Doctor Strange Buff

Can you please re-buff Doctor Strange!?

Even if you just put him back to what he was originally in the game. His abilities would not be overpowered anymore. He needs a re-work badly.

Strange should be one of the top 20 champs in the game. Other summoners please post your recommendations for how to make Doctor Strange better, or buff suggestions.

My suggestion would be to let him cycle through his blessings with the same mechanic as Black Widow Clairvoyant. So he would perform a 5 hit combo and switch to the blessing best for that fight. The blessing would then be permanent until he performs another 5 hit combo. If you just did this he would have much more utility similar to but not as good as BW Clairvoyant.

Additionally I would add a new mechanic since he controls the time stone. Perhaps when he activates a special attack he could recover the HP lost over the last 5-10 seconds based on sig lvl. This would help counter specific nodes or just recover from a mistake. I don’t think this would make him too powerful. It would be similar to Magiks limbo HP recovery mechanic.

Comments

  • mattone360mattone360 Member Posts: 59
    yes it s great idea.I also thought it could cause stun after super moves and maybe it could get a pre-fight ability where it can take strength from the time gem
  • Bgchow13Bgchow13 Member Posts: 39
    I know this thread is over two months old, but a recent video from Seatin has somewhat revived this discussion.

    https://m.youtube.com/watch?v=c8vthVaAWDU&t=249s

    When, not if, Kabam announces an update for Doctor Strange I expect this thread to become popular topic and wanted to insert my opinion now.

    Below are some buffs I thought of that would improve Doctor Strange beyond his version 12 nerf that fit his character from the comics and the MCU. Both mediums have shown that Doctor Strange is one of the most powerful characters in the Marvel Universe and that should be reflected in The Contest of Champions.

    Updates and Additions Marked with **

    Signature Ability - Counterspell
    The Sorcerer Supreme automatically counters enemy Status Effects with beneficial countermagic **and dispels damaging injuries placed on him**. Spell effectiveness: #% (Essentially removes positive buffs on his opponents and damaging debuffs on himself.)

    Passive
    Doctor Stephen Strange invokes three Vishanti blessings to aid him in battle **every 7 seconds, stacking to a maximum of 7 per blessing.**

    **Enemy attempts to nullify these blessings are reflected and deal # Energy Damage.**

    **Cloak of Levitation
    The Cloak of Levitation Auto Blocks incoming attacks on behalf of the Sorcerer Supreme. These blocks have +# Block Proficiency and have a #% chance of activating during normal combat and a ++#% activing when Doctor Strange is stunned. This Auto-Block triggers Parry.

    **Eye of Agamotto
    Once per fight Doctor Strange can dash backward and hold block for # seconds to activate the Eye of Agamotto. The activation of this artifact lasts for # seconds and all health and energy levels are restored to where they were prior to its activation. While the Eye of Agamatto is activated the wearer cannot be knocked out.

    Special 2: Faltinian Triplicate - Dr. Strange orchestrates three Flames of the Faltines in a fiery symphony **dealing # incinerate damage for # seconds.**

    Expand Synergies to include Dormammu (Most Terrible Foe), Ebony Maw (Stonekeeper)
  • JragonMaster170JragonMaster170 Member Posts: 2,049 ★★★★★
    I think it would be cool if Dr Strange could have a prefight for his blessings. This could be very useful.
    Ex: If your doctor strange is at low health, then you could activate his power gain blessing to life steal back to a sufficient amount of health.
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