel2289 Member Posts: 1,008 ★★★
    edited June 2020
    Combination of 3 listed
    Here are my thoughts (for the solo Crystals)
    For Uncollected
    5* Sig stones
    5* Shards
    Gold
    5* Class Awakening Gems (rare)
    For Cavalier
    6* shards
    Gold
    6* sig Stones
    6* class awakening Gems (rare)
  • Timone147Timone147 Member Posts: 1,276 ★★★★
    edited June 2020
    Let be realistic. Some of these things are wish list for ridiculous rewards for the level of difficulty. Only small changes are needed to make this serve its purpose of useful daily rewards that don’t break the game.

    For uncollected and above:

    For 22HR event:

    Leave revive and units as is, its fair and reliable
    Upgrade health potion to level 3 potion
    Upgrade sig stone to 5* crystal
    Change t3b to t4b shards
    Increase gold
    Golden crystals upgraded to uncollected golden crystals
    Make iso t4 or t5

    For the 7 hour events
    Add one star to every sig stone/sig stone crystal
    Move 4* to 5 * shards
    Increase gold
    Make iso t4 or t5

    For the crystal:
    Add 5* sig stones
    Add t4b shards
    Increase t1a drop rate

    I’m not going to kid myself that they will drop 6* sig stones into this or anything like 6* shards if you are cavalier. It would be nice but just don’t think that is likely to happen. I would like more for cav but think this can suit both cav and uncollected majority.
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