**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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15.0 Alliance Wars Update Discussion Thread
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They have been keeping is updated on what THEY are doing but they have yet to answer any of our real questions. As a matter of fact they don't respond to us at all.
They've been responding all along. They're listening to the feedback, and have commented periodically. They can't answer every comment, and when there are more adjustments, they let us know that they're coming. This has been a long Thread. They're reading it. That doesn't mean they can respond to every question and comment made.
atleast they can update us but they are ignoring.
it being very frastuating to play this broken war scoring system....
I do agree they are more than likely reading the thread when they can find the time. But popping in once a week or longer just to say something along the lines of "we are still working on it" isn't very helpful or eliminate the high levels of frustrations players are left to suffer. I understand you and others are probably not feeling so much pain and have some better patience, but others not so much. Just because Miike pops in here (rarely) doesn't mean he is dropping any useful answers to us.
I can completely understand @nuggz level of frustration and wanting answers now. Many of us are suffering some very odd and painful losses and are not getting the rewards we normally have and our progression in game is now going very much slower or has come to a near halt. We are in the dark on what changes are even being considered or when changes will be made, so it makes it a lot harder to want to rank up champs for the current system because of the worry new changes to the system could counter any current choices we are making now.
Im not trying to debate with you, rather just point out why we are desperate for answers and that what we are receiving isn't at all helpful for many of us. If you can't see someones frustrations from their aspect of the game its best to let them comment and not bother to reply. They are simply giving their arguments in hopes of a mods reply, not a users rebuttal.
That's been our topic since day one and still they haven't given us an answer.
Right they cannot respond to everyone all the time. But if you read this entire thread, you'd see that about 80% of the comments are the same thing just by different people. I'm not asking them to respond to me or anyone individually. I'm asking that kabam answers the question that the majority of us have been asking since day one of this update. If you haven't guessed that's the broken Point system, the winning losing wars being decided by defender rating, defender kills, the fact that it's not enjoyable.
The problem is Defender Kills were removed for an objective, to remove the penalty for making an effort. Plus the fact that it contradicts Diversity. Now, I read your suggestion on making them 10 Points each. I understand what you're suggesting. I offered a similar one, pages back and suggested if they had to add them again at all, it would have to actually be lower than that. About 5 Points per KO. That still creates the similar issue being addressed. If you look at it as worse case scenario, each Player tries and dies everytime. 30 Players, 3 Champs, 15 Items. Assuming they use Revives for said Items, that amasses to 14,440 Points. The problem is not the fact that they have a value. It's the numbers that they can mount to.
Kinda proves @DNA3000 vicious cycle description a few posts up to be the case then, right?
Wasn't disputing his observations. I said I didn't agree completely with his perspective. Namely the attack on competition. However, I can understand the purpose of having Defender Rating as the defining metric as well, so I refrained from debating it. I respect DNA and his thoughts. I just pick and choose my arguments based on my own views.
All of our wars have decided by defender rating.
Rating should NEVER be the deciding factor. It needs to be about skill, after all its a War, a Battle, who's the best.
In my tier, every alliance maxes all their points available. The ONLY points that don't match up are the rating points which usually are with in +/- 50 points of the opponents. Win or lose that should not be the deciding factor.
Diveristy is easy to max points in
Exploring 100% just as easy
All boss kills no problem
Defender rating isn't a problem, it's the fact that there's is nothing to justify a real winner. Who preformed better in the battle. There's no way to prove an alliances skill and abilities in the new war system. I don't want to hear anything about the other points because they are childsplay, easy to max out, just takes a slight bit of organizing between the members of a battle group (again easy). All these points mine as well have a zero value since the numbers don't change between allainces and our ability to play the game well. All those points are washed out from being tied up in every war match up.
Again all points are evenly tied. Which leaves only an allainces rating to decide the winner. The game is about surviving, Making your champs last, tying to beat the content with no or little deaths. The alliance that completes the map most effectively, the most efficiently, should win wars.
In what competition anywhere has a war been decided by stats/rating???? Nowhere!!! It's about who died the least, after an evenly score map completion.
For the players who didn't want to fight the bosses previously due to deaths. If u want to fight a boss on repeat with out worries of dieing repeatedly go fight a quest boss, go fight the collector, Do rol.
A war is a different. If an alliance has to die multiple more times to clear the boss then YES they need to lose that war given all the other criteria was met (diveristy, explore, etc...)
Didn’t meant to be interpreted as a jab, just getting a better understanding of that particular part of the discussion. I find his discussion points interesting.
At this point I’ve given up on how Kabam decides how they want to do AW, I’m looking at it as a shard farming method...makes it easier to deal with any of the nonsense.
Sorry again you miss the point alliance war isn't fun and isn't war. It's a cheap diy AQ right now. You don't need to actually fight to win, you know before starting the result in the main.
War needs to allow the ability for weaker teams to win and tbh that's through skill and dying less. There are many cases of real battles were strategy and the captains ensuring they kept their troops alive longer while killing the enemy faster won the day.
If you're in an alliance and you don't like dying then don't play AW, but war has to be war otherwise call it short AQ because right now at best that's what it is.
New AW, working as intended.
What you're talking about is penalizing the opponent through trying, and having a penalty for attempting has very little to do with skill at all. It's not necessary to have Defender Kills in order to have a skill component. That can be achieved through adding some other form of difficulty. By having metrics for Defender Kills that become the main focus, you're actually creating a situation that removes the ability for Offense. Thereby making it Defense Wars. I'm sorry, but I do not agree that Defender Kills are absolutely necessary for a skill component. The only time that is used as an argument is in reference to the opposing team. What it really means is people are upset that they can't win by causing the other team to try itself into a Loss.
Without defender kills wars will be decided by some other metric that doesn’t take into account skills. If both alliances complete the same percentage of the map, and the deciding factor that determines the win or lose is some other metric than defender kill, skill is out of the equation in deciding the winner, specially in close wars.
There is just not a way around this, it is a fact, not an opinion. Kabam needs to understand that before its too late. An alliance that dies twice as much to complete the same percentage its not as skilled and should lose the match. Period.
Skill in War is about working together as a team, through strategy of Offense and Defense, to complete the Map and gain the most Points. There should be no penalty for making an effort. People may view the ability to win unharmed as skill, but that doesn't mean that view has to be enforced through penalty. There should be no penalty for making an effort to complete the Map because it creates a lose/lose situation where you need to complete to have a chance, but you have consequences for trying. There is nothing fair or skillful about that scenario. It's not about finishing without dying. It's about helping your team to make as many Points as possible. I don't agree that Defender Kills are the earmark for skill, so I will peace out of that aspect of the conversation. Anyone can KO, whether through their efforts, or lagging controls and other issues, and trying to fight shouldn't be a penalty.
I
It's not a penalty for trying, it's a penalty for not doing it as well as your opponent does it. Many wars our members ko'd and revived to take guards and bosses, and we still won (in the old war). And it did represent skill to clear a map 100% with very few ko's. I don't see how you can't see that. Frankly, diversity has made war very boring and without challenge.
Wrong.
If you're the only one who thinks that way what are the chances that you're right and everyone else is wrong?
This reminds me of Louis CK's bit about arguing with a 3 year old.