teekq wrote: » Then they shouldn’t call it war. If defender kill don’t count. They should call it alliance how much to win.
GroundedWisdom wrote: » LeNoirFaineant wrote: » GroundedWisdom wrote: » War is about Points. Working together as a team to gain more Points. It's not about who dies less. "You died more than us so we're better than you.", is not the focus of Wars. The metrics used to include Defender Kills. Now they don't. Which means the issue is where the Points are coming from, and including a different element that accommodates interaction. The focus has been on Defender Kills so long that people have lost sight of the fact that the point is to make it as far as you can as a team, and have the best chance at a collective Win. People may take pride in those numbers, but the only thing that matters is the Points. Penalizing Kills and Item Use is not fair or sensible. Not in the extreme that it was. We need to have suggestions outside of Defender Kills. At the end of the day it's about working as a team for Points. Not shaming the opponent for having to Revive. Maybe they shouldn't call it war if it's not about not dying lol. It's War! War is about conquest, not points. I feel like there are some things game related where you can be against the overwhelming opinion of the player base and still be right. I was against the complaining about the Boss Rush and said it would take ten minutes and I got mocked on the forum... turns out I was right. I was for the willpower nerf and the end of the perfect block team and got killed by the majority and it turns out that that was for the best. Kabam isn't always wrong. You seem to take the Kabam line wherever it goes, however, and in this case it's caused you to argue a point that really doesn't make sense. The bottom line for war is really about whether it's fun or not. For the overwhelming majority of the player base, this version of war isn't war and isn't fun. We've had enough iterations to see where it's going and we don't want to go there. We like the old version better. We like the first flawed change better then the current version and find that subsequent iterations have made it worse. We don't want a spend to win war, and say what you want, but in the old version we beat the hell out of some big spenders and laughed at their wasted potion spree. Because skill and defender kills. In what way is penalizing kills not sensible in war lmao. Read that sentence you wrote. It's war but dying shouldn't matter? Anyway, war should be for the players and the players have spoken. We want defender kills and we aren't going to stop wanting defender kills, and no iteration that allows alliances to use all their items to beat a better group is going to satisfy us. #defender kills I am not "taking Kabam's side". I happen to agree with the removal of them, and there are many reasons for that. There is a great deal I'd like to say on the matter, but I'm not interested in adding fuel to the fire. If the only enjoyment people got out of War was watching the opponent die more, that's a problem in and of itself. Since you speak about enjoyment, that's what you're saying. In actuality, it's not about enjoyment. It's about the Wins that Defender Kills gave. All the talk about skill and enjoyment is pretty one-sided to me. War has never been about Defender Kills. Not by design. It became that over time, as new Champs and Nodes allowed for greater Kills. Sorry that you feel I don't make sense, but I'm editing because my plain thoughts would no doubt get people going, and I'm ready to move on in the discussion. They're gone. It's time to move on.
