Dexman1349 wrote: » Ironically, those who have progressed far enough into the game to have become Uncollected frequently complain about not having enough gold to level up their champs...
GroundedWisdom wrote: » It's the same with the regular Arena Crystals. RNG is RNG.
Run477 wrote: » GroundedWisdom wrote: » It's the same with the regular Arena Crystals. RNG is RNG. Have you beaten collector yet? Have you opened any uncollected arena crystals? Where are you getting your rate drop info? It has been pretty universally agreed that the drop rate on these is terrible and much worse than normal arena crystals. I had stopped opening them and then decided to go back to them. I’m likely done again.
GroundedWisdom wrote: » Run477 wrote: » GroundedWisdom wrote: » It's the same with the regular Arena Crystals. RNG is RNG. Have you beaten collector yet? Have you opened any uncollected arena crystals? Where are you getting your rate drop info? It has been pretty universally agreed that the drop rate on these is terrible and much worse than normal arena crystals. I had stopped opening them and then decided to go back to them. I’m likely done again. How exactly can you prove that the Drop Rate is worse? The sample size is much smaller for UACs than ACs. Does anyone have the Drop Rates? No. Let's examine the evidence. It's based on RNG. They are 5 times the cost, and yield 5 times the Rewards. Based on years of opening ACs, there are many periods where nothing but Gold comes up. Ergo, they're really not much different. RNG is RNG.
Run477 wrote: » GroundedWisdom wrote: » Run477 wrote: » GroundedWisdom wrote: » It's the same with the regular Arena Crystals. RNG is RNG. Have you beaten collector yet? Have you opened any uncollected arena crystals? Where are you getting your rate drop info? It has been pretty universally agreed that the drop rate on these is terrible and much worse than normal arena crystals. I had stopped opening them and then decided to go back to them. I’m likely done again. How exactly can you prove that the Drop Rate is worse? The sample size is much smaller for UACs than ACs. Does anyone have the Drop Rates? No. Let's examine the evidence. It's based on RNG. They are 5 times the cost, and yield 5 times the Rewards. Based on years of opening ACs, there are many periods where nothing but Gold comes up. Ergo, they're really not much different. RNG is RNG. So the answer is “no” you haven’t opened any uncollected arena crystals yet? And, incidentally that’s 10 out of last 10 to get me gold. Finally, yes i can tell u the drop rate is much worse. I said in this post it was out of 50-plus. I have opened actually over 65. I had opened 50 and quit opening those out of frustration. I know I have opened 15 this past week. Here are my results: 65+ crystals: 5 crystals have had gold for a total 525 units one had 225 units and the other four were 75 units) The other 60 crystals have all been gold. That is the equivalent of 650k battle chips. 525 units out of 650k battle chips. How would u like me to test this hypothesis about drop rate? Should I open 650k battle chips worth of normal units and see if u pull more than 550 units (I guarantee I would)? Should I open 65 regular arena crystals and see if I pull more than 5 worth of units (I guarantee I would).
GroundedWisdom wrote: » Run477 wrote: » GroundedWisdom wrote: » Run477 wrote: » GroundedWisdom wrote: » It's the same with the regular Arena Crystals. RNG is RNG. Have you beaten collector yet? Have you opened any uncollected arena crystals? Where are you getting your rate drop info? It has been pretty universally agreed that the drop rate on these is terrible and much worse than normal arena crystals. I had stopped opening them and then decided to go back to them. I’m likely done again. How exactly can you prove that the Drop Rate is worse? The sample size is much smaller for UACs than ACs. Does anyone have the Drop Rates? No. Let's examine the evidence. It's based on RNG. They are 5 times the cost, and yield 5 times the Rewards. Based on years of opening ACs, there are many periods where nothing but Gold comes up. Ergo, they're really not much different. RNG is RNG. So the answer is “no” you haven’t opened any uncollected arena crystals yet? And, incidentally that’s 10 out of last 10 to get me gold. Finally, yes i can tell u the drop rate is much worse. I said in this post it was out of 50-plus. I have opened actually over 65. I had opened 50 and quit opening those out of frustration. I know I have opened 15 this past week. Here are my results: 65+ crystals: 5 crystals have had gold for a total 525 units one had 225 units and the other four were 75 units) The other 60 crystals have all been gold. That is the equivalent of 650k battle chips. 525 units out of 650k battle chips. How would u like me to test this hypothesis about drop rate? Should I open 650k battle chips worth of normal units and see if u pull more than 550 units (I guarantee I would)? Should I open 65 regular arena crystals and see if I pull more than 5 worth of units (I guarantee I would). It's entirely possible to open 10 and get 0 Units with either Crystal. It's RNG. Random. You could technically open 100 and get all Units, or all Gold. There is no basis for the idea that the Drop Rate is lower. Actually, if you divide those numbers by 5, you see that it's not unlike the results we see with the regular Crystals. We all go through periods of Gold and no Units. I'm afraid you're having a string of bad luck.
