**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**

After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.

Apologies for the back and forth, and for any confusion.
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Psycho man just lost any value to me in the entire contest after this

FaseehFaseeh Posts: 3,188 ★★★★★


His special lock and heavy loop in the corner was one thing that would have not made me sad if i ever pulled this champ. But now , he will have very less use except for that taunt in yellow box which is pretty meh.

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    CrcrcrcCrcrcrc Posts: 7,942 ★★★★★
    But I finally max r1ed my 6*!

    I’m getting nervous that iHulk’s gonna get a mini buff/nerf soon
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    CrcrcrcCrcrcrc Posts: 7,942 ★★★★★
    Faseeh said:

    Crcrcrc said:

    But I finally max r1ed my 6*!

    I’m getting nervous that iHulk’s gonna get a mini buff/nerf soon

    congratzz , you have a very strong arena champ now
    Yeah, that’s kind of annoying
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    GrandOldKaiGrandOldKai Posts: 788 ★★★★
    HI_guys said:

    I don't have Pshycho man but since when is chaining heavies a bug to be fixed? Or was it too OP?

    I believe he had some sort of power lock ability?
    I haven't really looked at him.
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    Six_strings6Six_strings6 Posts: 223 ★★
    This update makes him so much worse now. I see no desire at all to rank him past r1. That utility was almost going to make me try and pull him from the 6* featured but not now. I don’t really see how this was too op anyway. A reduction in aar prevents it from triggering, evade champs counter it, champs which either purify or reduce debuff duration counter it. That’s plenty of counters considering the below average damage output
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