ChiSox_2005 wrote: » DNA3000 wrote: » ChiSox_2005 wrote: » Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN. I don't think this is necessarily generating revenue. The higher diversity defense placements are also easier to kill. Combined with the easier nodes, I'm mostly just walking through my paths. I'm one of the stronger attackers in my alliance so that's not a universal thing, but my experience is that in making the attack phase easier, it is likely that less players are spending less units on less potions in Alliance War. Yes, you can buy victories. But I don't think as many alliances have to buy completions now. Win or lose, I'm spending measurably less on war now. I don't think I'm a wide outlier. I think you make a great point, but what you are missing is that this has opened the door for weaker alliance to beat stronger alliances (7M vs 10M). That is why we continue to see alliances losing when they dominate the defender kills colum (120 vs 100). These alliance are not walking through like you. They are buying their way through and winning on diversity rather than skill.
DNA3000 wrote: » ChiSox_2005 wrote: » Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN. I don't think this is necessarily generating revenue. The higher diversity defense placements are also easier to kill. Combined with the easier nodes, I'm mostly just walking through my paths. I'm one of the stronger attackers in my alliance so that's not a universal thing, but my experience is that in making the attack phase easier, it is likely that less players are spending less units on less potions in Alliance War. Yes, you can buy victories. But I don't think as many alliances have to buy completions now. Win or lose, I'm spending measurably less on war now. I don't think I'm a wide outlier.
ChiSox_2005 wrote: » Let's face the truth. This is all about MONEY! Until they bring back Defender Kills, any Alliance can bring max diversity and BUY THE WIN.
DJSergy wrote: » Another AW series without kabam making any comments on their progress to fix this broken, boring AW system.
Kabam Miike wrote: » This is exactly what I talked about with Sctty2hotty33_, we don't need "pressure" to make changes. We already agree that there is work that needs to be done with Alliance Wars, especially from where it started with this iteration. We're getting closer to where we want to be with Alliance Wars, and we'll know more after this series of wars finish. We are committed to making sure we make this mode the best that it can be! We're not giving up, and we want to work with you guys to make it happen. We understand that it's frustrating that it's taking a while, but this might take a few more iterations. Hopefully not many, but we're going to have to wait and see where we're at soon!
winterthur wrote: » Kabam Miike wrote: » This is exactly what I talked about with Sctty2hotty33_, we don't need "pressure" to make changes. We already agree that there is work that needs to be done with Alliance Wars, especially from where it started with this iteration. We're getting closer to where we want to be with Alliance Wars, and we'll know more after this series of wars finish. We are committed to making sure we make this mode the best that it can be! We're not giving up, and we want to work with you guys to make it happen. We understand that it's frustrating that it's taking a while, but this might take a few more iterations. Hopefully not many, but we're going to have to wait and see where we're at soon! Where there a thread some where Q&A was exchanged?
NinjaWarrior99 wrote: » alliance war is broken and needs to be fixed. thank you. add points for defender kills. seems like an easy fix. only difficulty should be determining the right point value for defender kills. diversity points can stay. if both teams 100% their map and have 150 diversity, my alliance should not lose by 150 points when the other alliance had 63 defender kills and we had 131. that is ****.
WOK wrote: » I'd like to reiterate what many have expressed, that the AW nodes are without a doubt, near meaningless. We recently had a war against a group a bit stronger than us by roughly 2mil alliance rating. I joined atk with my "3rd string" ATK champs because it was just short of a guarantee we were going to lose knowing what we know about the scoring system post 15.0. I walked through linked noded champs and the mini with 1 champ KO'd by the miniboss mainly due to my own misstep. Those same opponent champs in the 1st gen. AW? I never would have considered taking them on with links up and definitely wouldnt have been able to beat them with my 3rd string champs without risking a team KO long before the miniboss even if I had played perfectly. In the previous version it would have been a tough match indeed, but definitely within our reach to pull out a close victory if we played well. I can imagine that it could have been a very exciting fight for all of us instead of the current snoozefest where we haven't even bothered to talk about strategy with lane assignments, how many kills we have compared to theirs(because they no longer matter), which team member we're going to "carry" to the boss etc........ I truly cannot seem to find anything about the new format that resonates any excitment for me and my teammates. I'm nearly in shock to realize and admit that AQ is actually more engaging than AW now. That is in no way a "good thing" in my book.
DNA3000 wrote: » WOK wrote: » I'd like to reiterate what many have expressed, that the AW nodes are without a doubt, near meaningless. We recently had a war against a group a bit stronger than us by roughly 2mil alliance rating. I joined atk with my "3rd string" ATK champs because it was just short of a guarantee we were going to lose knowing what we know about the scoring system post 15.0. I walked through linked noded champs and the mini with 1 champ KO'd by the miniboss mainly due to my own misstep. Those same opponent champs in the 1st gen. AW? I never would have considered taking them on with links up and definitely wouldnt have been able to beat them with my 3rd string champs without risking a team KO long before the miniboss even if I had played perfectly. In the previous version it would have been a tough match indeed, but definitely within our reach to pull out a close victory if we played well. I can imagine that it could have been a very exciting fight for all of us instead of the current snoozefest where we haven't even bothered to talk about strategy with lane assignments, how many kills we have compared to theirs(because they no longer matter), which team member we're going to "carry" to the boss etc........ I truly cannot seem to find anything about the new format that resonates any excitment for me and my teammates. I'm nearly in shock to realize and admit that AQ is actually more engaging than AW now. That is in no way a "good thing" in my book. This is an example of a problem I mentioned early on with the current system. It "devolves" to an undesirable state that is very difficult to get out of. Basically, alliances are placing the most diverse defenses possible to get the best diversity points possible, and those defenses are necessarily a lot weaker than you'd expect. This means everyone else must try to match them by also placing highly diverse defenses to try to equalize those diversity points, and then everyone is facing easier defenses. And then the chances of both sides easily completing the map rise substantially. This is a vicious cycle. If everyone is completing the maps most of the time, diversity points become the most important determiner for who wins. Which forces everyone to maximize those points. Which causes defenses to be weaker. Which causes everyone to complete maps. Which causes everyone to prioritize diversity points even more. It is easy to say, and I'm guessing the devs themselves might be thinking, that the obvious counter-move is to not place easy defenses. If you place a hard defense you can stop your opponent from completing the map 100% - at least in some tiers of AW - and that would overcome the loss of diversity points. In that way, diversity points are the "tie breaker" they keep mentioning. The problem is that this ignores game psychology. Any alliance that attempts to use this strategy is taking a huge risk if everyone else doesn't. While you can try to force your opponent to complete less than 100%, in most tiers you can't do that all the time: probably less than half the time at best. In some tiers the odds of forcing an incomplete might be less than 10%. Any strategy that works less than half the time is in effect a losing strategy. Any strategy that works less than 10% of the time is suicide. It is better to place a weak defense and assume your odds of beating your opponent on diversity and rating points is about 50/50. Trying to go against the herd and place non-diverse will generally cause you to lose more wars. This *forces* alliances to shoot for high diversity as the only viable strategy. This was an early obvious problem I was worried about a few thousand pages ago. It only looks like there are two options for placement, but in fact the current system forces everyone to either conform to one and only one defense strategy or pay the price for trying to be different. Which is an ironic problem for a diversity system to have.
nuggz wrote: » @Kabam Miike Look at what we are showing you@Kabam Miike
Huluhula wrote: » nuggz wrote: » @Kabam Miike Look at what we are showing you@Kabam Miike Dude, relax you sound like a wife