LeNoirFaineant wrote: » GroundedWisdom wrote: » War is about Points. Working together as a team to gain more Points. It's not about who dies less. "You died more than us so we're better than you.", is not the focus of Wars. The metrics used to include Defender Kills. Now they don't. Which means the issue is where the Points are coming from, and including a different element that accommodates interaction. The focus has been on Defender Kills so long that people have lost sight of the fact that the point is to make it as far as you can as a team, and have the best chance at a collective Win. People may take pride in those numbers, but the only thing that matters is the Points. Penalizing Kills and Item Use is not fair or sensible. Not in the extreme that it was. We need to have suggestions outside of Defender Kills. At the end of the day it's about working as a team for Points. Not shaming the opponent for having to Revive. Maybe they shouldn't call it war if it's not about not dying lol. It's War! War is about conquest, not points. I feel like there are some things game related where you can be against the overwhelming opinion of the player base and still be right. I was against the complaining about the Boss Rush and said it would take ten minutes and I got mocked on the forum... turns out I was right. I was for the willpower nerf and the end of the perfect block team and got killed by the majority and it turns out that that was for the best. Kabam isn't always wrong. You seem to take the Kabam line wherever it goes, however, and in this case it's caused you to argue a point that really doesn't make sense. The bottom line for war is really about whether it's fun or not. For the overwhelming majority of the player base, this version of war isn't war and isn't fun. We've had enough iterations to see where it's going and we don't want to go there. We like the old version better. We like the first flawed change better then the current version and find that subsequent iterations have made it worse. We don't want a spend to win war, and say what you want, but in the old version we beat the hell out of some big spenders and laughed at their wasted potion spree. Because skill and defender kills. In what way is penalizing kills not sensible in war lmao. Read that sentence you wrote. It's war but dying shouldn't matter? Anyway, war should be for the players and the players have spoken. We want defender kills and we aren't going to stop wanting defender kills, and no iteration that allows alliances to use all their items to beat a better group is going to satisfy us. #defender kills
GroundedWisdom wrote: » War is about Points. Working together as a team to gain more Points. It's not about who dies less. "You died more than us so we're better than you.", is not the focus of Wars. The metrics used to include Defender Kills. Now they don't. Which means the issue is where the Points are coming from, and including a different element that accommodates interaction. The focus has been on Defender Kills so long that people have lost sight of the fact that the point is to make it as far as you can as a team, and have the best chance at a collective Win. People may take pride in those numbers, but the only thing that matters is the Points. Penalizing Kills and Item Use is not fair or sensible. Not in the extreme that it was. We need to have suggestions outside of Defender Kills. At the end of the day it's about working as a team for Points. Not shaming the opponent for having to Revive.
WOK wrote: » @GroundedWisdom , I'd like to ask you a question regarding your comment "war is about points. Working together as a team to gain more points". With the recent acknowledgment that using boosts prior to placement will indeed result in the "ballooned" PI being reflected in the overall D rating. Would this also be considered your idea of a team interacting to go as far as we can as a team to collectively gain points for the win. And is this considered to be another fair and sensible addition to the new system as opposed to D kills which in your opinion were not?
Mwhitaker23 wrote: » when did they change the fact we can see our opponents defenders now? I cant find anything on the forums about it
GroundedWisdom wrote: » For that matter, using Boosts only goes so far. The PI can only be inflated so much. If Allies are making it a common practice, then it will still boil down to their Rating because you can only Boost so far. At 0.002 Points per PI, it's really not going to accumulate what I would call an unfair advantage.
SCZ wrote: » GroundedWisdom wrote: » For that matter, using Boosts only goes so far. The PI can only be inflated so much. If Allies are making it a common practice, then it will still boil down to their Rating because you can only Boost so far. At 0.002 Points per PI, it's really not going to accumulate what I would call an unfair advantage. This shows how little you actually understand about top tier AW.
Raganator wrote: » teekq wrote: » Then they shouldn’t call it war. If defender kill don’t count. They should call it alliance how much to win. Or maybe just call it Roster Wars.
Qu1ckshoT32_Gaming wrote: » AW will forever be broken unless they add a metric that measures the success of your attack vs the attack of your opponent. Until then we are all wasting our time.
DNA3000 wrote: » like watching someone trying to sort the grains of sand on a beach. By taste.
LegionDestroier wrote: » CAN SEE ALL THE OPPONENTS CHAMPS - NOT HIDDEN
Donyb wrote: » I don’t know why they would have every champ visible if it was truly being exploited by a very small group i would of just kept it the same ....... having everything visible ruins the fun than they usually are .... which isn’t much
Anonymous wrote: » I have faith that kabam will eventually get war right again. The Cleveland Browns will make a Super Bowl run this year. Lonzo Ball will be MVP in the NBA. Tupac is dropping a new album soon. Tim Tebow is making an NFL comeback in week 10 to lead the Green Bay Packers to the NFC Championship game.