eXtripa69 wrote: » Gwenpool Heavy Attacks: -If the target isn’t Bleeding when the last strike hits, it has a 50% chance to cause Bleed, doing 70% of Gwen’s attack over 5 seconds. -If the target is already Bleeding, the attack instead gains a 100% chance to convert 1 existing Bleed to cause 450% of Gwen’s attack as direct damage, over 23 seconds. So If I'm understanding it correctly, the first topic is the one that will be changed only, by decreasing the chance to proc a bleed from 50% to 5%?
Dr_Doob617 wrote: » How about fixing node 24 in AW, 5/50 4* getting 12K heals on the buffet buff is a joke! 4/55 5*s I believe are around 20K heals on the buffet, Why is that healing based on modified health? @Kabam Miike
The Strategic Menu found on the left side of the screen in Quest Maps will only default to being Open at the start of every map, and will remain closed until opened again.
Kabam Miike wrote: » eXtripa69 wrote: » Gwenpool Heavy Attacks: -If the target isn’t Bleeding when the last strike hits, it has a 50% chance to cause Bleed, doing 70% of Gwen’s attack over 5 seconds. -If the target is already Bleeding, the attack instead gains a 100% chance to convert 1 existing Bleed to cause 450% of Gwen’s attack as direct damage, over 23 seconds. So If I'm understanding it correctly, the first topic is the one that will be changed only, by decreasing the chance to proc a bleed from 50% to 5%? That is correct. This was done because there was an exploitable loop where a player was able to pin the opponent into a corner and just cycle heavy attacks, never allowing the Opponent to have a chance to get out of the corner.
Basic Attacks: 25% chance to inflict Bleed, dealing 70% of your Attack as direct damage over 5 seconds. 3% chance to Stun per Bleed active on target, lasting for 0.75 seconds.
Raa wrote: » Kabam Miike wrote: » eXtripa69 wrote: » Gwenpool Heavy Attacks: -If the target isn’t Bleeding when the last strike hits, it has a 50% chance to cause Bleed, doing 70% of Gwen’s attack over 5 seconds. -If the target is already Bleeding, the attack instead gains a 100% chance to convert 1 existing Bleed to cause 450% of Gwen’s attack as direct damage, over 23 seconds. So If I'm understanding it correctly, the first topic is the one that will be changed only, by decreasing the chance to proc a bleed from 50% to 5%? That is correct. This was done because there was an exploitable loop where a player was able to pin the opponent into a corner and just cycle heavy attacks, never allowing the Opponent to have a chance to get out of the corner. Correct me if I'm wrong, but what does a reduced chance to proc a bleed from her heavy attack have to do with pinning an opponent to the corner?
ForumGuy wrote: » Raa wrote: » Kabam Miike wrote: » eXtripa69 wrote: » Gwenpool Heavy Attacks: -If the target isn’t Bleeding when the last strike hits, it has a 50% chance to cause Bleed, doing 70% of Gwen’s attack over 5 seconds. -If the target is already Bleeding, the attack instead gains a 100% chance to convert 1 existing Bleed to cause 450% of Gwen’s attack as direct damage, over 23 seconds. So If I'm understanding it correctly, the first topic is the one that will be changed only, by decreasing the chance to proc a bleed from 50% to 5%? That is correct. This was done because there was an exploitable loop where a player was able to pin the opponent into a corner and just cycle heavy attacks, never allowing the Opponent to have a chance to get out of the corner. Correct me if I'm wrong, but what does a reduced chance to proc a bleed from her heavy attack have to do with pinning an opponent to the corner? Her bleeds get consumed to restart a debuff like her sp2 debuff which stops power from any hit gwenpool does. Basically you could just stay there in the wall for a long time doing almost unlimited heavy attacks. Sad to see the bleed chance drop so much, but it's a solution to the exploit or whatever. Feel that they dropped it way too much though, 10-15% would've been cool. 5% is crazy.
