Theorycrafting New CavEQ Skill Path
PastorAmerica
Member Posts: 468 ★★★
Looking at the new nodes and my roster I'm trying to think about the best champs to prepare for the Skill chapter in next months Cav quest. These are the 4 champs I'm thinking of using with their pros/cons.
1. Stealthy. Doesn't incinerate/disorient/shock but can slow the opponent and shut down the evade. My concern is getting that first slow applied. If the opponent evades 50% of the time, it will be difficult to land 4 light hits in a row. Maybe just build up to SP2 for the guaranteed cartridge and then play from there? Once the first slow gets placed it will be easy, I'm just worried about getting the first one down.
2. HitMonkey. This guy has the potential to be MVP. Doesn't/incinerate disorient, but if he stays in Assassins mode it shuts down the evade. The trick is to continue going to Assasins mode when it expires every 8 seconds, but that shouldn't be too hard especially since it auto triggers every 15 seconds on an opponent evade.
3. Nick Fury. Can place a disorient with his SP1. However, I run suicides, and spamming that SP1 is going to drain my health fast. Plus the disorient is only 8 seconds, so I'm going to have to keep the specials going. I'll run him on my team but I'm not hopeful that he'll do too much work. At least if he dies, he'll just give everyone else a boost!
4. She-Hulk. Forget the skill bonus! She-Hulk can place a slow so easily and keep it on the entire fight. She gains her own furies and can finish the fights without needing the boost from the node.
That's what I'm thinking. Anything that I'm missing with the analysis of these champs or do you think they'll do well with these new nodes? (nodes are listed below)
SKILL:
Skillful Distraction: Skill Attackers prevent the Defenders Evade abilities while the Defender is suffering from a Disorient, Incinerate or Shock effect.
Mind’s Eye: Skill Attackers gain an indefinite Passive Fury increasing Attack rating by 35% each time the Defender’s Evade effect is prevented in any way other than Ability Accuracy reduction. Max stacks 10.
Can’t Touch This: The Defender has a passive 50% chance to Evade all attacks in addition to any base abilities.
1. Stealthy. Doesn't incinerate/disorient/shock but can slow the opponent and shut down the evade. My concern is getting that first slow applied. If the opponent evades 50% of the time, it will be difficult to land 4 light hits in a row. Maybe just build up to SP2 for the guaranteed cartridge and then play from there? Once the first slow gets placed it will be easy, I'm just worried about getting the first one down.
2. HitMonkey. This guy has the potential to be MVP. Doesn't/incinerate disorient, but if he stays in Assassins mode it shuts down the evade. The trick is to continue going to Assasins mode when it expires every 8 seconds, but that shouldn't be too hard especially since it auto triggers every 15 seconds on an opponent evade.
3. Nick Fury. Can place a disorient with his SP1. However, I run suicides, and spamming that SP1 is going to drain my health fast. Plus the disorient is only 8 seconds, so I'm going to have to keep the specials going. I'll run him on my team but I'm not hopeful that he'll do too much work. At least if he dies, he'll just give everyone else a boost!
4. She-Hulk. Forget the skill bonus! She-Hulk can place a slow so easily and keep it on the entire fight. She gains her own furies and can finish the fights without needing the boost from the node.
That's what I'm thinking. Anything that I'm missing with the analysis of these champs or do you think they'll do well with these new nodes? (nodes are listed below)
SKILL:
Skillful Distraction: Skill Attackers prevent the Defenders Evade abilities while the Defender is suffering from a Disorient, Incinerate or Shock effect.
Mind’s Eye: Skill Attackers gain an indefinite Passive Fury increasing Attack rating by 35% each time the Defender’s Evade effect is prevented in any way other than Ability Accuracy reduction. Max stacks 10.
Can’t Touch This: The Defender has a passive 50% chance to Evade all attacks in addition to any base abilities.
Post edited by Kabam Ahab on
2
Comments
Night Thrasher can place all three of the debuffs listed off of his sp1 and they are easily refreshed. Additionally, his medium, heavy, and special attacks can’t be evaded or autoblocked. If you have him awakened, he’s already a damage powerhouse. He may well be the sleeper pick for MVP for this.
Also, you’ll only need to use two sp1s from Nick Fury will get his tactical charges up to cancel evade entirely because they don’t drop off when he gets the passive fury from the node.