If Doom Had A Persistent Charge Mechanic..

HieitakuHieitaku Member Posts: 1,374 β˜…β˜…β˜…β˜…β˜…
edited September 2020 in General Discussion
What kind of PC-related ability/ies (balanced or OP or whatever you can come up with) would you give him?



Of course, this is purely fictitious and mostly just for putting out innovative and imaginative ideas. Cheers 🍻

Edit: For clarification, the image is a crudely edited version of my maxed 5* Doom with a cropped persistent charge icon taken from an in-game portrait of Nick Fury.

Comments

  • edited September 2020
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  • Rouger4Rouger4 Member Posts: 633 β˜…β˜…β˜…
    At the end of a fight he gains a persistent charge for every Debuff applied on the opponent in the entire fight,you get a fury buff in the next fight. ( way to op)
  • HieitakuHieitaku Member Posts: 1,374 β˜…β˜…β˜…β˜…β˜…
    Additional clarification: The purpose of the post is not to imply that Doom needs or deserves it. It's just something to tickle anyone's imagination and come up with something unique.
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  • CrcrcrcCrcrcrc Member Posts: 7,966 β˜…β˜…β˜…β˜…β˜…
    Ending the fight with an sp3 gives one of those furies as a persistent charge. Still with max stacks 2
  • Gr8TonyStarkGr8TonyStark Member Posts: 974 β˜…β˜…β˜…
    edited September 2020
    Each time doom uses hard attack, he gains a charge which cant be spend but can be taken in another fight.
    Each charge give him 10000 attack rating and 5000 critical rating along with indefinite true strike buff.
    On reaching 100 charges, doom starts to gain 10000 health for each charge gained after reaching 100.
    Just an idea to make doom break the game like perfect OP....
  • Lvernon15Lvernon15 Member Posts: 11,598 β˜…β˜…β˜…β˜…β˜…
    If doom lost less than 5% of his max health last fight he gains a persistent charge, increasing the cap on his fury by 1 (basically getting rewarded for good gameplay) he would have to solo the fight, you can’t bring them down to 1hp and finish with doom
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