Comments

  • BendyBendy Member Posts: 6,484 ★★★★★
    Looking at buff im quite excited to test him next month
  • Cap366Cap366 Member Posts: 130
    This buff is actually looking pretty good, his damage has a big increase.
  • MorbidCuriosityMorbidCuriosity Member Posts: 57
    Seems like a decent buff on paper... Takes a bit of the sting away from pulling him from a Featured 6* crystal last week.
  • The_Sentry06The_Sentry06 Member Posts: 7,787 ★★★★★
    Just wish that the true strike and sp3 disorient was available more easily but the damage increase looks pretty solid.
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    He looks fairly Solid but it feels more like a Moderate Update than an actual Overhaul, some neat Abilities, Increases, and the Sig looks Really Important now.
    But it still doesn't feel like Karnak or an Overhaul, also minor gripe but they seemed to have Removed Karnak's Unique Ability to Reduce a Class Disadvantage to an Even Fight after a certain amount of time. (As well his Sig says he Ignores up to 100% Positive Physical Resistance, most likely Scaling with Sig Level, but the True Strike already does that so it feels a tad redundant.)
  • Lovejoy72Lovejoy72 Member Posts: 1,858 ★★★★
    I’m inclined to like the buff, especially given that my 6* has been duped several times. And frankly the less they screwed with him the less likely they were to break him or bug him out.
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    They took away his ability to shrug off his class disadvantage, but other than that he looks solid.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★


    Not sure how I feel about the BLEED damage when he has 3 focus charges instead of just a burst of physical damage. Unnecessarily adds a bleed component to the champ and somewhat gimps the damage against bleed immunes. A burst of physical damage would have also worked hand-in-hand with his sig ability.

    Ditto this!!! It should have just been physical damage. However, still excited to test out his update.
    Physical damage is susceptible to reduction with armour and other resistances unlike bleed
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  • odishika123odishika123 Member Posts: 5,412 ★★★★★

  • Hector_1475Hector_1475 Member Posts: 1,794 ★★★★★
    His damage will improve but also his playstyle will be drastically changed.

    He is now changed to a parry-heavy champ, since he will have to keep knocking down his opponents to keep either the TS or the Furies from expiring (or both, if this is possible).

    And he will be a knock-on-block champion to gain power faster, which is in itself a very interesting and very effective mechanism, that only a few champs in the game employ for effectiveness (Warlock, Aarkus, Omega, Masacre - not sure if I'm forgetting someone).
  • TrashyPandaTrashyPanda Member Posts: 1,574 ★★★★★
    Looks solid, but kinda janky. I can see hints of good rotations, but it requires a bit too much waiting and needle threading for my tastes.

    I'm interested to see how he plays into the block. That's the most interesting part of the kit to me, suicide-friendliness aside.
  • Wicket329Wicket329 Member Posts: 3,365 ★★★★★
    DrZola said:

    I’ve taken some time to read through the release and there’s no doubt it’s an improvement. That part, however, wasn’t hard.

    It’s a struggle to see precisely where Karnak fits on a developed roster. True Strike is great, and the ability to generate power by hitting a block is interesting. If I’m not mistaken, he lost the ability to shorten non-damaging debuffs, as well as the reduction of class disadvantage. And he got little synergy help.

    Actually game play will determine how much better Karnak is—but the buff feels tentative, almost like a failure of imagination. There was so much room to upgrade Karnak.

    It’s not bad on paper, but it’s also not as sweeping as an overhaul seems like it should be—which renews concerns for the effectiveness of the update program in general.

    He’s useful, he’s better and he may be much better than it appears. Have to wait on that one until his rollout next month.

    Dr. Zola

    He did lose the class disadvantage interaction, but he does still have a 60% reduction on non-damaging debuff duration.

    As for where he fits in a developed roster, I can think of some fun/unique interactions. Newnak has two abilities that reduce block proficiency by 50% each, meaning that he can hit blocks as if they weren’t even there (practicality to be determined).

    Nodes that reward striking the opponent’s block like Invade will be fantastic for him. More common nodes, like Special Delivery that work based off of a hit counter mechanic can be bypassed by striking into block. Champions like Thing and Gulk who have counters that increase on being hit can also be bypassed.

    It’s certainly weird utility, but weird utility is the best kind for those endgame players who have most other things covered. He’ll find his place.
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