**May 8th - HOT FIX INCOMING**
Hey Summoners,
A Hot Fix will be pushed to all stores shortly. This will address a bug causing crashes on some iOS devices. Please keep an eye out and update when you're able.
Thank you!
Hey Summoners,
A Hot Fix will be pushed to all stores shortly. This will address a bug causing crashes on some iOS devices. Please keep an eye out and update when you're able.
Thank you!
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An in-depth Star-Lord buff concept
Rookiie
Posts: 4,820 ★★★★★
@Qacob's excellent thread inspired me to do a detailed rework for Star-Lord.
I'd love to see him get a new signature ability, Master of the Sun, which gives him the ability +8000 energy resistance and provides his elements with additional utility.
Elemental Gun - Star-Lord's Elemental Gun has 4 elements which can be loaded in the Pre-Fight screen. The four elements are Air, Fire, Water and Earth. Water and Earth are discharged during Special Attack 1. Air and Fire are discharged during Special Attack 2. All 4 Pre-Fight abilities can be selected.
Air: inflicts a Power Burn passive on the opponent, draining 50% of Power from the opponent.
Master of the Sun: siphons 1% per hit of the Power burned from the opponent, up to a maximum of 60 hits.
Fire: inflicts an Incinerate debuff on the opponent, dealing X% damage over 10 seconds.
Master of the Sun: Incinerate potency gains 7% per hit to a maximum of 60 hits.
Water: inflicts a Coldsnap debuff on the opponent, dealing X% damage over 10 seconds.
Master of the Sun: Gains an Armor Up buff which scales Armor rating by +800 per hit, up to a maximum of 40 hits.
Earth: inflicts a Heal Block passive on the opponent, blocking all regenerative effects for 10 seconds.
Master of the Sun: regenerate up to 100 health per hit of the health blocked by the passive, up to a maximum of 40 hits.
The Combo Meter starts at 20 and caps at 60.
Special 1 Attacks remove 10 hits off the Combo Meter. Special 2 Attacks remove 30 hits off the Combo Meter. Heavy Attacks add 5 hits to the Combo Meter.
#myStarLord
I'd love to see him get a new signature ability, Master of the Sun, which gives him the ability +8000 energy resistance and provides his elements with additional utility.
Elemental Gun - Star-Lord's Elemental Gun has 4 elements which can be loaded in the Pre-Fight screen. The four elements are Air, Fire, Water and Earth. Water and Earth are discharged during Special Attack 1. Air and Fire are discharged during Special Attack 2. All 4 Pre-Fight abilities can be selected.
Air: inflicts a Power Burn passive on the opponent, draining 50% of Power from the opponent.
Master of the Sun: siphons 1% per hit of the Power burned from the opponent, up to a maximum of 60 hits.
Fire: inflicts an Incinerate debuff on the opponent, dealing X% damage over 10 seconds.
Master of the Sun: Incinerate potency gains 7% per hit to a maximum of 60 hits.
Water: inflicts a Coldsnap debuff on the opponent, dealing X% damage over 10 seconds.
Master of the Sun: Gains an Armor Up buff which scales Armor rating by +800 per hit, up to a maximum of 40 hits.
Earth: inflicts a Heal Block passive on the opponent, blocking all regenerative effects for 10 seconds.
Master of the Sun: regenerate up to 100 health per hit of the health blocked by the passive, up to a maximum of 40 hits.
The Combo Meter starts at 20 and caps at 60.
Special 1 Attacks remove 10 hits off the Combo Meter. Special 2 Attacks remove 30 hits off the Combo Meter. Heavy Attacks add 5 hits to the Combo Meter.
#myStarLord
2
Comments
Great buff man
But yeah, I think it looks cool. You could also have him earn more persistent charges that he could load into his gun the more fights he wins. I think that could be nice.
Thank you for the feedback mate!