Opponent champs able to launch heavies really fast

MarkxMarkx Member Posts: 209
I've noticed this alot and now am pretty sure this is an issue instead of a mistake on my part, just recently I was fighting hulk in chapter 4 of the Goldblum challenge and I dashed back and blocked assuming he would dash toward and attack allowing me to parry him, instead he charged a heavy for a split second and launched it right away.

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  • VibraniumSuit1VibraniumSuit1 Member Posts: 32
    Anyone notice how the AI can make characters like storm, sw and captain marvel "jump" forward just before they release a heavy?
  • MyToastMachineMyToastMachine Member Posts: 31
    It is impossible to evade some of their heavy attacks
  • shchong2shchong2 Member Posts: 2,419 ★★★★
    Markx wrote: »
    I've noticed this alot and now am pretty sure this is an issue instead of a mistake on my part, just recently I was fighting hulk in chapter 4 of the Goldblum challenge and I dashed back and blocked assuming he would dash toward and attack allowing me to parry him, instead he charged a heavy for a split second and launched it right away.

    I noticed that i got hit more by heavy in recent weeks, and in many cases too late for me to evade, but i cannot confirm if it is just my perception or it is statistically legit. Glad to see more ppl sharing similar experiences
  • rage1224rage1224 Member Posts: 55
    We wonder why there's so many issues in the game. Every mode of the game plays differently. It's so obvious too. Champs can do things in AQ that they can't do in any other mode. The key to good coding is consistency and portability. Since every mode is different in mechanics, when they make a change I'm sure they probably have to do it in several different places, and they have different programmers changing each spot. So yeah, there's going to be bugs. I'm convinced their QA department is either non-existent or some bums off the street they bought a sack of hamburgers for to "test" out the changes.
  • rwhackrwhack Member Posts: 1,071 ★★★
    rage1224 wrote: »
    We wonder why there's so many issues in the game. Every mode of the game plays differently. It's so obvious too. Champs can do things in AQ that they can't do in any other mode. The key to good coding is consistency and portability. Since every mode is different in mechanics, when they make a change I'm sure they probably have to do it in several different places, and they have different programmers changing each spot. So yeah, there's going to be bugs. I'm convinced their QA department is either non-existent or some bums off the street they bought a sack of hamburgers for to "test" out the changes.

    Outside of the last sentence which I could put an "in before the lock" meme in if I went to far with it, the issue is as described.

    It's bugged for the reasons stated above and only getting worse because of how jumbled the code gets.

  • DamageuDamageu Member Posts: 52
    rage1224 wrote: »
    We wonder why there's so many issues in the game. Every mode of the game plays differently. It's so obvious too. Champs can do things in AQ that they can't do in any other mode. The key to good coding is consistency and portability. Since every mode is different in mechanics, when they make a change I'm sure they probably have to do it in several different places, and they have different programmers changing each spot. So yeah, there's going to be bugs.

    I've always felt that the speed at which characters move in different game modes varies significantly, which is heavily annoying.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    I'm trying to do the dormammu path in 5.3.5 and it's pure bs I've been practising and practising how to not avoid and get degen for dexterity ( seriously kabam please just give up on keeping dexterity an active buff, The consensus is its not fair to be killed for evading) but now he launches his heavy so fast its not possible to see it coming and intercept, not enjoying this game anywhere near what I used to
  • LurkerLurker Member Posts: 196
    These "features" or "bugs" depending on whether you complain about the game being too easy or too hard, are sapping all the fun out of the game. I spend more time recording fights and watching them in slow motion to figure out how to play around them than I do actually playing.
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