June event review
Lvernon15
Member Posts: 11,598 ★★★★★
Warning: this is going to be a fairly long post, summary will be at the end
So it’s time to analyse the event again, going to start off with the worst this time
Side event:
Overall this event wasn’t great due to a few underlying issues, perhaps the most significant being difficulty and rewards scaling. In order to get rewards that we’re going to make a significant different for your account you’d have to really struggle to clear the modok labs, for example a new uncollected player won’t get much value from master labs, but would struggle in the epic ones where the rewards that benefit them are. Also the small rewards buff early on was limited only to a small portion of the players, and while this was a welcome change it didn’t do enough to let the event make a major difference on those accounts. The other issue was the daily events, compared to other labs the fact you didn’t have to do them daily was great, but having a daily refresh solo event made this somewhat redundant as players going for the full coins would have to do things daily anyway. The duels system was solid, no issues with that. Overall this event gets a 3/10
Event quest:
Again pretty standard, nothing too special, tigra could cause some problems with her crazy reach but other bosses were super basic tbh, again, pretty standard, not going to rate since the variation between event quests is minimal
Now onto the champions,
Tigra:
She’s a very tough character to judge, she seems to have an extremely high skill cap that nobody has really mastered, and a very unique playstyle, and so far it is tough to tell if she’s an amazing champ nobody has really figured out yet, or just an over complicated niche champ who’s just slightly above average. I’m going to withhold extreme ratings in her since I’m not sure yet, will go for 7/10, she’s unique and fun
Hit monkey:
Love him, amazing character. Great damage output, very little rng which I really like in a character, and solid utility, his only drawback is a lack of sustainability but with the act 6 attack reduction this weakness won’t be as severe soon, he’s got great potential as a champion, super fun, also doesn’t need his sig but gains benefit which is perfect, going to give this guy a 10/10
So, to summarise, June has had a very weak event overall, but has had solid champions, it’s been a very quiet month content wise and is basically there to tie us over to the more interesting things coming in July and August
Thanks for reading, share your thoughts, agree or disagree
So it’s time to analyse the event again, going to start off with the worst this time
Side event:
Overall this event wasn’t great due to a few underlying issues, perhaps the most significant being difficulty and rewards scaling. In order to get rewards that we’re going to make a significant different for your account you’d have to really struggle to clear the modok labs, for example a new uncollected player won’t get much value from master labs, but would struggle in the epic ones where the rewards that benefit them are. Also the small rewards buff early on was limited only to a small portion of the players, and while this was a welcome change it didn’t do enough to let the event make a major difference on those accounts. The other issue was the daily events, compared to other labs the fact you didn’t have to do them daily was great, but having a daily refresh solo event made this somewhat redundant as players going for the full coins would have to do things daily anyway. The duels system was solid, no issues with that. Overall this event gets a 3/10
Event quest:
Again pretty standard, nothing too special, tigra could cause some problems with her crazy reach but other bosses were super basic tbh, again, pretty standard, not going to rate since the variation between event quests is minimal
Now onto the champions,
Tigra:
She’s a very tough character to judge, she seems to have an extremely high skill cap that nobody has really mastered, and a very unique playstyle, and so far it is tough to tell if she’s an amazing champ nobody has really figured out yet, or just an over complicated niche champ who’s just slightly above average. I’m going to withhold extreme ratings in her since I’m not sure yet, will go for 7/10, she’s unique and fun
Hit monkey:
Love him, amazing character. Great damage output, very little rng which I really like in a character, and solid utility, his only drawback is a lack of sustainability but with the act 6 attack reduction this weakness won’t be as severe soon, he’s got great potential as a champion, super fun, also doesn’t need his sig but gains benefit which is perfect, going to give this guy a 10/10
So, to summarise, June has had a very weak event overall, but has had solid champions, it’s been a very quiet month content wise and is basically there to tie us over to the more interesting things coming in July and August
Thanks for reading, share your thoughts, agree or disagree
16
Comments
I think for the growing player with a limited roster, the difficulty of this content would probably warrant a 3/10 as it proves difficult to complete. For the long time player with champions to pick (blade trinity melts the mystic path every time), it's a solid 8.
Epic seems difficult but the others were relatively easy to grind.. Just a matter of one good champ.. And 5* awakening gem + lot of rewards you buy as per your need .