GroundedWisdom wrote: » LeNoirFaineant wrote: » Has anyone actually fought a war and watched people quit fighting with two heathly champs simply because they lost one and had this "feeling of defeat" that @Kabam Miike states multiple times is the impetus for this new system? It seems to me like we got a broken AW as a result of trying to solve a problem that didn't actually exist. Even if I am wrong, which I doubt, the cure is worse than the disease. It's a real issue. To the point where people were more concerned about not giving the Opponent Kills than Attacking.
LeNoirFaineant wrote: » Has anyone actually fought a war and watched people quit fighting with two heathly champs simply because they lost one and had this "feeling of defeat" that @Kabam Miike states multiple times is the impetus for this new system? It seems to me like we got a broken AW as a result of trying to solve a problem that didn't actually exist. Even if I am wrong, which I doubt, the cure is worse than the disease.
HQ101 wrote: » So, just wanna share my experience with how its been preparing for Diversity. First, its taken 3 days to gather all the useful info, figure out who can be duplicated and who can't and then assign everyone to a ton of champs. All the while, getting mountains of resistance and confusion from the members of my alliance. All in all, it was a colossal pain in the arse. But, we have every champ represented except Classic Ultron and Thanos. We even have Kang. But honestly, it's still left us ALL with a very EMPTY feeling...and here is why... We spent YEARS, money and resources making informed decisions on the BEST champs to bring up as AW Defenders. Spent time bringing up their signatures. Tweaking our masteries just right. Choosing other champs that have Synergy with them. All to create the Ultimate AW Defense Team.. AND NONE OF IT EVEN MATTERS ANYMORE. Synergy doesn't matter. Our Defenders don't matter. Our R5 Champs Don't matter. The only STUPID THING that matters anymore, is if we FILL IN ALL THE BLANKS. And that's all that it is folks. That is entirely what war has been reduced to. No strategy. Just making sure all the boxes are checked. To top it ALL off, the Ultimate Insult is when some players are bringing super low ranked teams, simply because they have MOST of the newer and rarer champs unranked yet. We are truly being whizzed on and told its raining. Diversity in NO WAY benefits us. The only one it could possibly benefit is the one that profits from us getting all these new champs to insure Diversity.
linux wrote: » OnlyOneAboveAll wrote: » Sha59 wrote: » HQ101 wrote: » So, just wanna share my experience with how its been preparing for Diversity. First, its taken 3 days to gather all the useful info, figure out who can be duplicated and who can't and then assign everyone to a ton of champs. All the while, getting mountains of resistance and confusion from the members of my alliance. All in all, it was a colossal pain in the arse. But, we have every champ represented except Classic Ultron and Thanos. We even have Kang. But honestly, it's still left us ALL with a very EMPTY feeling...and here is why... We spent YEARS, money and resources making informed decisions on the BEST champs to bring up as AW Defenders. Spent time bringing up their signatures. Tweaking our masteries just right. Choosing other champs that have Synergy with them. All to create the Ultimate AW Defense Team.. AND NONE OF IT EVEN MATTERS ANYMORE. Synergy doesn't matter. Our Defenders don't matter. Our R5 Champs Don't matter. The only STUPID THING that matters anymore, is if we FILL IN ALL THE BLANKS. And that's all that it is folks. That is entirely what war has been reduced to. No strategy. Just making sure all the boxes are checked. To top it ALL off, the Ultimate Insult is when some players are bringing super low ranked teams, simply because they have MOST of the newer and rarer champs unranked yet. We are truly being whizzed on and told its raining. Diversity in NO WAY benefits us. The only one it could possibly benefit is the one that profits from us getting all these new champs to insure Diversity. Years? Wow, where you playing pre beta or something? R5 champs matter, the more diverse your champs are at R5, and 5* R3 R4 the more chance you have to win. I dont want to educate people on the other stuff, if you gus cannot figure things out then whatever, but this post is incorrect in so many ways. He is actually the one that is correct. People are winning wars by placing 3 star champ in their defence against high ranking alliances. You sir are the one with your information mixed up. Any vet that has been playing since beta or day one of release knows what HQ is talking about is 100% correct. Thousands of dollars down the drain. None of it matters anymore. I think the truth is a mixture. Our last war we won because we placed 150 diverse champs and they placed 148. But they blew us away with prestige, and once they fix their last diversity mistakes (the two dupes), they'd beat us on defender rating -- so you should care about ranks and synergies under the current system, but it only starts to matter once you've figure out how to hit 150 diversity (easy if tedious and soul-crushing). Right now it's actually easy to get to 150 -- because it's per BG rules, you just need to figure out 50 decent champs and assign each player a set of champs to bring. ... but that brings me to my latest update: one person in our alliance screwed up and placed in the wrong BG. 4 duplicates! In t2 (our current match-up) we're screwed before the war begins -- we already know we're going to lose against an opponent that placed correctly and plays adequately.
