Kabam Miike wrote: » NevvB wrote: » Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary. So is node 24 working correctly cause i dont see anything being changed for that? Node 24 is working correctly, but definitely requires planning ahead! It's a hard node for sure, but it is beatable.
NevvB wrote: » Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary. So is node 24 working correctly cause i dont see anything being changed for that?
Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary.
NMEONES wrote: » Kabam Miike wrote: » Summoners! The time has come for us to share with you the next iteration of difficulty adjustments on the Hard, Challenger, and Expert Maps of Alliance Wars! As we’ve been working towards our previously stated goals of making Alliance Wars a more diverse and engaging mode, we’ve done a few iterations of difficulty adjustments on these three maps, and each time have gotten closer to making the Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be. We feel that we are now very close to the intended level of difficulty for these maps, and have moved a lot of emphasis back to effective Defender choice and Placement. We are now ready to make smaller refinements to nodes and overall difficulty to get the difficulty level exactly where we want it to be. These changes will come into effect when matchmaking resumes on November 8th. While these refinements will bring us even closer to where we want the mode to be, we aren’t done yet. We realize that there are still some aspects of Alliance Wars that you all feel are missing, and are continuing to work on further iterations of Alliance Wars that will address those concerns. We will also continue to monitor these difficulty adjustments, and will continue to iterate as necessary. @Kabam Miike are u kidding me? This changes nothing once again. I can't believe it's taking you guys this long to realize what actually needs to be done. STOP CHANGING THE NODES. YOUR NOT CHANGING ANYTHING. THE MAP WILL STILL BE 100% AND WHOEVER HAS HIGHER RATING AND DIVERSITY WILL WIN. I can't tell you how annoying it is to not push to win an alliance war because you don't know if you'll win because of defender rating. What do you guys not understand about this, I mean u created the damn game. You need to bring back defender kills, at least in tier 1 & 2. We need to be able to win based on skill. Not who has higher rating or a bigger wallet. Get with the program man, this is getting ridiculous.
GroundedWisdom wrote: » Actually it does. One of the concerns was how the Map can be completed easily, and it always boils down to Defender Rating.
Troll_slayer wrote: » GroundedWisdom wrote: » Actually it does. One of the concerns was how the Map can be completed easily, and it always boils down to Defender Rating. Wrong, that was never their intended goal. Diversity was meant to be that but now they are just adding words to cover themselves
Troll_slayer wrote: » GroundedWisdom wrote: » Actually it does. One of the concerns was how the Map can be completed easily, and it always boils down to Defender Rating. An defender rating is not a tie breaker it's the defining metirc of win lose
Kabam Miike wrote: » Troll_slayer wrote: » GroundedWisdom wrote: » Actually it does. One of the concerns was how the Map can be completed easily, and it always boils down to Defender Rating. Wrong, that was never their intended goal. Diversity was meant to be that but now they are just adding words to cover themselves Defender Rating was introduced as a Tie Breaker a long time ago. It's been around for a long time and has always been intended to be a Tie Breaker, as well as to encourage Summoners to place their best Defenders.
GroundedWisdom wrote: » Troll_slayer wrote: » GroundedWisdom wrote: » Actually it does. One of the concerns was how the Map can be completed easily, and it always boils down to Defender Rating. Wrong, that was never their intended goal. Diversity was meant to be that but now they are just adding words to cover themselves The purpose of Diversity is to award Points for using unique Defenders.
Ultimatheory wrote: » I don't think I've seen anyone in Tier 1 complain about the current difficulty. In fact many alliances are resorting back to placing the OP defenders and creating mystic wars again because some of the nodes are already pretty ridiculous. And we're buffing it more? Wow...
MEKA5 wrote: » The solution is easy and everybody knows it...but you apparently. Reduce defenders rating and #bringbackdefenderskills !!!
Wrongsword wrote: » EVERY CHANGE is exactly the same this is so frustrating. - MCOC community: we need defender kills back in AW to encourage placing strong defenders - Kabam Miike: Got it! We made the nodes marginally more difficult - MCOC community: no we still 100% every war we need defender kills to count - Kabam Miike: Thanks for the feedback community, we gave a couple nodes critical boost - MCOC community: that doesn't change anything, bring back defender kills - Kabam Miike: OK we hear your feedback, we made a couple nodes have limber 10% So glad Kabam is keeping all the player feedback to one thread so you can pay such very close attention to player concerns