Titan_A97 wrote: » Are you biting more than you can chew, Kabam? Don't get me wrong, I'm no statistician but I do know a thing here or there. 750 / 3 = 250k likes per year on average. For purposes of this event, Kabam wants us to achieve an additional 250k in less than a month. Definitely not impossible by any means but for the most part, it's wishful thinking.
IAmNotUrMom wrote: » Draco2199 wrote: » IAmNotUrMom wrote: » Draco2199 wrote: » IAmNotUrMom wrote: » Solswerd wrote: » IAmNotUrMom wrote: » Solswerd wrote: » Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17. Um, all that survey tells you is that less than 6% of the Reddit users that visit the Marvel CoC are under the age of 17.....the game has hundreds of thousands of players...many of them from many different countries....many of them that would never go to red How is that any better or worse than a study that is 7 years old and that was put out before this game even existed? What @Draco2199 cited was a survey of the general population in regards to mobile gaming as a platform conducted by an actual market research company...yes it is 6 or 7 years old...but when you are looking at industry wide demographics the shifts in numbers tends to be rather gradual... The reddit survey of a small segment of people that frequent the Marvel CoC Reddit...has slightly more validity than many of the polls that pop up on this forum, but mot much more. It is too small a segment of the game's population and was only available to people that go to that site. I know many people that will not even click a link that goes to any Reddit...it is not a general survey. Then in many ways that is similar or could be considered stratified sampling meaning that it does have some value even if it is only a group of reddit users. No not really since it basically eliminates the demographic that we are talking about, its a subsection of a subsection of the data we are discussing. Should have googled it...but guess you were too busy posting throughout other parts of the forum. That is exactly what the definition of stratified sampling is. Nice try though. 1400 people isn't a large enough sample size lol, especially stratified using only reddit which is mostly 18 and up group. So all you did was verify that reddit is mostly an 18 and up group and even in that demographic 6% is still under 18 playing mobile games. So if we took that data and assumed that 6% was the low end of your stratified sample then you could assume that globally including 18 and under groups would be much higher around the % that I used which is actually lower than what other studies have shown. So you just proved my point for me. Thanks. No, I pretty much just proved you do not do enough research and do not know the definition of what stratified sampling is. If you took all the people that play this game and also interact in the Reddit group for it (thus creating a strata) and then pulled a sample from that then you have performed stratified sampling. BOOM, no argument can be made against that because that is the exact proof of stratified sampling applied in the very scenario. But have a nice day anyways. Thanks for playing, do not pass go, do not collect $200!
Draco2199 wrote: » IAmNotUrMom wrote: » Draco2199 wrote: » IAmNotUrMom wrote: » Solswerd wrote: » IAmNotUrMom wrote: » Solswerd wrote: » Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17. Um, all that survey tells you is that less than 6% of the Reddit users that visit the Marvel CoC are under the age of 17.....the game has hundreds of thousands of players...many of them from many different countries....many of them that would never go to red How is that any better or worse than a study that is 7 years old and that was put out before this game even existed? What @Draco2199 cited was a survey of the general population in regards to mobile gaming as a platform conducted by an actual market research company...yes it is 6 or 7 years old...but when you are looking at industry wide demographics the shifts in numbers tends to be rather gradual... The reddit survey of a small segment of people that frequent the Marvel CoC Reddit...has slightly more validity than many of the polls that pop up on this forum, but mot much more. It is too small a segment of the game's population and was only available to people that go to that site. I know many people that will not even click a link that goes to any Reddit...it is not a general survey. Then in many ways that is similar or could be considered stratified sampling meaning that it does have some value even if it is only a group of reddit users. No not really since it basically eliminates the demographic that we are talking about, its a subsection of a subsection of the data we are discussing. Should have googled it...but guess you were too busy posting throughout other parts of the forum. That is exactly what the definition of stratified sampling is. Nice try though. 1400 people isn't a large enough sample size lol, especially stratified using only reddit which is mostly 18 and up group. So all you did was verify that reddit is mostly an 18 and up group and even in that demographic 6% is still under 18 playing mobile games. So if we took that data and assumed that 6% was the low end of your stratified sample then you could assume that globally including 18 and under groups would be much higher around the % that I used which is actually lower than what other studies have shown. So you just proved my point for me. Thanks.