OnlyOneAboveAll wrote: » Sha59 wrote: » HQ101 wrote: » So, just wanna share my experience with how its been preparing for Diversity. First, its taken 3 days to gather all the useful info, figure out who can be duplicated and who can't and then assign everyone to a ton of champs. All the while, getting mountains of resistance and confusion from the members of my alliance. All in all, it was a colossal pain in the arse. But, we have every champ represented except Classic Ultron and Thanos. We even have Kang. But honestly, it's still left us ALL with a very EMPTY feeling...and here is why... We spent YEARS, money and resources making informed decisions on the BEST champs to bring up as AW Defenders. Spent time bringing up their signatures. Tweaking our masteries just right. Choosing other champs that have Synergy with them. All to create the Ultimate AW Defense Team.. AND NONE OF IT EVEN MATTERS ANYMORE. Synergy doesn't matter. Our Defenders don't matter. Our R5 Champs Don't matter. The only STUPID THING that matters anymore, is if we FILL IN ALL THE BLANKS. And that's all that it is folks. That is entirely what war has been reduced to. No strategy. Just making sure all the boxes are checked. To top it ALL off, the Ultimate Insult is when some players are bringing super low ranked teams, simply because they have MOST of the newer and rarer champs unranked yet. We are truly being whizzed on and told its raining. Diversity in NO WAY benefits us. The only one it could possibly benefit is the one that profits from us getting all these new champs to insure Diversity. Years? Wow, where you playing pre beta or something? R5 champs matter, the more diverse your champs are at R5, and 5* R3 R4 the more chance you have to win. I dont want to educate people on the other stuff, if you gus cannot figure things out then whatever, but this post is incorrect in so many ways. He is actually the one that is correct. People are winning wars by placing 3 star champ in their defence against high ranking alliances. You sir are the one with your information mixed up. Any vet that has been playing since beta or day one of release knows what HQ is talking about is 100% correct. Thousands of dollars down the drain. None of it matters anymore.
Sha59 wrote: » HQ101 wrote: » So, just wanna share my experience with how its been preparing for Diversity. First, its taken 3 days to gather all the useful info, figure out who can be duplicated and who can't and then assign everyone to a ton of champs. All the while, getting mountains of resistance and confusion from the members of my alliance. All in all, it was a colossal pain in the arse. But, we have every champ represented except Classic Ultron and Thanos. We even have Kang. But honestly, it's still left us ALL with a very EMPTY feeling...and here is why... We spent YEARS, money and resources making informed decisions on the BEST champs to bring up as AW Defenders. Spent time bringing up their signatures. Tweaking our masteries just right. Choosing other champs that have Synergy with them. All to create the Ultimate AW Defense Team.. AND NONE OF IT EVEN MATTERS ANYMORE. Synergy doesn't matter. Our Defenders don't matter. Our R5 Champs Don't matter. The only STUPID THING that matters anymore, is if we FILL IN ALL THE BLANKS. And that's all that it is folks. That is entirely what war has been reduced to. No strategy. Just making sure all the boxes are checked. To top it ALL off, the Ultimate Insult is when some players are bringing super low ranked teams, simply because they have MOST of the newer and rarer champs unranked yet. We are truly being whizzed on and told its raining. Diversity in NO WAY benefits us. The only one it could possibly benefit is the one that profits from us getting all these new champs to insure Diversity. Years? Wow, where you playing pre beta or something? R5 champs matter, the more diverse your champs are at R5, and 5* R3 R4 the more chance you have to win. I dont want to educate people on the other stuff, if you gus cannot figure things out then whatever, but this post is incorrect in so many ways.
RagamugginGunner wrote: » GroundedWisdom wrote: » LeNoirFaineant wrote: » Has anyone actually fought a war and watched people quit fighting with two heathly champs simply because they lost one and had this "feeling of defeat" that @Kabam Miike states multiple times is the impetus for this new system? It seems to me like we got a broken AW as a result of trying to solve a problem that didn't actually exist. Even if I am wrong, which I doubt, the cure is worse than the disease. It's a real issue. To the point where people were more concerned about not giving the Opponent Kills than Attacking. Only people who are terrible at the game give up after one death, and their opinion should not matter to Kabam.
Reinstag wrote: » is the diversity on current wars per BG, or per alliance? Anyone knows?
Voluntaris wrote: » yup @Sha59 is right , 5/50 and 4/55 champs do still matter, since with diversity currently being per BG it is VERY easy to organize perfect 150 diverse champions, meaning, when both teams 100% (which is par for the course around 2700+ war rating) the win all comes down to defender rating.
HQ101 wrote: » Voluntaris wrote: » yup @Sha59 is right , 5/50 and 4/55 champs do still matter, since with diversity currently being per BG it is VERY easy to organize perfect 150 diverse champions, meaning, when both teams 100% (which is par for the course around 2700+ war rating) the win all comes down to defender rating. Does it now?