danielmath wrote: » GroundedWisdom wrote: » Run477 wrote: » GroundedWisdom wrote: » Run477 wrote: » GroundedWisdom wrote: » It's the same with the regular Arena Crystals. RNG is RNG. Have you beaten collector yet? Have you opened any uncollected arena crystals? Where are you getting your rate drop info? It has been pretty universally agreed that the drop rate on these is terrible and much worse than normal arena crystals. I had stopped opening them and then decided to go back to them. I’m likely done again. How exactly can you prove that the Drop Rate is worse? The sample size is much smaller for UACs than ACs. Does anyone have the Drop Rates? No. Let's examine the evidence. It's based on RNG. They are 5 times the cost, and yield 5 times the Rewards. Based on years of opening ACs, there are many periods where nothing but Gold comes up. Ergo, they're really not much different. RNG is RNG. So the answer is “no” you haven’t opened any uncollected arena crystals yet? And, incidentally that’s 10 out of last 10 to get me gold. Finally, yes i can tell u the drop rate is much worse. I said in this post it was out of 50-plus. I have opened actually over 65. I had opened 50 and quit opening those out of frustration. I know I have opened 15 this past week. Here are my results: 65+ crystals: 5 crystals have had gold for a total 525 units one had 225 units and the other four were 75 units) The other 60 crystals have all been gold. That is the equivalent of 650k battle chips. 525 units out of 650k battle chips. How would u like me to test this hypothesis about drop rate? Should I open 650k battle chips worth of normal units and see if u pull more than 550 units (I guarantee I would)? Should I open 65 regular arena crystals and see if I pull more than 5 worth of units (I guarantee I would). It's entirely possible to open 10 and get 0 Units with either Crystal. It's RNG. Random. You could technically open 100 and get all Units, or all Gold. There is no basis for the idea that the Drop Rate is lower. Actually, if you divide those numbers by 5, you see that it's not unlike the results we see with the regular Crystals. We all go through periods of Gold and no Units. I'm afraid you're having a string of bad luck. He opened 65 crystals, it's not a string of anything. The presumed expectation is around 1800 units per 1 million battles chips i believe, correct? Any bad pulls in UC crystals will be worse then the regular ones due to sample size and variance, just like any good pulls will be better than regular ones. (Also he's just guessing at the numbers obviously, i don't think there's a Brian Grant level spreadsheet going on here).
Dezz_1 wrote: » I stopped after opening 1 million battle chips and only got 120 units. if you think they are the same you clearly never opened them.
GroundedWisdom wrote: » danielmath wrote: » GroundedWisdom wrote: » Run477 wrote: » GroundedWisdom wrote: » Run477 wrote: » GroundedWisdom wrote: » It's the same with the regular Arena Crystals. RNG is RNG. Have you beaten collector yet? Have you opened any uncollected arena crystals? Where are you getting your rate drop info? It has been pretty universally agreed that the drop rate on these is terrible and much worse than normal arena crystals. I had stopped opening them and then decided to go back to them. I’m likely done again. How exactly can you prove that the Drop Rate is worse? The sample size is much smaller for UACs than ACs. Does anyone have the Drop Rates? No. Let's examine the evidence. It's based on RNG. They are 5 times the cost, and yield 5 times the Rewards. Based on years of opening ACs, there are many periods where nothing but Gold comes up. Ergo, they're really not much different. RNG is RNG. So the answer is “no” you haven’t opened any uncollected arena crystals yet? And, incidentally that’s 10 out of last 10 to get me gold. Finally, yes i can tell u the drop rate is much worse. I said in this post it was out of 50-plus. I have opened actually over 65. I had opened 50 and quit opening those out of frustration. I know I have opened 15 this past week. Here are my results: 65+ crystals: 5 crystals have had gold for a total 525 units one had 225 units and the other four were 75 units) The other 60 crystals have all been gold. That is the equivalent of 650k battle chips. 525 units out of 650k battle chips. How would u like me to test this hypothesis about drop rate? Should I open 650k battle chips worth of normal units and see if u pull more than 550 units (I guarantee I would)? Should I open 65 regular arena crystals and see if I pull more than 5 worth of units (I guarantee I would). It's entirely possible to open 10 and get 0 Units with either Crystal. It's RNG. Random. You could technically open 100 and get all Units, or all Gold. There is no basis for the idea that the Drop Rate is lower. Actually, if you divide those numbers by 5, you see that it's not unlike the results we see with the regular Crystals. We all go through periods of Gold and no Units. I'm afraid you're having a string of bad luck. He opened 65 crystals, it's not a string of anything. The presumed expectation is around 1800 units per 1 million battles chips i believe, correct? Any bad pulls in UC crystals will be worse then the regular ones due to sample size and variance, just like any good pulls will be better than regular ones. (Also he's just guessing at the numbers obviously, i don't think there's a Brian Grant level spreadsheet going on here). I'm not sure where that expectation comes from. There is nothing guaranteed with RNG. I have high doubts that the Drop Rates are lower. My theory is that they are close to being the same, with the exception of the Punisher swap. I believe the misconception is that the Drop Rates will be higher for the UACs. The Rewards may be. I've had periods where I get nothing but Gold. I've also had many Units drop from a few. It can go any way. Opening multiple Crystals does not increase the Drop Rate. Each Crystal is a separate outcome generated. For example, if the Rate for Gold is 75% and Units 15% (just variables, not actual Drop Rates), then each Crystal will have a 75% chance to yield Gold, no matter how many are opened.
smdam38 wrote: » It's really not "spread". Uncollected crystals haven't been around too long. I was opening 4* crystals when there wasn't too many 4*. And I kept getting Iroman and 3* cyclops. While spenders were getting double witch. It's not RNG in the usual sense.
DrZola wrote: » @danielmath and @GroundedWisdom I don't have any hard data to confirm this, but we talk about the game RNG as if it is actually "random"--I'm pretty sure it isn't exactly that. Without going into great detail (and it's been years since my heavy-quant career), there is random and there is pseudo-random. Some businesses that make money off random outcomes (like lotteries and casinos) are subjected to inquiry and reporting to ensure they are actually producing "random" results. In the absence of that scrutiny, I'm hard-pressed to say that a RNG algorithm really produces random results instead of pseudo-random ones. But I would love for a math guy to comment on that. Dr. Zola
_solidsnake wrote: » I hate to post this because I do think you're right. You get gold about 90% of the time. Hopefully this will give you a bit of hope. Just out of 10 crystals