Economy of the game
Mninobody
Member Posts: 199 ★★
Dear Kabam,
I have a serious question that I have seen some broad answers on the forums but never anything direct that answers the questions we have about 6* dupes.
If we are to believe your game planning is in the future as far as content, promotions, characters and things. And I have no reason not to believe that. What was your plan say in 2018, 2019, even 2020 development projects when you were creating promotions, content and rewards that have rank 4 rankings to be available? However when we dupe a 6*, we receive less resources than we do from dupping a 4* and 5* champ.
I don’t want to even mention duping a max sig 6* champ.
Could you explain the extreme disparity? Gold can easily be adjusted, larger iso bricks have been in the game for multiple months. If you were creating these larger bricks, back then, it never occurred to you to add them to a 6* dupe?
I know people ask for things all the time. However I don’t think this ask is extreme nor outside of your game economy.
For every dupped 6* on someone’s roster… at a minimum there should be a deposit of 275 6* shards and that is being extremely conservative.
For every max sig 6* dupe there needs to be a special place in kabam heaven given.
I am really confused how this can be looked over so long and never implemented in the “economy” of the game as we are already at rank 4 6* champs. Was your thinking that we would not have any duped 6* yet so no plans to correct this?
Since we are speaking about issues in the game, because this has not been directly addressed. Please add this to the communication of resolutions you have planned to speak to the community about.
I have a serious question that I have seen some broad answers on the forums but never anything direct that answers the questions we have about 6* dupes.
If we are to believe your game planning is in the future as far as content, promotions, characters and things. And I have no reason not to believe that. What was your plan say in 2018, 2019, even 2020 development projects when you were creating promotions, content and rewards that have rank 4 rankings to be available? However when we dupe a 6*, we receive less resources than we do from dupping a 4* and 5* champ.
I don’t want to even mention duping a max sig 6* champ.
Could you explain the extreme disparity? Gold can easily be adjusted, larger iso bricks have been in the game for multiple months. If you were creating these larger bricks, back then, it never occurred to you to add them to a 6* dupe?
I know people ask for things all the time. However I don’t think this ask is extreme nor outside of your game economy.
For every dupped 6* on someone’s roster… at a minimum there should be a deposit of 275 6* shards and that is being extremely conservative.
For every max sig 6* dupe there needs to be a special place in kabam heaven given.
I am really confused how this can be looked over so long and never implemented in the “economy” of the game as we are already at rank 4 6* champs. Was your thinking that we would not have any duped 6* yet so no plans to correct this?
Since we are speaking about issues in the game, because this has not been directly addressed. Please add this to the communication of resolutions you have planned to speak to the community about.
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Comments
Also, most of the in game elements need updating. Solo and alliance objectives still give phc shards. Phc crystals should at least include a chance for a 5* or 5* shards or something. Revives and heals are the same for health pools that were 4* those way need updates (cough % based)