Yes each time you strike the opponent they lose a charge. They have charges equal to your challenge rating, and when those run out, they gain the charges again one final time. A rank three six star gets 260 hits and then they die.
Well, not "die" but the opponent gains 2 bars of power, becomes permanently unblockable and unstoppable, gain a load of attack, and become aggressive as ****
Yes each time you strike the opponent they lose a charge. They have charges equal to your challenge rating, and when those run out, they gain the charges again one final time. A rank three six star gets 260 hits and then they die.
Well, not "die" but the opponent gains 2 bars of power, becomes permanently unblockable and unstoppable, gain a load of attack, and become aggressive as ****
Yes each time you strike the opponent they lose a charge. They have charges equal to your challenge rating, and when those run out, they gain the charges again one final time. A rank three six star gets 260 hits and then they die.
Well, not "die" but the opponent gains 2 bars of power, becomes permanently unblockable and unstoppable, gain a load of attack, and become aggressive as ****
Yes each time you strike the opponent they lose a charge. They have charges equal to your challenge rating, and when those run out, they gain the charges again one final time. A rank three six star gets 260 hits and then they die.
Well, not "die" but the opponent gains 2 bars of power, becomes permanently unblockable and unstoppable, gain a load of attack, and become aggressive as ****
Yes each time you strike the opponent they lose a charge. They have charges equal to your challenge rating, and when those run out, they gain the charges again one final time. A rank three six star gets 260 hits and then they die.
Well, not "die" but the opponent gains 2 bars of power, becomes permanently unblockable and unstoppable, gain a load of attack, and become aggressive as ****
So what you’re saying is, you die?
Stealthy, shehulk, spidergwen, red guardian (basically), Quake, and basically any other slow-inflicting champ: *exist*
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