FAL7EN wrote: » hurricant wrote: » FAL7EN wrote: » Heywood wrote: » Awesome. 1.5 mil higher rated alliance. We play better and will lose because they ranked up bad champs. Fix the damn game. Adapt lol If we place our highest ranked unique defenders, and face an alliance with 1 million rating above us, how can we adapt? wtf are you even talking about Calm down big man lol I see someone needs a break from the game. Guess you don't remember when Adora told the community to "Adapt" when they made a change to the game.
hurricant wrote: » FAL7EN wrote: » Heywood wrote: » Awesome. 1.5 mil higher rated alliance. We play better and will lose because they ranked up bad champs. Fix the damn game. Adapt lol If we place our highest ranked unique defenders, and face an alliance with 1 million rating above us, how can we adapt? wtf are you even talking about
FAL7EN wrote: » Heywood wrote: » Awesome. 1.5 mil higher rated alliance. We play better and will lose because they ranked up bad champs. Fix the damn game. Adapt lol
Heywood wrote: » Awesome. 1.5 mil higher rated alliance. We play better and will lose because they ranked up bad champs. Fix the damn game.
Huluhula wrote: » JRock808 wrote: » The real ,problem is that Kabam will take the fastest, easiest, cheapest way out. Sorry to bring it up again, but look at MD and dexterity. It takes more than a few minutes to fix this obviously broken mechanic so they just rebuild war to try and lessen the impact? A bit like killing the patient to cure the disease. Expecting complicated scoring systems that really don't help their content creation isn't in the cards. Even returning defensive kills isn't going to solve the awful map design, time commitment and truly uninspired nodes. Makes me sad that they deleted your post because you spoke your mind
JRock808 wrote: » The real ,problem is that Kabam will take the fastest, easiest, cheapest way out. Sorry to bring it up again, but look at MD and dexterity. It takes more than a few minutes to fix this obviously broken mechanic so they just rebuild war to try and lessen the impact? A bit like killing the patient to cure the disease. Expecting complicated scoring systems that really don't help their content creation isn't in the cards. Even returning defensive kills isn't going to solve the awful map design, time commitment and truly uninspired nodes.
NMEONES wrote: » How does this make any sense? I swear you guys working up at kabam must have skipped math class or something. Reducing diversity points, but not adding defender kills leaves the scoring almost exactly the same. We are still going to 100% the map and it will come down to diversity points and defender rating. You can't must decrease what diversity is worth but not add another way to score points. It literally doesn't do anything....
Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula.