**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Alliance Wars Discussion 2.0
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Or maybe just call it Roster Wars.
War has always been about skill and defender kills, all the way back to beta when there were 2* wars and Trojan wars. Whoever died the fewest times would win. That was the point, to determine who had the best skills. It didn't matter if it was 50 fights or just one, whoever made it through with the least amount of ko's would be the winner.
The only issue with defender kills was you took one when you timed out or got disconnected. The newest iteration with harder nodes isn't going to change anything. People will still be discouraged after loosing their team on some jacked up node and will see that the rewards don't equal the cost of items used so they will stop trying. Instead of giving defender kill points, you're forfeiting exploration points. If both teams create equal roadblocks and are stuck with the same amount of exploration, defender rating will still be the only determining factor.
The whole meta is just like AQ, whoever has the highest prestige gets the top prize. Nobody wins wars anymore, they are just given rank rewards in a two rank system. It is not competitive as the results are as scripted as professional wrestling. We want to have the ability to control the outcome with skill, not by buying units for boosts and mastery resets.
With the recent acknowledgment that using boosts prior to placement will indeed result in the "ballooned" PI being reflected in the overall D rating.
Would this also be considered your idea of a team interacting to go as far as we can as a team to collectively gain points for the win. And is this considered to be another fair and sensible addition to the new system as opposed to D kills which in your opinion were not?
Two separate issues, but if it's allowed, then I see no issue with it. It's about Points. Anyone can use Boosts. It's not some exclusive action. You're comparing two different aspects. Placement and Attack. Champs are placed in Defense and locked there. There is team work in that the Ally organizes and plans together, but the team work I was referring to has to do with Attack Phase and clearing the Map.
http://forums.playcontestofchampions.com/en/discussion/31133/an-important-announcement-from-the-mcoc-team#latest
This shows how little you actually understand about top tier AW.
It really doesn't matter what Tier you're in. There's a limit that Boosts can inflate the PI. Given the competitive nature of Top Tiers in general, we could assume that they will mostly be using Boosts. Which means it still boils down to the Rating of their Champs. If people start using Boosts across the board, it will not make a difference. Limited Boosts, limited PI increases. If it is allowed, and it adds to the metrics in a way that is not unfair, I see no problem with it. Anyone can use Boosts.
AW will forever be broken unless they add a metric that measures the success of your attack vs the attack of your opponent. Until then we are all wasting our time.
Making nodes harder and harder to prevent people from blowing through the map is only a fix for it being to easy, not a fix for it giving you only a few mathematical ways to win.
Congratulations MCOC, you win. I don't care anymore. A lot of people don't care anymore. This is the second thread where the same suggestions are being made. Instead of addressing any of our complaints you continue to say you're not done with AW. We clearly know you're not done with AW, because the scoring system is clearly broken.
Try addressing any of the concerns brought up.
or just move it over to the "Bases"
I wouldn't say AW is broken, that would be a bit of an exaggeration.
Instead I would say that if we erase 15.0 and just compare 14.0 to 16.0, 16.0 takes the worst problems we used to have in 14.0 and makes them even worse. We put back the stupendous regeneration possible with 12.0. We removed thorns and slashed tires and added cornered and spite and my personal favorite arc overload. Mystic Dispersion defense is viable again, but Kabam went one better and added blockade options. And they reduced the number of linked nodes (I think: I personally never bothered to count) but rearranged them in a way that makes them rather more annoying.
They also removed defender kill points and added diversity points, but I'm not even sure that's the worst thing they've done when taken as a whole. It just seems very obviously worse than 14.0 in almost every conceivable way. There's nothing I would miss about 16.0 if they just reverted to 14.0, and I can't say that about most of the other large changes to the game. I can't even say that about diminishing returns.
None of these things is fatal on their own, and it isn't fatal taken collectively. It just makes it inescapable to not think about any other question than "why?" like watching someone trying to sort the grains of sand on a beach. By taste.
How many units to see that. I would enjoy watching that immensely.
This is a temporary measure by Kabam to address an exploit they are in the process of trying to resolve. See: https://forums.playcontestofchampions.com/en/discussion/31133/an-important-announcement-from-the-mcoc-team#latest
The Cleveland Browns will make a Super Bowl run this year.
Lonzo Ball will be MVP in the NBA.
Tupac is dropping a new album soon.
Tim Tebow is making an NFL comeback in week 10 to lead the Green Bay Packers to the NFC Championship game.
If you truly would take no action when discovering an exploit in an MMO, my advice is don't consider a career in game development. We can argue all day about whether that's the best decision, but what is inarguable is your career will be unprofitably brief.
The Knicks will end their 20 years of futility and be great again! Actually no, that's going way too far...
maybe all 5 should add 5000% health which would prevent ppl from ignoring all 5 boss help nodes and it would benifit active teams
what other games that offer competition vs other players allow pay to win concept is concidered serious??
let potions be for AQ not AW
but i guess you want to buy a new Agera RS each week so i doubt it will change...greed is the strongest pull in the human race.
The solution is easy and everybody here's been suggesting it: reduce defenders rating points and
#bringbackdefenderskills !!!
Without scoring for attacker skill, AW will continue to be flawed resulting in not fun/not strategic placement with lack of true competition.
Easiest fix .... #BringBackDefenderKillPoints