WOK wrote: » From the numerous posts Ive been able to read in ths past few weeks, I don't recall if anyone had made a suggestion to have defender rating points removed. From my limited knowledge as it is, what I've been able to deduce from the current AW and the issues/inconsistencies in regards to the scoring is that it doesn't suggest that removing that criteria would negatively affect the main objective of making AW more engaging, fair, and competitive without discouraging to press forward. @DNA3000 if you wouldn't mind sharing your thoughts on this idea and its possible benefits/ramifications, I for one would much appreciate it. Just came up with a general thought that maybe defender rating could be calculated solely for the process of "fair" matchmaking along with war rating and taken out of the scoring equation. with diversity remaining intact and points for defender kills making a return along with some other adjustments in the overall score evaluation, could it possibly be a feasible solution to the current argument that "the winner is determined when it begins"? Much more in depth details are clearly needed I know, but it was just a lump of clay I thought could be molded onto something good.
NMEONES wrote: » I was hoping for an update about AW today...
DNA3000 wrote: » WOK wrote: » From the numerous posts Ive been able to read in ths past few weeks, I don't recall if anyone had made a suggestion to have defender rating points removed. From my limited knowledge as it is, what I've been able to deduce from the current AW and the issues/inconsistencies in regards to the scoring is that it doesn't suggest that removing that criteria would negatively affect the main objective of making AW more engaging, fair, and competitive without discouraging to press forward. @DNA3000 if you wouldn't mind sharing your thoughts on this idea and its possible benefits/ramifications, I for one would much appreciate it. Just came up with a general thought that maybe defender rating could be calculated solely for the process of "fair" matchmaking along with war rating and taken out of the scoring equation. with diversity remaining intact and points for defender kills making a return along with some other adjustments in the overall score evaluation, could it possibly be a feasible solution to the current argument that "the winner is determined when it begins"? Much more in depth details are clearly needed I know, but it was just a lump of clay I thought could be molded onto something good. Well, first of all correct me if I'm wrong, but didn't we used to get defender rating points in the old war? I thought it was something similar to what we have now. I don't remember very many complaints about defender rating points in the old system even though theoretically speaking it could have swung the results of a close war. I think the difference is that in 14.0 the amount of points you could get for all combat-related activities - mainly killing nodes, exploring paths, and defender kills - swamped the amount of points you could get from defender placement and defender rating most of the time, so defender rating points were seen as a small adjustment to the overall score. I think if we change the points system in any way that returns the emphasis to combat results and combat performance - whether that is with defender kills or some other way - people will not care about defender rating points and we won't need to do much about them. If we reverted AW back to 14.0 we'd still have rating points but they wouldn't be a problem. I think the focus on rating points now isn't that people intrinsically are opposed to rating points. I think the problem is that the difference in rating points is huge compared to the difference in combat points in many cases now in 15.0. It might be helpful to compare 14.0 and 15.0 directly, because I think many of us might have forgotten precisely what the 14.0 details were. I looked up a couple internet sources and I believe this is correct: 14.0 scoring Boss kill: 20,000 per group Exploration: 877 per 1% Defender kill: 100 per Attacker kill: 50 per Defender placed: 50 per Defender rating: 0.002 per rating point If we analyze this scoring system, we can make some observations. First, each defender placed is worth 50 points, but each attacker kill is worth 50 points. So in fact, ignoring rating for the moment, each killed defender is worth zero: the placer gets 50, the attacker gets 50, and the net overall score remains even. The largest influence on scoring is (besides boss kill) defender kills. And defender kill points are not really a measure of defender strength but rather attacker performance. The attacking side that dies the fewest times will have a huge scoring advantage. To a first order approximation, whoever kills the most bosses wins. The point difference is just too high to overcome most of the time. When that is tied, exploration and defender kills then come into play. Whichever side explores the most with the least kills wins. And the ratio is pretty high: 8.8 to one. An exploration percent is worth 8.8 attacker deaths. I believe there were 65 traversable nodes (55 defender nodes, 10 empty nodes) which means each node was worth about 1349 points, or each defender node was worth 1595 points. It was always worth attacking a node almost no matter how many deaths it took because it was worth more points than the defender kills would likely generate. Defender rating is going to be somewhere in the vicinity of 