Dissolving Beginner EQ difficulty: Kabam we aren't dumb!
battleone
Member Posts: 286 ★★
High level: This will significantly increase energy required to earn units in EQ.
Specifics:
The beginner difficulty has 19 (2,2,3,3,4,5) paths all with 1 energy per step. That's the easiest earned 150 units per month in the game right now for mid 300 some energy.
With the dissolving of this difficulty, will normal difficulty, which has the standard 30 paths (3,4,5,5,6,7) and 1/2/3 energy requirements by chapter be getting reduced to the energy requirements that beginner was?
Will Uncollected chapter 1 energy cost drop to 1 per step to match current 4th highest level (master) with this change.
Specifics:
The beginner difficulty has 19 (2,2,3,3,4,5) paths all with 1 energy per step. That's the easiest earned 150 units per month in the game right now for mid 300 some energy.
With the dissolving of this difficulty, will normal difficulty, which has the standard 30 paths (3,4,5,5,6,7) and 1/2/3 energy requirements by chapter be getting reduced to the energy requirements that beginner was?
Will Uncollected chapter 1 energy cost drop to 1 per step to match current 4th highest level (master) with this change.
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Comments
But there's an easy fix to fix. please reduce energy cost from the Normal Difficulty to match the Beginning energy cost.
@Kabam Miike