Legend Keys
Rap
Member Posts: 3,233 ★★★★
Recently a player posted thier frustration over the same people winning the Legend run event over and over. But there are competitions even for that, the number of times you win the title.
How it works now is that a new event is introduced, energy refills are handed out as gifts and we are told! "GO!"
To get the legend you have to complete all levels of the quest...players serious about it toss out thier biggest guys on the low level quests, push the auto fight button and just push the next nod until they have walked through and completed the paths and the lower quests "Rinse and repeat" until you get to content that requires that you yourself play.
I have an idea that would make it more difficult and even level the playing field alittle for newer players:
1) a key at the end of the path that unlocks the next path and that will not drop if the summoner takes a five star team down a 2 star path. If the summoner carries a team who's rating is massively higher than the recommended then the key won't drop and the summoner has to do the path again with a level appropriate team. No more one hitting your way through the levels on autofight. This could be a teleport node that will not teleport to the next path.
2. Tiered path and completion rewards. To discourage just walking through content. Add a tiered completion rewards. Less if you had a team that was rediculously for the quest and more (or a bonus) if you actually had to fight to finish. So that the less you challenge yourself the less the rewards. Also, makes it more important to keep a few of the lower tier champs around and put a little effort into raising them.
How it works now is that a new event is introduced, energy refills are handed out as gifts and we are told! "GO!"
To get the legend you have to complete all levels of the quest...players serious about it toss out thier biggest guys on the low level quests, push the auto fight button and just push the next nod until they have walked through and completed the paths and the lower quests "Rinse and repeat" until you get to content that requires that you yourself play.
I have an idea that would make it more difficult and even level the playing field alittle for newer players:
1) a key at the end of the path that unlocks the next path and that will not drop if the summoner takes a five star team down a 2 star path. If the summoner carries a team who's rating is massively higher than the recommended then the key won't drop and the summoner has to do the path again with a level appropriate team. No more one hitting your way through the levels on autofight. This could be a teleport node that will not teleport to the next path.
2. Tiered path and completion rewards. To discourage just walking through content. Add a tiered completion rewards. Less if you had a team that was rediculously for the quest and more (or a bonus) if you actually had to fight to finish. So that the less you challenge yourself the less the rewards. Also, makes it more important to keep a few of the lower tier champs around and put a little effort into raising them.
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