DD2 wrote: » DNA3000 wrote: » GroundedWisdom wrote: » Beholder_V wrote: » @GroundedWisdom I agree to a certain degree, and I would like to see other champs be more useful. But that isn't what was done here. Those champs that sucked still suck. They didn't do a single thing to balance the champions. Instead you get a reward for using those still-sucky champs. And everyone that spent tons of time and resources making the good defenders their top champs get penalized. Seems like a bad deal to me. What is the basis for the opinion they suck? Based on their application in the old War System. That's what I am pointing out. There is an objective criteria for determining whether a champion is a good defender or "sucks" as a defender: is that champion easy to kill or not. If it is easy to kill, it sucks. If it is not easy to kill, it is a good defender. That has nothing to do with the alliance war points system, and in fact has nothing to do with alliance war itself. Most players would rather face a Spider Gwen or Luke Cage than a Nightcrawler or Hyperion. True in AW, true in AQ, true in duels, true in story quests. Conversely, whether people are placing them in 15.0 AW or not, poor defenders are still poor defenders. They are just being rewarded for placing poor defenders. They are still really easy to kill. This isn't a matter of semantics. Under 15.0 if the devs released a special Comicon 3* champion that had no attacks, no passives, and one point of health people would place him in defense because he is unique. Anyone attempting to suggest that this is because 15.0 makes that champion a good defender I would argue is insane. "Your facts can't change my feelings. I am for diversity. It is what it is. It's here to stay. Diversity is good. Change is good. I'm not arguing this anymore. I'm out". Did I do it right?
DNA3000 wrote: » GroundedWisdom wrote: » Beholder_V wrote: » @GroundedWisdom I agree to a certain degree, and I would like to see other champs be more useful. But that isn't what was done here. Those champs that sucked still suck. They didn't do a single thing to balance the champions. Instead you get a reward for using those still-sucky champs. And everyone that spent tons of time and resources making the good defenders their top champs get penalized. Seems like a bad deal to me. What is the basis for the opinion they suck? Based on their application in the old War System. That's what I am pointing out. There is an objective criteria for determining whether a champion is a good defender or "sucks" as a defender: is that champion easy to kill or not. If it is easy to kill, it sucks. If it is not easy to kill, it is a good defender. That has nothing to do with the alliance war points system, and in fact has nothing to do with alliance war itself. Most players would rather face a Spider Gwen or Luke Cage than a Nightcrawler or Hyperion. True in AW, true in AQ, true in duels, true in story quests. Conversely, whether people are placing them in 15.0 AW or not, poor defenders are still poor defenders. They are just being rewarded for placing poor defenders. They are still really easy to kill. This isn't a matter of semantics. Under 15.0 if the devs released a special Comicon 3* champion that had no attacks, no passives, and one point of health people would place him in defense because he is unique. Anyone attempting to suggest that this is because 15.0 makes that champion a good defender I would argue is insane.
GroundedWisdom wrote: » Beholder_V wrote: » @GroundedWisdom I agree to a certain degree, and I would like to see other champs be more useful. But that isn't what was done here. Those champs that sucked still suck. They didn't do a single thing to balance the champions. Instead you get a reward for using those still-sucky champs. And everyone that spent tons of time and resources making the good defenders their top champs get penalized. Seems like a bad deal to me. What is the basis for the opinion they suck? Based on their application in the old War System. That's what I am pointing out.
Beholder_V wrote: » @GroundedWisdom I agree to a certain degree, and I would like to see other champs be more useful. But that isn't what was done here. Those champs that sucked still suck. They didn't do a single thing to balance the champions. Instead you get a reward for using those still-sucky champs. And everyone that spent tons of time and resources making the good defenders their top champs get penalized. Seems like a bad deal to me.
DD2 wrote: » Why are you guys meeting Kabam half way with this diversity garbage? You realize if they keep it the game is over, right?
Thestoryteller6 wrote: » If they fixed their champs and made them all viable, for example, we'd see diversity.
DD2 wrote: » The ONLY time the illusion of "diversity" exists is if all their abilities are created equal, in which case it would be a boring game and no one would play. When everything is equal, nobody has an incentive to work.
Thestoryteller6 wrote: » But then how do you explain that there are several top champs in the game, and not just one? Nightcrawler came after Magik but both are considered viable on defence.
