Kabam Miike wrote: » R4GE wrote: » 2 changes made to war system, both involved buffs to nodes. After the 1st time you buffed nodes pages among pages were argued that we needed changes to the scoring system. Please point out the changes you made that were from the majority feedback to show us you are listening. The node changes were directly linked to players being worried that their rosters were no longer useful in Alliance Wars because of Diversity. This pointed to a problem where the Map was not providing enough of a challenge, so that Defender Diversity was making the decisions on who won, and not acting as the tie breaker. As we said, we're still looking into more revisions that may need to be made after, but this was based on your guys feedback.
R4GE wrote: » 2 changes made to war system, both involved buffs to nodes. After the 1st time you buffed nodes pages among pages were argued that we needed changes to the scoring system. Please point out the changes you made that were from the majority feedback to show us you are listening.
J55 wrote: » Stop changing everything all the time. We enjoy playing, but these days you have to spend a bunch of money just to compete. I thought this was a free game? You guys make it harder for alliances that doesn’t spend to compete with big pocket alliances.
K4H_Mr_Red wrote: » Seriously, Kabam has no idea how to treat it's customers. Join Marvel Future Fight. You'd be surprised how a real company handles their business!
GroundedWisdom wrote: » At this point, I'm just repeating myself, and I've explained my view. I'm offering my opinion through the reference of what I support and what I do not. 3 I've already explained that I would have to know more about it, but I'm concerned it may be the same. I've explained this 3 times now. 4 is absolutely related to 1. Bringing Defender Kills and having them take effect after the first 3 Champs are used means one must use Items, unless there is another way to use more than 3 Champs I am unfamiliar with. Ergo, penalty for having to use Items, compounded by Defender Kills. There are some suggestions I am intrigued by, some I would want to know more, and some I am not for because they are variants that have the same effect. I am not in support of those aspects, and I will see a spin because the end result is the same. Bottom line is, I do not support any penalty for Item Use or Defender Kills. They could make those the defining metrics tomorrow, and I would still not support it. I would play, obviously. I wouldn't be in support of it. I'm really not interested in going over it again. I said I was considering my own suggestions, and I offered my view based on my thoughts. I'm pretty sure it was as clear as possible.
JRock808 wrote: » Any change to scoring that takes attacker effectiveness into account is simply defender kills in different words. Reducing attacker kill points for failing gives you less points. This is the same as giving you no points and the enemy some points, you could have it bottom out at 0 and not actually change the score, but for every fight the opponent does better they receive more points. It might help on a node that becomes a tough roadblock while the rest of the bg clears fine, but the net result is the same. The less nodes you fail on the more points you get. The more nodes they fail on the fewer Points they get. It's all interchangeable variations on the same theme: offensive effectiveness needs to count in some way. And this requires adjusting the score based on success vs. failure.
Leiva_dark wrote: » for more that I read all the complete thread I do not find nadien asking to modify nodes and increasing its difficulty. all the latest modifications from where they come from? if they say they listen to the opinions of the community and are attentive to make this war more fun ????. the only thing I see is increase the difficulty to invest and spend objects and I do not see nadien asking for that but I read the whole thread. every time you see the difficulty and the rewards continue to be the same !!! what is the kabam strategy ??
LeonBeni93 wrote: » So i am worried as all of us of the current situation in AW.I read a few comments from the past pages as well, @DNA3000 comments are the ones who caught my eye(as always!).Regarding the comment with the suggestions,I totally agree as the rest say that the basic problem is that we need a metric to value our defence and skills.That said i still believe the best way is the DEFENDER KILLS!! To explain this i will compare it with the proposed suggestions by DNA: --- [edited to fit posting limits] --- To Conclude i like the suggestions from everyone ,and i mostly agree with DNA comments.I am not trying to neutralise his/her proposals but i am trying to point why(in my opinion) Defender Kills are and always will be the Fairest way to measure the skills of each Alliance and award a winner!!!
And something i wanted to add,changing the nodes of the map to add difficulty is a good first step.I am also not sure why there was so much whining about Thorns,i mean yes electro was mostly placed there but yet again with a champ decreasing defending ability you could still come out of it with very little damage taken,and that was quite like facing a duped Dormammu(not on a boss node where you will eventually die) .Took this specific example to explain that some tough nodes(even annoying ones) might give champs even more utility so we won't choose the same set of attackers in each war.Lastly I had also saw a previous comment(some days ago) from DNA again about buffing nodes and that it would be like searching a number above 9 and lower than 5.Thats true but only if you had to use the same number for the lower tier maps as well as the higher ones.I believe that they can found way to buff the node as needed to provide the necessary completion in lower maps and buff them in different ways for the higher maps!
Cosmic_Ray13 wrote: » See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system. So don't think that EVERYONE hates the new update. Cuz that's not true
DNA3000 wrote: » Cosmic_Ray13 wrote: » See you guys THINK that everyone hates the new system but really the only people on here are the ones that hate it. The people that like it don't come on here and they just play cuz they have no problem with the new system. So don't think that EVERYONE hates the new update. Cuz that's not true I think there are people that like the current system for various reasons. But I predicted that most of the people that liked the 15.0 changes would come to dislike the system eventually for a couple of reasons I predicted. 1. I said that some players would like the new system because the nodes were made so easy that it would become easier to complete the maps, and players not interested in strong direct competition would like that aspect of it. But I also predicted that the very ease of the new system would combine with defender diversity making maps too easy and Kabam would react by increasing the map difficulty to be even higher than it originally was in 14.0. MMO developers are very predictable in this regard. 2. I said that some players would like the new system because it would eliminate or reduce the likelihood that they would face multiple copies of the hardest defenders. But I predicted that many of these people would come to hate the natural evolution of AW that the system forced: the only way the system could censor out duplicate strong defenders was by forcing alliances to place maximally diverse defenses, and the only way to do that was through very strong almost dictatorial placement management. Players were going to be straight up told what to place. Alliances that didn't do this would start to lose until they either adopted this strategy or fell far enough down the tiers to meet up with much weaker foes (and get much lower rewards). These shifts take time, and Kabam is constantly changing AW as these shifts are happening. The one thing I can say to people who like AW now, is that AW won't remain looking like it does now: Kabam is already changing things in ways the people who liked easier wars are going to start to detest, and the other alliances are still adjusting to the new meta.
Youngspooky wrote: » I’m actually quite curious as to what you believe kabam is trying to achieve, what do you think their end game is at the end of all of thos
DNA3000 wrote: » To Conclude i like the suggestions from everyone ,and i mostly agree with DNA comments.I am not trying to neutralise his/her proposals but i am trying to point why(in my opinion) Defender Kills are and always will be the Fairest way to measure the skills of each Alliance and award a winner!!!
NMEONES wrote: » @DNA3000 If that's the case then they should do what Quickshot Gaming said... bring defender kills back to the "expert tiers" of AW. This way they can satisfy us hardcore MCOCers with a skill based scoring system and also keep their engaging quota with the bottom tiers