1000-2000 points for most wars, and the difference in defender rating is likely to be a small fraction of that value, probably 200-400 points maximum. For most wars, the defender rating difference was going to be less than one node of exploration or just a handful of defender kills. It would tend to matter only when both exploration and defender kills were very close (or balanced out). And to be honest, the side placing the higher defender rating defense is very likely to be placing the stronger defense in 14.0 anyway, and likely to be generating more kills. It would take a higher skill level on the other side to overcome that point advantage, but any significant higher skill could do so: it would only take a a few less attacker deaths to overcome those defense side points. In 14.0, defender rating was a small number compared to defender kills and exploration. And in closely rated matches it was likely worth just one or two kills. I think that is a palatable advantage. In 15.0, those hundreds of points are no longer counterbalanced with defender kills, and since defense placement for diversity makes an easier map traversal it is no longer counterbalanced with exploration points. If exploration is closely matched then the dominant sources of points are diversity points and rating points. And for most reasonably likely wars diversity points are going to be on the order of a few hundred points apart and rating points are going to be a few hundred points apart. The two are going to decide a lot of wars far more often than rating did in 14.0. So basically, I think if we somehow change war scoring so that attacker performance is emphasized again, defender rating points won't matter. Maybe even diversity points won't matter. But changing them alone can't help. So I think either way they aren't a problem worth thinking about too much except as part of a holistic change to overall scoring where they need to change to make some other idea work right.
Kabam Miike wrote: » This is exactly what I talked about with Sctty2hotty33_, we don't need "pressure" to make changes. We already agree that there is work that needs to be done with Alliance Wars, especially from where it started with this iteration. We're getting closer to where we want to be with Alliance Wars, and we'll know more after this series of wars finish. We are committed to making sure we make this mode the best that it can be! We're not giving up, and we want to work with you guys to make it happen. We understand that it's frustrating that it's taking a while, but this might take a few more iterations. Hopefully not many, but we're going to have to wait and see where we're at soon!
linux wrote: » Max_ wrote: » We have adjusted our game playing as a group we focus on feature 4 and 5 start champs. It’s nice to see different champs in AW defense. The MD is no longer and issue. Thank you. I hardly come across it now. The new system is not the best but it’s playable. But the problem with taking slow action is that Kabam will wind up losing all the players who liked competitive AW in favor of those who just want another easy chore like AQ.
Max_ wrote: » We have adjusted our game playing as a group we focus on feature 4 and 5 start champs. It’s nice to see different champs in AW defense. The MD is no longer and issue. Thank you. I hardly come across it now. The new system is not the best but it’s playable.
mostlyharmlessn wrote: » Max_ wrote: » We have adjusted our game playing as a group we focus on feature 4 and 5 start champs. It’s nice to see different champs in AW defense. The MD is no longer and issue. Thank you. I hardly come across it now. The new system is not the best but it’s playable. I think most would agree MD itself isn't the problem... the interaction between Dexterity and MD is the problem since Dexterity would count as new buff every single time you evaded. If you evade and trigger dexterity a few times without ever hitting an opponent. It come across magik you would push them past a bar of power and start dying for evading, or end up with a Juggs/UC that spends nearly an entire fight unstoppable.
DaMunk wrote: » Mystic dispersion
hurricant wrote: » linux wrote: » Max_ wrote: » We have adjusted our game playing as a group we focus on feature 4 and 5 start champs. It’s nice to see different champs in AW defense. The MD is no longer and issue. Thank you. I hardly come across it now. The new system is not the best but it’s playable. But the problem with taking slow action is that Kabam will wind up losing all the players who liked competitive AW in favor of those who just want another easy chore like AQ. Like someone said earlier, they could ruin war in one big change, but suddenly fixing it takes months
ChiSox_2005 wrote: » Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN.
DNA3000 wrote: » ChiSox_2005 wrote: » Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN. I don't think this is necessarily generating revenue. The higher diversity defense placements are also easier to kill. Combined with the easier nodes, I'm mostly just walking through my paths. I'm one of the stronger attackers in my alliance so that's not a universal thing, but my experience is that in making the attack phase easier, it is likely that less players are spending less units on less potions in Alliance War. Yes, you can buy victories. But I don't think as many alliances have to buy completions now. Win or lose, I'm spending measurably less on war now. I don't think I'm a wide outlier.