DD2 wrote: » Thestoryteller6 wrote: » But then how do you explain that there are several top champs in the game, and not just one? Nightcrawler came after Magik but both are considered viable on defence. Kabam can give us 50 great defenders tomorrow, but only the TOP choices get chosen. There's a hierarchy. The best get picked. If **** champs were suddenly buffed into the best defenders, those formerly **** champions would be flooding AW just like NC, hype, and the mystic class, and we wouldn't get diversity there either. Diversity doesn't exist. Diversity implies picking a wide variety of champs regardless of effectiveness. If you pick based on effectiveness, which any smart player will, diversity doesn't exist if you extrapolate that to everybody. Everybody will be going for the most effective. If you asked 100 players to choose between 2 GREAT champions, and they could only pick one, and one scored 99/100 for effectiveness and the other scored 99.1/100, EVERYBODY would pick the 99.1 champ if they had the choice. 100 players would choose the 99.1 champ and 0 would choose the 99.0 champ. It's all-or-nothing strategy.
Thestoryteller6 wrote: » Look at Brian Grant's old AW videos. Look at how many times he says, I'm not sure who's on this node. The unblockable S2 is a good one. Could be Punisher, could be Dr. Strange, could be Hood. The enemy could pick from all the champs in the game, so why didn't they pick the "99.1" choice?
It is entirely possible to build an in depth game with diverse choices.
DD2 wrote: » Thestoryteller6 wrote: » Look at Brian Grant's old AW videos. Look at how many times he says, I'm not sure who's on this node. The unblockable S2 is a good one. Could be Punisher, could be Dr. Strange, could be Hood. The enemy could pick from all the champs in the game, so why didn't they pick the "99.1" choice? For the unblockable S2 node, good choices would be DS, Hood, etc.. Here comes the important part: THERE IS NO DIVERSITY IN THE UNBLOCKABLE S2 NODE! Only the BEST get chosen for that node (the best that they have). So say in a random map there's 5 enhanced s2 nodes, the TOP champ for that node goes there. Assuming DS is the best there (I'm just picking a random champ), 5 players all bring DS to put them on there. And if they don't have DS, they'll go down the line to the second best. It is entirely possible to build an in depth game with diverse choices. Diverse in this context means different instead of effective. There might be a diverse set of champs that are good for the S2 node, but under 1.0, smart players won't bring a diverse set for the sake of it, they'll choose the best.
Thestoryteller6 wrote: » DD2 wrote: » Thestoryteller6 wrote: » Look at Brian Grant's old AW videos. Look at how many times he says, I'm not sure who's on this node. The unblockable S2 is a good one. Could be Punisher, could be Dr. Strange, could be Hood. The enemy could pick from all the champs in the game, so why didn't they pick the "99.1" choice? For the unblockable S2 node, good choices would be DS, Hood, etc.. Here comes the important part: THERE IS NO DIVERSITY IN THE UNBLOCKABLE S2 NODE! Only the BEST get chosen for that node (the best that they have). So say in a random map there's 5 enhanced s2 nodes, the TOP champ for that node goes there. Assuming DS is the best there (I'm just picking a random champ), 5 players all bring DS to put them on there. And if they don't have DS, they'll go down the line to the second best. It is entirely possible to build an in depth game with diverse choices. Diverse in this context means different instead of effective. There might be a diverse set of champs that are good for the S2 node, but under 1.0, smart players won't bring a diverse set for the sake of it, they'll choose the best. This is factually incorrect. The best did NOT get chosen for that node, because there was no best. All 3 were completely viable options. Brian was up against alliances that were swimming in Punishers, Hoods and Doc Stranges. They had so much choice. If only 1 was the best, that best would always get chosen. And yet, there were 3 popular choices. Another example is the Outlast/Optimist/Plagued Mind node. Mordo was a popular choices, but also Juggernaut, Dormmamu, Magik and Nightcrawler. Again, the alliances he faced had practically every champion in the game to choose from and yet, we saw a variety of champions on this node. So the argument that only one champion is the best, and all other will be excluded, is clearly wrong. And it doesn't just happen in this game. StarCraft: three races, all different, all effective. Street Fighter: many different characters are effective. Civilisation: many factions, all different, all effective. Football (soccer): many teams, many players, many positions, many formations, many effective possibilities. Boxing: uppercuts, jabs, roundhouses, all effective. MMA: striking, grappling, both effective. I'm not trying to be nice to Kabam for the heck of it. I just want a fun game, and having many different viable strategies is fun to me.
