Donyb wrote: » I’m in agreement if alliance war continues to go the way it’s going rank down tickets have to be issued
Kabam Miike wrote: » Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid. The "discouraged" comment is surrounding the idea of not taking on a fight for the sake of not giving the other Alliance Points. This causes people to make the choice to just not fight. Not fighting in a war should never be the optimal strategy.
Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid.
These changes are being made to move some of the emphasis away from Defender Diversity, and back on to making educated choices with your Defender placement. Before jumping to "This won't work", give the map a couple runs through. This will also help us gather more data on any further adjustments that might need to be made.
Daddylonglegs93 wrote: » I'm all for more interesting fights, but these changes do not convince many of us you're really thinking things through. Node 35 was already one of the hardest nodes on the map. In tier 1, you basically have 3 options - SESM, OG Vision, and OG Daredevil. Most of us only have one of those, and as is, he easily times out on that node. Now it's worse? And then another enhanced L2 node with poison? So what, if you didn't buy OGV, you can just stop advancing there? And then SPITE? In war? That node was annoying enough in challenges and other content, but now we have to deal with it in an environment where enemies will likely have mystic dispersion? How exactly is that supposed to work out? Dexterity is still essential and still interacts with MD. That was the most decisive factor in war before these changes, and now you're giving us a node that makes it twice as bad? Come on guys.
Bianco wrote: » You told us when you make new aw it will be easier and delete all hard nodes like thorns, all or nothing, slashed tires etc and now you bring new great nodes like masochism, bane, sprite and all fu****g **** to aw... You know what? Bring back old aw with old nodes and old system, with defender kill points and GET THE **** AWAY FROM THIS
Kabam Miike wrote: » Raganator wrote: » You still make zero sense. Don't want people to feel discourage so take away defender kills, so just make nodes harder to discourage people. Stupid. The "discouraged" comment is surrounding the idea of not taking on a fight for the sake of not giving the other Alliance Points. This causes people to make the choice to just not fight. Not fighting in a war should never be the optimal strategy. These changes are being made to move some of the emphasis away from Defender Diversity, and back on to making educated choices with your Defender placement. Before jumping to "This won't work", give the map a couple runs through. This will also help us gather more data on any further adjustments that might need to be made.
k666k wrote: » Everyone wants defender kills back, how hard is that to understand, but I guess its not designed to be what we want.
Kabam Miike wrote: » This is why we're bringing more difficulty back to Alliance Wars maps. The double 100% should not be a common thing. It's meant to be a rarity, and in that case is where Defender Diversity come in.
Brnbby wrote: » If I wasn't jailed I'd give you a piece of my mind.