War machine buff idea
Reecespieces101
Member Posts: 221 ★
War machine ideas
Sig
On attack start the fight with 5 armour ups
The first 5 hits war machine takes regen 50-85% of the damage over 3 seconds and deal 20-70% of the damage regenerate back
Passive
3000 armour rating
1000 energy protection
Armour ups top out at 25
While on defense gain max armour ups immediately
Basic hits
Mediums give the opponent -30 power
Lights gain plus 500 crit damage
Heavy
100% chance to give 1 permanent armour up equal to 100 armour
100% chance to gain a true strike buff for 10 seconds
Armored up
War machine gets buffs depending on how many armour ups he has.
3+
Gain a permanent heal giving 0.3% a second and immunity to heal reversal and heal block
5+ any bleeds triggered gain 100% potency
10+ light attacks are guaranteed crits
And protect war machine from taking damage back
15+ a permanent power drain is applied to the opponent draining 1% of max power a second if the opponent reaches 3 bars then the power drain turns off
20+ true strike gains 100% more duration and allow war machine while they are active to block any unlockable attacks.
25 bleeds are turned into armour breaks vs bleed immune reducing armour by 2000. Also gives immunity to reverse controls and a damage cap of 15% max health which does not work on special 3s but reduce damage from sp3 by 50%
Sp1
100% chance on any projectile to apply a bleed dealing 50% of attack over 1 second
This attack also double war machines armour ups
Sp2
Final hit inflicts a incinerate dealing 30% of the opponents attack over 1 second
Sp3
Removes all debuffs even if they are passive this attack also deals up to 100% more attack depending on how much health war machine has
Synergy's
Iron man classic and war machine
Iron man classic gains a 100% fury for the entire fight and arc overload gains 25% potency
War machine armour up potency is doubled
War machine with stark spider-man
Spider-man poise charges stack up to 15 and no longer are removed when a taunt is inflicted
War machine idling for 1 second taunts the opponent
War machine and vision and vision aou
Both visions power burn deals double damage and when the Opponent gets a heal block they get a heal reversal reversing health by 150%
War machine start the fight with 8 more armour ups
War machine with black panther civil war
War machine gain 0.1% to his passive regen
Black panther civil war gain 50% chance to inflict a bleed dealing 60 percent of current attack over 3 second
With falcon, ant-man, scarlett witch, hawkeye, winter soldier
+10% attack
With cap america infinity war, ww2, and classic
+10% attack
If iron man classic, black panther civil war, vision aou, spiderman stark are all on a team gain following bonuses
+25% block proficiency
100% chance on the first medium to gain a true strike for 5 seconds
All characters except vision aou inflict a permanent passive heal block
50% reduced damage from any debuffs except poison
A permanent armour up granting 3000 armour rating
A permanent armour shatter is inflicted on the opponent if they are a robot reducing armour by 0 and destroying the power gain of any robots
The first hits taken is immediately healed up and regents 130% of health lost
On a knock out any attackers gain a indestructible, purifiy all debuffs go unstoppable and unlockable and regens 30% of health
Sig
On attack start the fight with 5 armour ups
The first 5 hits war machine takes regen 50-85% of the damage over 3 seconds and deal 20-70% of the damage regenerate back
Passive
3000 armour rating
1000 energy protection
Armour ups top out at 25
While on defense gain max armour ups immediately
Basic hits
Mediums give the opponent -30 power
Lights gain plus 500 crit damage
Heavy
100% chance to give 1 permanent armour up equal to 100 armour
100% chance to gain a true strike buff for 10 seconds
Armored up
War machine gets buffs depending on how many armour ups he has.
3+
Gain a permanent heal giving 0.3% a second and immunity to heal reversal and heal block
5+ any bleeds triggered gain 100% potency
10+ light attacks are guaranteed crits
And protect war machine from taking damage back
15+ a permanent power drain is applied to the opponent draining 1% of max power a second if the opponent reaches 3 bars then the power drain turns off
20+ true strike gains 100% more duration and allow war machine while they are active to block any unlockable attacks.
25 bleeds are turned into armour breaks vs bleed immune reducing armour by 2000. Also gives immunity to reverse controls and a damage cap of 15% max health which does not work on special 3s but reduce damage from sp3 by 50%
Sp1
100% chance on any projectile to apply a bleed dealing 50% of attack over 1 second
This attack also double war machines armour ups
Sp2
Final hit inflicts a incinerate dealing 30% of the opponents attack over 1 second
Sp3
Removes all debuffs even if they are passive this attack also deals up to 100% more attack depending on how much health war machine has
Synergy's
Iron man classic and war machine
Iron man classic gains a 100% fury for the entire fight and arc overload gains 25% potency
War machine armour up potency is doubled
War machine with stark spider-man
Spider-man poise charges stack up to 15 and no longer are removed when a taunt is inflicted
War machine idling for 1 second taunts the opponent
War machine and vision and vision aou
Both visions power burn deals double damage and when the Opponent gets a heal block they get a heal reversal reversing health by 150%
War machine start the fight with 8 more armour ups
War machine with black panther civil war
War machine gain 0.1% to his passive regen
Black panther civil war gain 50% chance to inflict a bleed dealing 60 percent of current attack over 3 second
With falcon, ant-man, scarlett witch, hawkeye, winter soldier
+10% attack
With cap america infinity war, ww2, and classic
+10% attack
If iron man classic, black panther civil war, vision aou, spiderman stark are all on a team gain following bonuses
+25% block proficiency
100% chance on the first medium to gain a true strike for 5 seconds
All characters except vision aou inflict a permanent passive heal block
50% reduced damage from any debuffs except poison
A permanent armour up granting 3000 armour rating
A permanent armour shatter is inflicted on the opponent if they are a robot reducing armour by 0 and destroying the power gain of any robots
The first hits taken is immediately healed up and regents 130% of health lost
On a knock out any attackers gain a indestructible, purifiy all debuffs go unstoppable and unlockable and regens 30% of health
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