Gamer wrote: » ForumGuy wrote: » Raa wrote: » Kabam Miike wrote: » eXtripa69 wrote: » Gwenpool Heavy Attacks: -If the target isn’t Bleeding when the last strike hits, it has a 50% chance to cause Bleed, doing 70% of Gwen’s attack over 5 seconds. -If the target is already Bleeding, the attack instead gains a 100% chance to convert 1 existing Bleed to cause 450% of Gwen’s attack as direct damage, over 23 seconds. So If I'm understanding it correctly, the first topic is the one that will be changed only, by decreasing the chance to proc a bleed from 50% to 5%? That is correct. This was done because there was an exploitable loop where a player was able to pin the opponent into a corner and just cycle heavy attacks, never allowing the Opponent to have a chance to get out of the corner. Correct me if I'm wrong, but what does a reduced chance to proc a bleed from her heavy attack have to do with pinning an opponent to the corner? Her bleeds get consumed to restart a debuff like her sp2 debuff which stops power from any hit gwenpool does. Basically you could just stay there in the wall for a long time doing almost unlimited heavy attacks. Sad to see the bleed chance drop so much, but it's a solution to the exploit or whatever. Feel that they dropped it way too much though, 10-15% would've been cool. 5% is crazy. How im understand it only when u use a hervy ther have redus it
ForumGuy wrote: » Raa wrote: » Kabam Miike wrote: » eXtripa69 wrote: » Gwenpool Heavy Attacks: -If the target isn’t Bleeding when the last strike hits, it has a 50% chance to cause Bleed, doing 70% of Gwen’s attack over 5 seconds. -If the target is already Bleeding, the attack instead gains a 100% chance to convert 1 existing Bleed to cause 450% of Gwen’s attack as direct damage, over 23 seconds. So If I'm understanding it correctly, the first topic is the one that will be changed only, by decreasing the chance to proc a bleed from 50% to 5%? That is correct. This was done because there was an exploitable loop where a player was able to pin the opponent into a corner and just cycle heavy attacks, never allowing the Opponent to have a chance to get out of the corner. Correct me if I'm wrong, but what does a reduced chance to proc a bleed from her heavy attack have to do with pinning an opponent to the corner? Her bleeds get consumed to restart a debuff like her sp2 debuff which stops power from any hit gwenpool does. Basically you could just stay there in the wall for a long time doing almost unlimited heavy attacks. Which part of her abilities makes her able to chain heavy attacks. I just wanna know how it'll make a difference when u still get that bleed on the heavy attack once the opponent is bleeding.
ForumGuy wrote: » Gamer wrote: » ForumGuy wrote: » Raa wrote: » Kabam Miike wrote: » eXtripa69 wrote: » Gwenpool Heavy Attacks: -If the target isn’t Bleeding when the last strike hits, it has a 50% chance to cause Bleed, doing 70% of Gwen’s attack over 5 seconds. -If the target is already Bleeding, the attack instead gains a 100% chance to convert 1 existing Bleed to cause 450% of Gwen’s attack as direct damage, over 23 seconds. So If I'm understanding it correctly, the first topic is the one that will be changed only, by decreasing the chance to proc a bleed from 50% to 5%? That is correct. This was done because there was an exploitable loop where a player was able to pin the opponent into a corner and just cycle heavy attacks, never allowing the Opponent to have a chance to get out of the corner. Correct me if I'm wrong, but what does a reduced chance to proc a bleed from her heavy attack have to do with pinning an opponent to the corner? Her bleeds get consumed to restart a debuff like her sp2 debuff which stops power from any hit gwenpool does. Basically you could just stay there in the wall for a long time doing almost unlimited heavy attacks. Sad to see the bleed chance drop so much, but it's a solution to the exploit or whatever. Feel that they dropped it way too much though, 10-15% would've been cool. 5% is crazy. How im understand it only when u use a hervy ther have redus it Idk what your just said, but basically her heavy attack has a high chance to put it bleed on the opponent, making it easier to restart her intervene. So since that has a high chance of restarting, you could just keep using your heavy attack over and over again until you failed trigger a bleed. (Which that chance failing took a while.)
Haji_Saab wrote: » Wait a second ... Isn’t it the second part of her heavy description that creates the loop? U pin a bleeding target to the wall and use the 100% chance to keep re-applying the bleed and combined with no power gain debuff, u can create a loop. Please tell me I m wrong otherwise does anyone tinkering with characters even play the game??
Prime wrote: » Will we be getting a rank-down ticket on account of the GP nerf? And just because you label it an exploit, doesn’t meant it was actually against the rules or a bug. *You designed* her that way, and players used her as she was designed. Now you’re nerfing her ability. Significantly. That calls for a rank down ticket.
Threedeadkings wrote: » A fight style and it’s consequential effect should not be construed as an exploit. Gwenpool was given the ability to use bleed to reapply her buffs. That’s the short end to it. How summoners use it to their benefit is an accomplishement, and it shouldn’t be viewed simply as an exploit. Whilst I understand your explanation and reason for applying such a drastic change, i simply have to register my protest and disagreement. The lock loop is not infinite. As all things at MCOC, it is subjected to RNG. It does take tremendous amount of ‘luck’ to consistently stack bleed in order to perpetuate both chain stuns and enervate. Even when you use heavy.
Threedeadkings wrote: » It is not an exploit if it cannot be universally applied. Try thinking along the lines of champions that are 1) bleed immune and/or 2) had ability to shrug debuffs 3) bleed resistant. These champion types are now featuring heavily in the battlerealm, and this fight style is simply not suitable or effective.