HQ101 wrote: » Point taken. But its still what it is. The more deserving team IMO lost over Diversity. Its an empty feeling to say the least. Not sure where all the strategy is in all of this. By your comment, as long as both place 150 unique defenders, both 100% the maps, the team with the Higher Defender Rating will win every time in the 2600+ War Teams brackets. Diversity seems to be an Ironic word to use when it all boils down to who brings the higher rated team. Not very "Diverse" when the whole thing is geared towards who has the best champs. I suppose Rank Ups do stay viable at that point, but to the degree of cutting the underdog out of the picture it seems. At least in the old format, the lower ranked team had a chance. Not so much now. And where is the "Diversity" in that??
Voluntaris wrote: » Was just previously agreeing with other guy that at this time, at higher levels, it's all about defender rating (which is very boring)
HQ101 wrote: » Voluntaris wrote: » Was just previously agreeing with other guy that at this time, at higher levels, it's all about defender rating (which is very boring) The OPPOSITE of Diversity is Uniformity. And that's what this new AW has truly created. A Uniform system where EVERYONE does exactly the same thing. There is no room for skill or creativity anymore. We fill in the boxes. Our opponents fill in the boxes. We wait around to see who has the higher Defender Rating.
UC439 wrote: » A suggestion regarding defender diversity: Create 10 clear paths Restrict people from placing more than 1 of the same defender per path. (Like sudoku) Like if u bring 10 magiks, u'll have to place them in 10 different paths, u won't be able to create a path full of magik. That way ur defenders will still be as useful as they were, but u'll need more strategy while placing them.
Phantom wrote: » I've seen some great resolutions to the current system. But I have to say, why do we need them? Some of them are great, don't get me wrong, but can't we just have the old scoring system back? Just give us higher Skirmish rewards for diversity. Let us decide whether we want a better shot at shards or gold.
GroundedWisdom wrote: » KhanMedina wrote: » Cantstopwontstop wrote: » zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing. He doesn't. He specifically said he stopped playing awhile ago and just comes on here to bother people. Sucks, because you replies more than the real players and they're probably basing things off of his untested ideas assuming he's the voice of the people. He never said that at all. "He" plays the game and speaks for himself. He also understands the game overall, and looks at the whole picture, not just one demographic.
KhanMedina wrote: » Cantstopwontstop wrote: » zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing. He doesn't. He specifically said he stopped playing awhile ago and just comes on here to bother people. Sucks, because you replies more than the real players and they're probably basing things off of his untested ideas assuming he's the voice of the people.
Cantstopwontstop wrote: » zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing. He doesn't.
zero7 wrote: » GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus. the ko's should be the focus. do you actually play this game? seems like you spend more time on the forums than playing.
GroundedWisdom wrote: » Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them! The scoring system is an idea, but the problem with adding Defender Kills into the metrics again is it creates the same issue. It contradicts Diversity, and also makes it possible to KO into a Loss again. That would be two of the objectives of the changes. Basically, teams would opt to use the same Defenders regardless, and the KOs would be the focus.
Hulk_77 wrote: » Fixing War is simple and does not need to be a complex overhaul. I will lay it out real quick: 1) Make 2 portals able to hit the leftmost mini-boss (currently only 1 does) 2) Keep diversity internal to battle groups. Its current state is apparently a bug, but it also makes the most sense. I does not grant advantage to alliances who have champs like a Deadpool or Kang, and each attacker is only fighting in one battle group anyways. Spreading it across the whole alliance is an incredible headache to manage as well. Plus, with less than 150 champs (107 currently I think), this would reward having 50 different defenders in each battle group vs having 100 unique defenders jammed into 2 BGs with the third BG filled with nothing but Magik, Dorm, Nightcrawler, etc. Which is where the meta will trend, and it will be complete unfair for whichever BG ends up drawing that opponent's BG. 3) Change scoring to the below: Points Breakdown: Node Exploration: 300 per Node (equals out to before, when it was 450) Boss Kill: 20 000 Points Defenders Placed: 50 per Defender Placed Defender Diversity: 125 per Unique Defender Defender Rating: 0.002 per PI Attacker Kills: 150 per Kill (please note this only works with diversity INTERNAL to BGs, not alliance wide) Defender Kills: 50 per Kill This points breakdown actually leaves a skill element (not dying) and makes diversity matter. And as for not attacking because you're afraid you'd die... clearing the node in less than 9 deaths is still a net point gain for the attacker, so it shouldn't be a big deal. Without defender kills, the skill element is completely gone, and war's outcomes are determined before the first punch is thrown. Which simply put, just isn't any fun. This is a game, right? The above setup challenges an alliance to make the best possible defense it can while also using 50 diverse champs in each battle group, which is great for variety and will make war less boring. It also keeps skill a factor. If you can clear the map in less deaths than your opponent, you can beat an opponent that is more highly ranked than you. Which is how war should be. Finally, the above will work, but I would also consider adding a few new buffs to some nodes. Specific to groups, like "Robots gain X on this this node", "Inhumans gain Y on this node", "Villians gain Z on this node". We have all of these tags on our heroes, use them!