Team War! New game mode!
Hammerbro_64
Member Posts: 7,463 ★★★★★
I originally saw this on Seatin Man of Legend’s YouTube channel, and I just wanted to spread “awarenesss” about it. It seems like a good, fast paced game mode. Kabam, if you want all of the details, obviously check out his channel.
One thing Seatin didn’t make super clear (or maybe didn’t mention) was that a team of five could be separate from your alliance. I would personally recommend having teams of 10 so two TW can run at once.
5v5 Team War
Scaled down map of Alliance War - 1 Boss - 3 Mini-bosses - 21 Enemies. Boss and mini-bosses fully visible. Everything else is only displayed by the class icon.
3 Star, 4 Star and 5 Star Exclusive Competitive Modes.
Each with progressively increased node difficulty and tier relevant rewards.
Team
Remastered version of the Alliance Interface. Two tabs. Members & Treasury. Treasury only has Unit donations.
Time
5 Minutes for placement.
15 Minutes to clear.
Nodes
Unblockable SP1
Unblockable SP2
Chance to Unblockable Charge
Unstunnable (This Champion cannot evade)
Periodic Unstoppable (5 seconds every 20 seconds)
SP1 Disabled
Poison/Bleed Nodes
Stun Shield (Every attack gives you a buff of electrified. If you reach 15 stacks you get stunned. Each buff lasts 20 seconds)
After using a Special Attack enemies gain a buff. If attacked within 3 seconds, you get stunned. (Black Widow - Labyrinth)
Electrified Block (Attacking into this Champion’s block causes 25% of their attack as damage over 5 seconds - Thor Jane Foster - Labyrinth)
Bane with a safety window (3 seconds no damage after transferring before 10 seconds of degen damage - Agent Venom Labyrinth)
Every blocked special hit applies a stack of degeneration. This is removed when you land a special attack. (Moon Knight - Labyrinth)
Dashing back drains 5% power. If you dash back with 0 power you are stunned for 3 seconds. (Vision - Labyrinth)
Scoring Factors
Team
Exploration
Boss Kill
Player
Defender Kills
Damage Taken % (Minus)
Blocked Hits Taken (Minus)
Parries (Minus)
Monetization
Every team has (1) free entry every 24 hours. Additional entries are 100 Units. Team Unit Treasury.
A fast paced competitive meta like this greatly increases the value of throwing newer and more unfamiliar Champions into the mix, increasing the appeal of interesting new Champions, more crystal sales, more boosts in arena $$$.
Incentivises people to build up bigger and more diverse rosters to adapt to a faster paced shifting meta. More sales $$$.
Rewards
Wins award 50 Units to the Team Treasury (Entrance fee reduces by 50% if you win)
Tier based win/lose awards based on Team War Rating - Scaling 4-5-6 star shards. Rating deteriorates by X every week to continually engage players and keep them fighting for the top Leaderboard positions. E.G Hearthstone monthly ranked system
Weekly leaderboard similar to AQ, top ranking teams get T2A, T4CC, New Featured 4* Champion. Rewards scaling down to fragmentation. Weekly leaderboard incentivizing enough to get players to participate at least 5/7 days.
Additional notes
Team War can use ALL Champions of a certain Star, regardless of whether or not they are locked in regular AQ/AW. (Like Arena)
To ensure a level of competitive integrity - Boosts, Revives & Potions are disabled.
PLEASE SERIOUSLY COMSIDER THIS, KABAM! (Don’t get mad at me, but with the Unit entries, it would theoretically make people buy more units. $$$)
One thing Seatin didn’t make super clear (or maybe didn’t mention) was that a team of five could be separate from your alliance. I would personally recommend having teams of 10 so two TW can run at once.
5v5 Team War
Scaled down map of Alliance War - 1 Boss - 3 Mini-bosses - 21 Enemies. Boss and mini-bosses fully visible. Everything else is only displayed by the class icon.
3 Star, 4 Star and 5 Star Exclusive Competitive Modes.
Each with progressively increased node difficulty and tier relevant rewards.
Team
Remastered version of the Alliance Interface. Two tabs. Members & Treasury. Treasury only has Unit donations.
Time
5 Minutes for placement.
15 Minutes to clear.
Nodes
Unblockable SP1
Unblockable SP2
Chance to Unblockable Charge
Unstunnable (This Champion cannot evade)
Periodic Unstoppable (5 seconds every 20 seconds)
SP1 Disabled
Poison/Bleed Nodes
Stun Shield (Every attack gives you a buff of electrified. If you reach 15 stacks you get stunned. Each buff lasts 20 seconds)
After using a Special Attack enemies gain a buff. If attacked within 3 seconds, you get stunned. (Black Widow - Labyrinth)
Electrified Block (Attacking into this Champion’s block causes 25% of their attack as damage over 5 seconds - Thor Jane Foster - Labyrinth)
Bane with a safety window (3 seconds no damage after transferring before 10 seconds of degen damage - Agent Venom Labyrinth)
Every blocked special hit applies a stack of degeneration. This is removed when you land a special attack. (Moon Knight - Labyrinth)
Dashing back drains 5% power. If you dash back with 0 power you are stunned for 3 seconds. (Vision - Labyrinth)
Scoring Factors
Team
Exploration
Boss Kill
Player
Defender Kills
Damage Taken % (Minus)
Blocked Hits Taken (Minus)
Parries (Minus)
Monetization
Every team has (1) free entry every 24 hours. Additional entries are 100 Units. Team Unit Treasury.
A fast paced competitive meta like this greatly increases the value of throwing newer and more unfamiliar Champions into the mix, increasing the appeal of interesting new Champions, more crystal sales, more boosts in arena $$$.
Incentivises people to build up bigger and more diverse rosters to adapt to a faster paced shifting meta. More sales $$$.
Rewards
Wins award 50 Units to the Team Treasury (Entrance fee reduces by 50% if you win)
Tier based win/lose awards based on Team War Rating - Scaling 4-5-6 star shards. Rating deteriorates by X every week to continually engage players and keep them fighting for the top Leaderboard positions. E.G Hearthstone monthly ranked system
Weekly leaderboard similar to AQ, top ranking teams get T2A, T4CC, New Featured 4* Champion. Rewards scaling down to fragmentation. Weekly leaderboard incentivizing enough to get players to participate at least 5/7 days.
Additional notes
Team War can use ALL Champions of a certain Star, regardless of whether or not they are locked in regular AQ/AW. (Like Arena)
To ensure a level of competitive integrity - Boosts, Revives & Potions are disabled.
PLEASE SERIOUSLY COMSIDER THIS, KABAM! (Don’t get mad at me, but with the Unit entries, it would theoretically make people buy more units. $$$)
0
Comments
This is a video by ContestChampion that is a spin on some of Seatin’s ideas. Also seems legit.
Here is the link to Seatin’s video
https://m.youtube.com/watch?v=dEeI1MRxXQA
It's to bump a post to the top page of the category
It's to bump a post to the top page of the category
I would prefer bases to be honest. Even per player bases instead of an Alliance base.
Be awesome to make your own base, pick out your own nodes, and put some of your characters on it. At least I think so lol. Have to see what they eventually decide to do with AW.
Oh that makes sense sirnoob.