🧠 Big Brain idea regarding parry/dex along other bugs…
New_Sheriff_in_Town
Member Posts: 24 ★
While Kabam is still working on fixing such issues as: Parry, Dex, Evade etc…
Why can’t they remove that ability for the A.I.?
I just don’t find it fair that we have to basically fight handicapped while A.I. is destroying us.
Either slow them down a bit so they’re not fighting like they took highest pharmaceutical Pre-workout. Otherwise make them lag/crash and be as handicapped as us.
Much love to the community, thank you Kabam for relentlessly working and giving your customers a enjoyable experience to play this game. We have faith you will figure this out, thank you in advance.
Please let’s make this a respectful and constructive post.
Why can’t they remove that ability for the A.I.?
I just don’t find it fair that we have to basically fight handicapped while A.I. is destroying us.
Either slow them down a bit so they’re not fighting like they took highest pharmaceutical Pre-workout. Otherwise make them lag/crash and be as handicapped as us.
Much love to the community, thank you Kabam for relentlessly working and giving your customers a enjoyable experience to play this game. We have faith you will figure this out, thank you in advance.
Please let’s make this a respectful and constructive post.
🧠 Big Brain idea regarding parry/dex along other bugs… 23 votes
4
Comments
A 20k health Corvus can clear most content in this game homie. I think you’re not comprehending that Sheriff is saying. He is saying AI can do everything while we can’t! How is that hard to understand or incorrect? It’s so easy to say someone is incorrect without a solid argument. Even kabam sent out emails saying there are issues right? So why can’t they tone down AI difficulty while they’re working on things. Some people just love to throw shade and try to sound superior to others.
And that’s how you’re coming about @TheBair123 , trying to sound all superior. Relax man, we are all in this together. Just trying to come up with idea to fix the issues we have.