Jaffacaked wrote: » Thestoryteller6 wrote: » DD2 wrote: » Thestoryteller6 wrote: » Look at Brian Grant's old AW videos. Look at how many times he says, I'm not sure who's on this node. The unblockable S2 is a good one. Could be Punisher, could be Dr. Strange, could be Hood. The enemy could pick from all the champs in the game, so why didn't they pick the "99.1" choice? For the unblockable S2 node, good choices would be DS, Hood, etc.. Here comes the important part: THERE IS NO DIVERSITY IN THE UNBLOCKABLE S2 NODE! Only the BEST get chosen for that node (the best that they have). So say in a random map there's 5 enhanced s2 nodes, the TOP champ for that node goes there. Assuming DS is the best there (I'm just picking a random champ), 5 players all bring DS to put them on there. And if they don't have DS, they'll go down the line to the second best. It is entirely possible to build an in depth game with diverse choices. Diverse in this context means different instead of effective. There might be a diverse set of champs that are good for the S2 node, but under 1.0, smart players won't bring a diverse set for the sake of it, they'll choose the best. This is factually incorrect. The best did NOT get chosen for that node, because there was no best. All 3 were completely viable options. Brian was up against alliances that were swimming in Punishers, Hoods and Doc Stranges. They had so much choice. If only 1 was the best, that best would always get chosen. And yet, there were 3 popular choices. Another example is the Outlast/Optimist/Plagued Mind node. Mordo was a popular choices, but also Juggernaut, Dormmamu, Magik and Nightcrawler. Again, the alliances he faced had practically every champion in the game to choose from and yet, we saw a variety of champions on this node. So the argument that only one champion is the best, and all other will be excluded, is clearly wrong. And it doesn't just happen in this game. StarCraft: three races, all different, all effective. Street Fighter: many different characters are effective. Civilisation: many factions, all different, all effective. Football (soccer): many teams, many players, many positions, many formations, many effective possibilities. Boxing: uppercuts, jabs, roundhouses, all effective. MMA: striking, grappling, both effective. I'm not trying to be nice to Kabam for the heck of it. I just want a fun game, and having many different viable strategies is fun to me. Your taking g his 99.1% champ comment completely out of context now, that comment was between 2 champs as an example an your using it out of context an equating it to the alliance. Different people would chose out of around 3 of the best options for a enhanced sp2 node based on who they think is best for it, however they always choose out of the same few champs as they are best suited for that node
Thestoryteller6 wrote: » Jaffacaked wrote: » Thestoryteller6 wrote: » DD2 wrote: » Thestoryteller6 wrote: » Look at Brian Grant's old AW videos. Look at how many times he says, I'm not sure who's on this node. The unblockable S2 is a good one. Could be Punisher, could be Dr. Strange, could be Hood. The enemy could pick from all the champs in the game, so why didn't they pick the "99.1" choice? For the unblockable S2 node, good choices would be DS, Hood, etc.. Here comes the important part: THERE IS NO DIVERSITY IN THE UNBLOCKABLE S2 NODE! Only the BEST get chosen for that node (the best that they have). So say in a random map there's 5 enhanced s2 nodes, the TOP champ for that node goes there. Assuming DS is the best there (I'm just picking a random champ), 5 players all bring DS to put them on there. And if they don't have DS, they'll go down the line to the second best. It is entirely possible to build an in depth game with diverse choices. Diverse in this context means different instead of effective. There might be a diverse set of champs that are good for the S2 node, but under 1.0, smart players won't bring a diverse set for the sake of it, they'll choose the best. This is factually incorrect. The best did NOT get chosen for that node, because there was no best. All 3 were completely viable options. Brian was up against alliances that were swimming in Punishers, Hoods and Doc Stranges. They had so much choice. If only 1 was the best, that best would always get chosen. And yet, there were 3 popular choices. Another example is the Outlast/Optimist/Plagued Mind node. Mordo was a popular choices, but also Juggernaut, Dormmamu, Magik and Nightcrawler. Again, the alliances he faced had practically every champion in the game to choose from and yet, we saw a variety of champions on this node. So the argument that only one champion is the best, and all other will be excluded, is clearly wrong. And it doesn't just happen in this game. StarCraft: three races, all different, all effective. Street Fighter: many different characters are effective. Civilisation: many factions, all different, all effective. Football (soccer): many teams, many players, many positions, many formations, many effective possibilities. Boxing: uppercuts, jabs, roundhouses, all effective. MMA: striking, grappling, both effective. I'm not trying to be nice to Kabam for the heck of it. I just want a fun game, and having many different viable strategies is fun to me. Your taking g his 99.1% champ comment completely out of context now, that comment was between 2 champs as an example an your using it out of context an equating it to the alliance. Different people would chose out of around 3 of the best options for a enhanced sp2 node based on who they think is best for it, however they always choose out of the same few champs as they are best suited for that node Nope, if the logic is that between 2 champs there is only one best, then by that logic, between 3 champs there is only one best. And between 4 champs there is only one best. And between 100 champs there is only one best. It's clear that there isn't just one best. There were 3 equally good options. So if there can be 3 equally good options there can be 4 equally good options. And 5. And 6. The point is, it is perfectly possible to balance a game so there is a range of equally good options. It had been done for many games, in AW 1.0 it was done to a very, very, very limited degree. So to say it is impossible to have any kind of diversity (as he is saying) is untrue.