AW: is it any more difficult??
CaptainEpiq
Member Posts: 25 ★
I'm not a cynic by nature, and it's important that I point that out before stating what I've observed so far in this week's AW:
It wasn't even over a week ago when Miike indicated that getting full completion in AW would be a "rare event". That left a small glimmer of hope in me that AW would not be the garbage that it has since become. However, I am here to report that having gone through almost a full AW since the "update", I see very little, if any difference. Looking at the "chart" Miike posted about the changes (e.g., defender node goes from +75% ISO-infused to +100% ISO-infused, etc.), I can't help but truly wonder what the devs were thinking by increasing attack and health by a mere 25%, and then proclaiming that would someone make AW full completion a "rare event". In essence, that means you simply have to get one or two more 5-hit combos on a defender to kill them.. I struggle to see how that all of a sudden fundamentally makes complete clearing "rare"..??
I hate to sound like a broken record, but with so many changes (not to even mention all the numerous bugs, glitches and node screw-ups), I struggle with understanding how the "old" AW was fundamentally broken? The peculiar thing about it being 'broken' is that the message was coming from Kabam, not the players. I base this observation on the quantitative fact that if you search the forums for "AW" posts that describe frustration or errors/bugs prior to the major overhaul of AW, and compare that with a similar search *AFTER* the overhaul of AW, it is overwhelming..! The quantity of posts expressing frustration and disappointment *AFTER* the overhaul is alarming..!
I can tell you this, if Blizzard ran this game, this would have NEVER happened..
It wasn't even over a week ago when Miike indicated that getting full completion in AW would be a "rare event". That left a small glimmer of hope in me that AW would not be the garbage that it has since become. However, I am here to report that having gone through almost a full AW since the "update", I see very little, if any difference. Looking at the "chart" Miike posted about the changes (e.g., defender node goes from +75% ISO-infused to +100% ISO-infused, etc.), I can't help but truly wonder what the devs were thinking by increasing attack and health by a mere 25%, and then proclaiming that would someone make AW full completion a "rare event". In essence, that means you simply have to get one or two more 5-hit combos on a defender to kill them.. I struggle to see how that all of a sudden fundamentally makes complete clearing "rare"..??
I hate to sound like a broken record, but with so many changes (not to even mention all the numerous bugs, glitches and node screw-ups), I struggle with understanding how the "old" AW was fundamentally broken? The peculiar thing about it being 'broken' is that the message was coming from Kabam, not the players. I base this observation on the quantitative fact that if you search the forums for "AW" posts that describe frustration or errors/bugs prior to the major overhaul of AW, and compare that with a similar search *AFTER* the overhaul of AW, it is overwhelming..! The quantity of posts expressing frustration and disappointment *AFTER* the overhaul is alarming..!
I can tell you this, if Blizzard ran this game, this would have NEVER happened..
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Comments
They gave us this change without any testing, so in essence, we have become the beta testers.
They are now learning, once again, why releasing something to the public without testing does not go well. Will they actually stop doing so in the future? Likely not. It is their single biggest flaw as a company.
To get this back on topic, yes, this AW has alot of complaints. Is it harder than previous? No way. But it got them out of a pigeon hole the prior system created - defenders are not a select few champions. Sure, in this new system, it makes defenses pretty pointless, but at least your "stellar defense" isn't defined solely by how many nightcrawlers and team mystics every team brings. It also indirectly dealt with the "Every defender has 5/5 MD" complaint.
I think with everyone trying to hit 50 per bg diversity it has made the fights much easier. When guys are loosing 2/3 of their health per fight and seeing how much they are going to have to spend to win, they are just giving up. The rewards aren't worth the money when you can buy deals cheaper.
I would be cheating myself if I stuck around fpr more of this.