This isn't a debate of who is better or who is worse. I just want to get an idea of who everyone thinks is the most difficult champion to learn and/or use
Who is more difficult to use? Quake/Ghost/Tigra 104 votes
Ghost is tough to master, but easier to be novice.
Quake is a completely different playstyle and mechanic. It takes so much practice just to “not hit” your opponent. Not to mention the thumbs get very sore after a few fights, haha!
For now Tigra because I still haven't learn how to use her. Maybe I'll practice once I get a 5/6*.
Ghost isn't hard, she's just different and that makes some players uncomfortable but once you get the flow she's really not that difficult to use.
Quake has different levels of difficulty, Quake-Parry being the easiest then Quake-Dex and then lastly Heavy Only being the hardest. Quake-Parry and Quake-Dex requires some time to learn but is doable. Heavy Only is for those who eat cereal without milk for breakfast.
Ghost is tough to master, but easier to be novice.
Quake is a completely different playstyle and mechanic. It takes so much practice just to “not hit” your opponent. Not to mention the thumbs get very sore after a few fights, haha!
yeah this is a pretty decent way to put it. you can get a lot out of ghost but theres a lot of potential to learn
Ghost takes practice but honestly, I never thought the kit was that difficult to play
Quake and Tigra...those take skills AND practice
I have had only one or two good runs with Tigra, and I have had the character for quite some time.That is easily the hardest kit I have tried for how I process the game
Quake isn’t bad it just takes practice. You really only need to learn how she moves, the defender doesn’t make much difference.
Ghost requires more understanding of your opponent and a mastery of timing.
Tigra you need to understand your opponent and manage not only them but spacing as well. I really think she’s the trickiest for that reason
Yeah quake get pretty easy after you practice a bit.
But tigra take really precise spacing if you want to counter a special attack and you would need to learn the spacing for ALL punishable special attacks
For Quakable fights, everyone is almost the same since I look at Quake when I'm quaking to get the timing and not at the opponent's combo. Double Medium Champions is where it kinda gets specific per fight.
I'll add Havok as an exception. He has a power gain but at a manageable level that you can Quake and Bait him (SP2).
Quake for me once you want to do more than parry heavy. Tigra is different and spacing is tricky but I'm already soloing WS with her at r4 so I think I'll get used to her in time. Ghost - I still havent played her w/o her wasp synergy but the learning curve is still not as steep as quake for me. Quake requires extreme concentration and timing and finger dexterity to master.
she’s fine until you go heavy only then you have to become a god
Why do you people make up new ways of playing Quake whenever I think I've mastered her? I just got a 6* BPCW from the Mulaney challenge, I wanna feel better about myself. Don't do me dirty like that...☹
Comments
Ghost is tough to master, but easier to be novice.
Quake is a completely different playstyle and mechanic. It takes so much practice just to “not hit” your opponent. Not to mention the thumbs get very sore after a few fights, haha!
Ghost isn't hard, she's just different and that makes some players uncomfortable but once you get the flow she's really not that difficult to use.
Quake has different levels of difficulty, Quake-Parry being the easiest then Quake-Dex and then lastly Heavy Only being the hardest. Quake-Parry and Quake-Dex requires some time to learn but is doable. Heavy Only is for those who eat cereal without milk for breakfast.
Quake and Tigra...those take skills AND practice
I have had only one or two good runs with Tigra, and I have had the character for quite some time.That is easily the hardest kit I have tried for how I process the game
Ghost requires more understanding of your opponent and a mastery of timing.
Tigra you need to understand your opponent and manage not only them but spacing as well. I really think she’s the trickiest for that reason
But tigra take really precise spacing if you want to counter a special attack and you would need to learn the spacing for ALL punishable special attacks
Tigra and Quake kind of require you to fight every champion and learn their animations/spacing
Quakable (Basic combos)
Non-Quakable (Evade counter, True Strike, Massive Power Gain)
Double Mediums (Silver Surfer, Stealthy, Tigra, etc.)
For Quakable fights, everyone is almost the same since I look at Quake when I'm quaking to get the timing and not at the opponent's combo. Double Medium Champions is where it kinda gets specific per fight.
I'll add Havok as an exception. He has a power gain but at a manageable level that you can Quake and Bait him (SP2).
Quake only requires timing.