alliance war is just fine without tactics

TyphoonTyphoon Member Posts: 1,861 ★★★★★
as always, i'm happy that the AW season has come to an end. with tactics being turned off for the season, war got back to feeling fun, for me at least.

leave it like this!

Comments

  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    edited September 2021
    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw
  • TyphoonTyphoon Member Posts: 1,861 ★★★★★

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    ooc, what tier do you play in?
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Typhoon said:

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    ooc, what tier do you play in?
    I switch between tier 2 and 3 depending on results. I should have clarified that’s more aimed at my tier and above. I’m not sure what people in lower tiers want
  • DeaconDeacon Member Posts: 4,294 ★★★★★
    fix the game before you fix anything else. as much improved as parry was for me, there were many other issues in the season (AI in particular) that made it less than fun. i can't count the number of times the AI managed to throw a special while i was smashing it in the face or my five hit combo failed to register.

    i do agree ... i could never see another tactic and be just fine. this was one of the least stressful and defender surprises seasons for me. and by that i mean we encountered quite a few new defenders and quite a few new bosses. it seemed like people were trying many new champs without the tactics and that was refreshing.

    i don't have any magical answers on how to fix the stress of it and lack of interest in it ... but i sincerely hope something is done.
  • TyphoonTyphoon Member Posts: 1,861 ★★★★★

    Typhoon said:

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    ooc, what tier do you play in?
    I switch between tier 2 and 3 depending on results. I should have clarified that’s more aimed at my tier and above. I’m not sure what people in lower tiers want
    I'm also in tier 3. typically only run into problems on boss island, so I wouldn't mind an increase in difficulty on the field. i just think there is less stress w/o tactics due to not having to rank up champs with specific #tags, which are likely to change from season to season.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Typhoon said:

    Typhoon said:

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    ooc, what tier do you play in?
    I switch between tier 2 and 3 depending on results. I should have clarified that’s more aimed at my tier and above. I’m not sure what people in lower tiers want
    I'm also in tier 3. typically only run into problems on boss island, so I wouldn't mind an increase in difficulty on the field. i just think there is less stress w/o tactics due to not having to rank up champs with specific #tags, which are likely to change from season to season.
    Yeah I could get behind a general increase in difficulty rather than tactics specifically
  • LuisBvvLuisBvv Member Posts: 139 ★★
    Yes please no more tactics this season was awesome from that stand point. Come up with something different but please no more defense tactics
  • thanks4playingthanks4playing Member Posts: 805 ★★★

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw

    How about merging some of the features from incursions? Eg
    1. Attackers have cooldown period
    2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ
  • PsychoakumaPsychoakuma Member Posts: 566 ★★
    I wouldn't be keen on cooldown period. not many have a 5* and a 6* Archangel, and he's a VIP for many summoners. same for doom users etc etc.

    I agree the lack of tactics has meant a lot more variety on boss island which has made it more interesting, and not necessarily easier either.
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  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw

    How about merging some of the features from incursions? Eg
    1. Attackers have cooldown period
    2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ
    While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions.
  • jdrum663jdrum663 Member Posts: 551 ★★
    OP, did you just use "AW" and "fine" in the same sentence together? Lol I'm just messing with ya. This season has been a hot mess but so is AQ. @Zan0 pretty much got it right but it's hard to objectively say because nothing works. AQ and AW should've been halted weeks ago and the few potions fall way short of offsetting not being able to block, parry, dex, etc. I agree with above posts but I don't play high tier wars so I'm not qualified to opine on that aspect. It's been a train wreck in the lower tiers. Sorry if I'm too much off topic and no offense to OP, I was just kidding you, not disagreeing at all, thanks!
  • thanks4playingthanks4playing Member Posts: 805 ★★★

    I wouldn't be keen on cooldown period. not many have a 5* and a 6* Archangel, and he's a VIP for many summoners. same for doom users etc etc.

    I agree the lack of tactics has meant a lot more variety on boss island which has made it more interesting, and not necessarily easier either.

    The cooldown is just an idea to build on and to be nuanced. E.g., the cooldown could be based on war tier. So in higher tiers, the cooldown is longer b/c the expectation is that people have deeper rosters.

    Additionally, it could require more coordination in your BG where players take turns taking certain champs/paths. So with your AA example, you take the path/champs that require AA in one AW while one or two of your mates take those when you're in cooldown.

    Or you use AA one war, and the next you use a different champ that has overlapping abilities as AA but not as OP (e.g., Falcon for evaders, etc.).

    The problem that I was trying to address is what was earlier brought up about wars being too easy. With cooldown, the expectation wouldn't be 0-3 deaths per war.

    Idk, I'm just trying to be creative. Usually good ideas come from innovation, which derive from back-and-forth dialogue.

