Sentry buff idea

TP33TP33 Member Posts: 1,685 ★★★★★
Sentry needs a buff so here’s an idea I came up with. Disclaimer: I know there a thread on this nobody uses it blah blah blah nothing’s confirmed I don’t work for kabam you know the drill let’s get on with it.

Reality warp

At the start of the fight gain 1 reality warp per persistent charge on Sentry. Each reality warp gives Sentry the following bonuses:
  • 2000 energy resistance
  • +5% attack
  • 5% of a bar of power every 5 seconds
If Sentry is on 0 persistent charges gain 1 reality warp at the start of the fight. For every 10 hits on the combo meter gain +1 reality warp.

Persistent charges Max: 40

Gain a persistent charge at the end of the fight +1 for every reality warp on Sentry. If this exceeds 40 gain only 40.

Power within

Sentry can switch between 4 modes. These modes are:
  • Reality protection
  • Overpowering light
  • Thrusting might
  • Dark force
  • ENTER THE VOID
Reality protection mode

In reality protection mode Sentry gains 5 combo shield passives. One is removed every time Sentry would lose his combo. In this mode Sentry can gain a combo shield passive by ending a combo on a medium attack. Sentry also gains +25% block proficiency. Sentry doesn’t lose these combo passives in his other modes. Sentry starts in this mode and switches to it every time he isn’t in another mode

Overpowering light

When Sentry has 25-40% of his maximum power (around 1 bar) he enters this mode. Overpowering light makes his special 1 attack unblockable. He also does +50% of damage done by beam attacks as direct energy damage.

Thrusting might

When Sentry has 60-75% of his max power (around 2 bars) he enters this mode. In this mode all combo shield passives are converted into +10% attack during the special. Also deal +1% of the damage done by the attack as direct energy damage for every reality warp.

Dark force

When Sentry has 100% of his max power he enters this mode. In this mode he instantly purifies all debuffs on him and converts them into a passive fury granting +100% attack per debuff purified for 0.5 seconds. This attack bonus instead becomes 125% attack per debuff if any of the debuffs were damaging.


ENTER THE VOID

In this mode Sentry is almost completely taken over by the void inside of him. His opponents feel his intimidating presence and thus their regeneration and power gain rates are reduced by 200%. During this mode the opponents combat power rate is reduced by 90% and block proficiency is increased by 50%.

Heavy attacks in this mode place a stacking degeneration debuff on the opponent dealing 10% of attack over 5 seconds. Sentry consumes all combo shield and Reality Warp charges to convert them into a regeneration and power gain passive on the opponent lasting 25 seconds. For each reality warp consumed they gain 10% of their max power over its duration. For every combo shield consumed it regenerates them for 10% of Sentrys max health.

At the end of this mode Sentry gains back half of the charges he had at the start. If the fight ends in this mode he gains half as persistent charges.

Special 1 attack

The final hits of this special are energy damage and do not make contact.

Special attack 2

During this special all debuffs are paused on the opponent (this allows you to parry then throw special and instantly retaliate with a heavy/combo)

Special attack 3

After this attack switch to ENTER THE VOID MODE for 25 seconds. (I was thinking in this mode give him some red/black flare around him.)

POWER OF A MILLION SUNS

When gaining a reality warp 50-100% chance to gain another.

Increase maximum persistent charges by 0-10.

Hope you liked it. A lot going on here. You can go for burst damage with the L2 or for more sustained damage with the L3. He is viable for power control because of how quickly he can get to the L3 and he also has utility with energy resistance that maxes out at 100,000. L3 can also do tons of damage with debuff purification. Seems fun. If he is fully ramped he can gain:

250% of a bar of power every 5 seconds.
250% more attack
And (technically) infinite attack on the L3 depending on debuffs. However the most I’ve seen is 21 (Mr Fantastic) and that would mean 2875% extra attack. Pretty insane.


Comments

  • Bgchow13Bgchow13 Member Posts: 39
    In New Avengers #1 Reed Richards stated Sentry was one of the most powerful superhumans on Earth and in World War Hulk #1 Tony Stark claimed Sentry was the most powerful human being in the universe.

