6.2.4 Quest and Boss is the worst

Just finished 6.2.4 destructive feedcrap node quest and barely managed kingpin with 10+ revives, and I can firmly say there was nothing as terrible and garbage than this quest. Opponents cant be touched while the node is active, and it definitely needs a expert skilled person to go thru all those opponents without any damage. Boss is stun immune, cant take damage when node is on, and is also unblockable after 75% health depletion. Whoever thought this was a good idea definitely needs psychological counselling as this quest has scarred my will to continue further. I am sure there wont be anything more sinister than this quest in the road further but I do need some days off to forget this nightmarish experience.
8
Comments
In all honesty, 6.2.4 was one of the easier quests along with 6.2.3 where I used no units at all.
And ofcourse skill requirement is gonna be high, it's Act 6, that's almost endgame level stuff (maybe not anymore with Act 7 but still).
I completed 6.2 in October and I've not gone back. I still refuse
As for kingpin boss, he's easy but tediously boring, just hit into his block until he gets to sp1, bait out sp1, then 5 combo, and repeat until he dies
6.2.5 is much worse though, that gwenpool on energise and (that node where they throw specials in order), she's horrible, had to kill off killmonger on that fight, voodoo on masochism and kinetic transference is pretty awful and that stun immune colossus is another pain in the butt, definitely more difficult than 6.2.4 and the boss is just... well we know about the boss by now lol
Think I restarted every path a couple of dozen times, most on the 1st opponent. Practise, practise, practise