Suggestion: A tiny Mysterio buff to make him slighty better.
Mysterio
Member Posts: 1,105 ★★★★
Why buff Mysterio?
Mysterio is by no mean a bad character, he is far above the worst characters in this game. However Kabam is not just going for the biggest buffs and every once in a while a tune-up will happen. I think that, while good, Mysterio could be a tiny bit better. My main issue with him currently is that I have to choose between damaga and utility as well as not getting to use most of his specials since the main rotation is Sp3, heavy, heavy, Sp3. So I tried to buff Mysterio in a way that would allow him to acces both damage and utility easier and thus, use his special attacks more.
What do we buff?
Here are my 2 proposed changes to Mysterio:
1) Using special attack X will use X amount of gas.
If you have 3 gas charges and you use an Sp1, Sp2 or Sp3 you will lose 3 gas charges. With my concept he would lose 1 gas charge for using the Sp1 and 2 gas charges for using the Sp2. The Sp3 will remain unchanged in this way.
2) When using a special attack, gain half a bar of power for every gas charge consumed. So if you use the Sp3 you gain half your power back. These numbers might be to strong, but the concept is the main point I wanna get across.
Why this buff?
With these 2 buffs Mysterio gets to keep more gas charges while also gaining his utility. He also gets more power thus allowing him to use more specials and access more utility/damage. This change will make him more annoying on defense, maybe Kabam could make it this only works on offense. I am aware that this is by no means a perfect change, but the concept of losing less gas and/or gaining power is my main proposal. Numbers can always be slight tweeked for balance reasons.
Are you bias?
Yes.
So what do you guys think? Do you like the concept or dislike it? Do you have a concept of your own? Let me know and let's discuss Fishbowlboy together.
Mysterio is by no mean a bad character, he is far above the worst characters in this game. However Kabam is not just going for the biggest buffs and every once in a while a tune-up will happen. I think that, while good, Mysterio could be a tiny bit better. My main issue with him currently is that I have to choose between damaga and utility as well as not getting to use most of his specials since the main rotation is Sp3, heavy, heavy, Sp3. So I tried to buff Mysterio in a way that would allow him to acces both damage and utility easier and thus, use his special attacks more.
What do we buff?
Here are my 2 proposed changes to Mysterio:
1) Using special attack X will use X amount of gas.
If you have 3 gas charges and you use an Sp1, Sp2 or Sp3 you will lose 3 gas charges. With my concept he would lose 1 gas charge for using the Sp1 and 2 gas charges for using the Sp2. The Sp3 will remain unchanged in this way.
2) When using a special attack, gain half a bar of power for every gas charge consumed. So if you use the Sp3 you gain half your power back. These numbers might be to strong, but the concept is the main point I wanna get across.
Why this buff?
With these 2 buffs Mysterio gets to keep more gas charges while also gaining his utility. He also gets more power thus allowing him to use more specials and access more utility/damage. This change will make him more annoying on defense, maybe Kabam could make it this only works on offense. I am aware that this is by no means a perfect change, but the concept of losing less gas and/or gaining power is my main proposal. Numbers can always be slight tweeked for balance reasons.
Are you bias?
Yes.
So what do you guys think? Do you like the concept or dislike it? Do you have a concept of your own? Let me know and let's discuss Fishbowlboy together.
5
Comments
Might be just the poster trolling lol
The 1st one seems to be clashing with the idea of maximizing his utility. While the Chemical gas, each consumed provide more duration respectively for the Reflection and Illusion gases, limiting them to 1 or 2 would reduce his utility badly.
Little tune up would be amazing for us.