    In defense of Kabam, they don’t want to release a disappointing character. They put too much time and effort into making each champion; and I am sure the last thing the team that works on them wants to hear fan backlash. You have to hand it to them though, their development team identified the key powers that make Sentry a unique superhero: molecular manipulation, reality warping and his mental state.

    The best way to update Sentry's reality warping power is to turn it into a pre-fight ability. When Sentry was first released this wasn't a feature of the game. Now that it is it should be used as the key to overhauling the character.

    Lastly, Sentry's powers vary greatly depending on his mental stability. This may be the most important aspect of the character. Sentry is in a constant struggle with this dark side and is so powerful that he manifests the worst parts of himself into The Void.

    Signature Ability

    Molecular Reformation

    When Sentry changes to a different state of mind he has a #% chance to become Indestructible for # seconds.

    Sentry cannot be knocked out if he has Reality Warps. If Sentry would get knocked out he consumes 1 Reality Warp and gains 10% health.

    If Sentry returns to Overpowering Light from Unyielding Fortitude, he gains an Unstoppable buff for # seconds. Only occurs once per fight.

    If Sentry returns to Unyielding Fortitude from Steadfast Approach, he gains one Prowess buff that increases special attack damage by +#. Only occurs once per fight.

    If Sentry returns to Steadfast Approach from Feel of the Void, he gains +# Physical Resistance for # seconds. Only occurs once per fight.

    Passive: Reality Warp

    Sentry gains a Reality Warp at the start of a fight, when he defeats an opponent and after every # Hits in a Combo.

    Reality Warp - Pre-Fight Ability

    Biological Manipulation: Sentry's base health is increased by #, his medium hits life drain #% of the damage dealt and his health regeneration rate is increased by #%.

    Combat Manipulation: Sentry's Basic Attack rating is increased by #, critical rating by # and critical chance by #%.

    Elemental Manipulation: Coldsnap, Frostbite, Incinerate and Shock debuffs are converted to permanent Solar Charges that inflict # Incinerate damage for # seconds when striking the opponent.

    Energy Manipulation: Sentry gains #% additional power every # seconds, his medium hits power drain #% of the damage dealt and his opponents suffer -100% combat power gain.

    Logic Manipulation: Class Advantage is applied to the opponent and all size, class and synergy bonuses are nullified.

    Sentry spends 2 Reality Warps on randomly selected pre-fight abilities when positions as a Defender.

    Note: For the purpose of this write-up Special 1 and Special 2 are switched from what is currently in-game.

    Passive: State of Mind

    Sentry's state of mind is based on his health level. This can change multiple times during the course of a fight or quest. These changes occur every 25% of his missing health and Sentry remains in each state until his health changes to the next level.

    Overpowering Light: At 100% to 76% health, Sentry's Special 2 Attack Damage is increased by # and is Unblockable.

    Unyielding Fortitude: From 75% to 51% health, Sentry’s Special 1 Attack Damage is increased by # and is Unblockable.

    Steadfast Approach: From 50 to 26% health, Sentry is Indestructible for # seconds after launching a special attack.

    Feel of the Void: From 25% to 0% health, Sentry's health regeneration rate increases to #% and he gains 100% Perfect Block chance.

    Special Attacks

    Special 1: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.

    70% chance to Armor Break, removing an enemy Armor Up and applying # Armor Rating reduction for # seconds.

    Special 2: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast that deals # Incinerate damage with an additional # damage per Solar Charge.

    Synergies

    Like all updated champions Sentry should get revamped synergies. These should include Spider-Man, The Hulk and especially Mister Fantastic, who discovered The Sentry and The Void were two halves of the same person. Also, Sentry almost killed Thor, succeeded in killing Loki during the Siege of Asgard story arc.

    Then there is the match up between Sentry and his boogeyman, The Void. I think a versus synergy that stripped away their powers when they face each other that let them battle it out based on skill would be cool.
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