  • WerewrymWerewrym Member Posts: 2,830 ★★★★★

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw

    How about merging some of the features from incursions? Eg
    1. Attackers have cooldown period
    2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ
    While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions.
    That would actually be really cool! Nothing as crazy as the boss hacks in incursions, but imagine picking up a boost crit rating by 3 during special attacks buff. Would definitely be an interesting twist in AW.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Werewrym said:

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw

    How about merging some of the features from incursions? Eg
    1. Attackers have cooldown period
    2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ
    While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions.
    That would actually be really cool! Nothing as crazy as the boss hacks in incursions, but imagine picking up a boost crit rating by 3 during special attacks buff. Would definitely be an interesting twist in AW.
    I definitely agree it would be cool. My only concern (and please let me know if it’s unfounded) is that leaving something like that to chance could be unfair. Like what if one side get a 3x crit rate, and the others get a 1000 armour rating. Do you know what I mean?
  • thanks4playingthanks4playing Member Posts: 805 ★★★

    Werewrym said:

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw

    How about merging some of the features from incursions? Eg
    1. Attackers have cooldown period
    2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ
    While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions.
    That would actually be really cool! Nothing as crazy as the boss hacks in incursions, but imagine picking up a boost crit rating by 3 during special attacks buff. Would definitely be an interesting twist in AW.
    I definitely agree it would be cool. My only concern (and please let me know if it’s unfounded) is that leaving something like that to chance could be unfair. Like what if one side get a 3x crit rate, and the others get a 1000 armour rating. Do you know what I mean?
    What I meant was that these would be fixed boosts. So it would be the health, attack, and champion boosts that we use in AW.

    Or it could be hacks like you mention, but they would need to be consistent too.

    Regarding revives and heals, this could also solve the problem of outdated potions that are clearly not proportional to increased HP (b/c they're by percentage).

    As far as monetizing this for Kabam, maybe AW will require some kind of an entry fee from all players (like AQ tickets, loyalty, etc.). Furthermore, players are no longer allowed to use additional items. The only "items" that they can use are from these stations. But b/c of these stations, players all need to pay a fixed amount in order to play AW and utilize these stations.

    I know that all of this isn't thoroughly thought-through. But that's how think tanks and brainstorming sessions work. The original idea is rough and probably nearsighted. But after a few iterations, you find that there might actually be a good idea if it's just further nuanced.
  • GarloGarlo Member Posts: 258 ★★
    The war is boring without tactics.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    Werewrym said:

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw

    How about merging some of the features from incursions? Eg
    1. Attackers have cooldown period
    2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ
    While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions.
    That would actually be really cool! Nothing as crazy as the boss hacks in incursions, but imagine picking up a boost crit rating by 3 during special attacks buff. Would definitely be an interesting twist in AW.
    I definitely agree it would be cool. My only concern (and please let me know if it’s unfounded) is that leaving something like that to chance could be unfair. Like what if one side get a 3x crit rate, and the others get a 1000 armour rating. Do you know what I mean?
    What I meant was that these would be fixed boosts. So it would be the health, attack, and champion boosts that we use in AW.

    Or it could be hacks like you mention, but they would need to be consistent too.

    Regarding revives and heals, this could also solve the problem of outdated potions that are clearly not proportional to increased HP (b/c they're by percentage).

    As far as monetizing this for Kabam, maybe AW will require some kind of an entry fee from all players (like AQ tickets, loyalty, etc.). Furthermore, players are no longer allowed to use additional items. The only "items" that they can use are from these stations. But b/c of these stations, players all need to pay a fixed amount in order to play AW and utilize these stations.

    I know that all of this isn't thoroughly thought-through. But that's how think tanks and brainstorming sessions work. The original idea is rough and probably nearsighted. But after a few iterations, you find that there might actually be a good idea if it's just further nuanced.
    Yeah we’re on the same page mate :) I didn’t have hacks in mind when you mentioned it, but as @Werewrym said it would be cool, just not sure on the practicality or the impact it would have
  • BeastDadBeastDad Member Posts: 2,039 ★★★★★
    No working game? No tactics. That is straight up dumpster fire material with the game broken like it is.
  • Bugmat78Bugmat78 Member Posts: 2,427 ★★★★★
    I play tier 4 mostly and occasionally tier 2/3 depending on how the season goes. Definitely did not miss tactics.
  • FlyGalaxyBombFlyGalaxyBomb Member Posts: 778 ★★★
    Would be cool to see new nodes.

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw

    I don't see kabam giving players free revs per war lmao. Especially with how high priced they are considering unit cost. Also, it pressures players into trying their best to not die in war in order to save their resources.
  • WerewrymWerewrym Member Posts: 2,830 ★★★★★

    Werewrym said:

    Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash.

    That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.

    Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw

    How about merging some of the features from incursions? Eg
    1. Attackers have cooldown period
    2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ
    While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions.
    That would actually be really cool! Nothing as crazy as the boss hacks in incursions, but imagine picking up a boost crit rating by 3 during special attacks buff. Would definitely be an interesting twist in AW.
    I definitely agree it would be cool. My only concern (and please let me know if it’s unfounded) is that leaving something like that to chance could be unfair. Like what if one side get a 3x crit rate, and the others get a 1000 armour rating. Do you know what I mean?
    Yeah I feel like it would have to be a fixed pool of buffs that maybe rotate each war, but everyone would get the same choices.
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