Kabam Miike wrote: » Hey All, Since so much has changed since we first introduced the new Alliance Wars Map and scoring method, most of the information contained within is no longer relevant. We're starting a new discussion thread on Alliance Wars here. You can still find the old thread archived here.
R_I_C_E wrote: » "Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be." THIS IS EXACTLY WHAT WE DO NOT WANT. The tie-breaker should be based on Skill. I repeat. The tie-breaker should be based on Skill. One. More. Time. The tie-breaker should be based on Skill. Top Tier alliances will always have perfect defender diversity. It should NOT come down to who has the highest rated champs. The tie-breaker should be based on Skill. Why should the tie-breaker be whoever has the strongest team?
Kabam Miike wrote: » R_I_C_E wrote: » "Defender Rating and Diversity the tie breaking mechanisms that we had always wanted them to be." THIS IS EXACTLY WHAT WE DO NOT WANT. The tie-breaker should be based on Skill. I repeat. The tie-breaker should be based on Skill. One. More. Time. The tie-breaker should be based on Skill. Top Tier alliances will always have perfect defender diversity. It should NOT come down to who has the highest rated champs. The tie-breaker should be based on Skill. Why should the tie-breaker be whoever has the strongest team? You seem to be misunderstanding the point of a tie-breaker. We agree that Alliance Wars should have an aspect of skill, and we agree that we have not hit that yet. We are continuing to work towards it, and if you take a look at the post we made today, we indicate that we are not done yet.
chunkyb wrote: » This discussion will be as useless as the last, unfortunately. Thousands of replies with good content from players who want a good, fun, challenging, and competitive game were FULLY ignored. The only thing more ridiculous than aw2.0 is the iterative process of adding a few new buffs and constantly saying "we're getting closer". And as long as we're just getting closer but not there yet, we really can't possibly look at war rewards yet. That comes at the end. *wink, wink* If you can't see they don't care about your input now, you never will. This is the game parents play with children.. Child wants to go to the park, parent says we need to do this and this and then we'll see if we can go. This is the relationship we're all in now. Being placated to death while you watch your favorite game fall apart for moronic reasons while trolls and sad wannabe mods spam their unknowledgeable takes. So save your breath. The plan is already laid out and we're marching towards it. You honestly think it takes 2 weeks of monitoring war and meetings/discussions to come up with the idea of adding a few nodes? Pfft. That's ridiculous even for them. If you don't like this ridiculous **** we're having to deal with... Just reply with "defender kills". Forever. Because anything else is wasting your time. Hell, that's wasting time too but at least it'd be fun to see a thread full of those replies and it'd make it a little more difficult for the trolls to respond. Oh yeah. You want things to be done differently? Say so with your wallet.
Superman69 wrote: » Please Miike, can you tell me just this one thing. In the previous thread, you wrote Node 24 is working 'As Intended' After 12.0 AW changes, wasn't all regen supposed to be based on base health, and not modified. So why are Buffet (24) and Arc overload triggering regen based on Modified health in higher tiers?