IAmNotUrMom wrote: » Draco2199 wrote: » IAmNotUrMom wrote: » Solswerd wrote: » IAmNotUrMom wrote: » Solswerd wrote: » Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17. Um, all that survey tells you is that less than 6% of the Reddit users that visit the Marvel CoC are under the age of 17.....the game has hundreds of thousands of players...many of them from many different countries....many of them that would never go to red How is that any better or worse than a study that is 7 years old and that was put out before this game even existed? What @Draco2199 cited was a survey of the general population in regards to mobile gaming as a platform conducted by an actual market research company...yes it is 6 or 7 years old...but when you are looking at industry wide demographics the shifts in numbers tends to be rather gradual... The reddit survey of a small segment of people that frequent the Marvel CoC Reddit...has slightly more validity than many of the polls that pop up on this forum, but mot much more. It is too small a segment of the game's population and was only available to people that go to that site. I know many people that will not even click a link that goes to any Reddit...it is not a general survey. Then in many ways that is similar or could be considered stratified sampling meaning that it does have some value even if it is only a group of reddit users. No not really since it basically eliminates the demographic that we are talking about, its a subsection of a subsection of the data we are discussing. Should have googled it...but guess you were too busy posting throughout other parts of the forum. That is exactly what the definition of stratified sampling is. Nice try though.
Draco2199 wrote: » IAmNotUrMom wrote: » Solswerd wrote: » IAmNotUrMom wrote: » Solswerd wrote: » Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17. Um, all that survey tells you is that less than 6% of the Reddit users that visit the Marvel CoC are under the age of 17.....the game has hundreds of thousands of players...many of them from many different countries....many of them that would never go to red How is that any better or worse than a study that is 7 years old and that was put out before this game even existed? What @Draco2199 cited was a survey of the general population in regards to mobile gaming as a platform conducted by an actual market research company...yes it is 6 or 7 years old...but when you are looking at industry wide demographics the shifts in numbers tends to be rather gradual... The reddit survey of a small segment of people that frequent the Marvel CoC Reddit...has slightly more validity than many of the polls that pop up on this forum, but mot much more. It is too small a segment of the game's population and was only available to people that go to that site. I know many people that will not even click a link that goes to any Reddit...it is not a general survey. Then in many ways that is similar or could be considered stratified sampling meaning that it does have some value even if it is only a group of reddit users. No not really since it basically eliminates the demographic that we are talking about, its a subsection of a subsection of the data we are discussing.
IAmNotUrMom wrote: » Solswerd wrote: » IAmNotUrMom wrote: » Solswerd wrote: » Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17. Um, all that survey tells you is that less than 6% of the Reddit users that visit the Marvel CoC are under the age of 17.....the game has hundreds of thousands of players...many of them from many different countries....many of them that would never go to red How is that any better or worse than a study that is 7 years old and that was put out before this game even existed? What @Draco2199 cited was a survey of the general population in regards to mobile gaming as a platform conducted by an actual market research company...yes it is 6 or 7 years old...but when you are looking at industry wide demographics the shifts in numbers tends to be rather gradual... The reddit survey of a small segment of people that frequent the Marvel CoC Reddit...has slightly more validity than many of the polls that pop up on this forum, but mot much more. It is too small a segment of the game's population and was only available to people that go to that site. I know many people that will not even click a link that goes to any Reddit...it is not a general survey. Then in many ways that is similar or could be considered stratified sampling meaning that it does have some value even if it is only a group of reddit users.
Solswerd wrote: » IAmNotUrMom wrote: » Solswerd wrote: » Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17. Um, all that survey tells you is that less than 6% of the Reddit users that visit the Marvel CoC are under the age of 17.....the game has hundreds of thousands of players...many of them from many different countries....many of them that would never go to red How is that any better or worse than a study that is 7 years old and that was put out before this game even existed? What @Draco2199 cited was a survey of the general population in regards to mobile gaming as a platform conducted by an actual market research company...yes it is 6 or 7 years old...but when you are looking at industry wide demographics the shifts in numbers tends to be rather gradual... The reddit survey of a small segment of people that frequent the Marvel CoC Reddit...has slightly more validity than many of the polls that pop up on this forum, but mot much more. It is too small a segment of the game's population and was only available to people that go to that site. I know many people that will not even click a link that goes to any Reddit...it is not a general survey.
IAmNotUrMom wrote: » Solswerd wrote: » Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17. Um, all that survey tells you is that less than 6% of the Reddit users that visit the Marvel CoC are under the age of 17.....the game has hundreds of thousands of players...many of them from many different countries....many of them that would never go to red How is that any better or worse than a study that is 7 years old and that was put out before this game even existed?
Solswerd wrote: » Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17. Um, all that survey tells you is that less than 6% of the Reddit users that visit the Marvel CoC are under the age of 17.....the game has hundreds of thousands of players...many of them from many different countries....many of them that would never go to red
Fluffy wrote: » Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility. @Draco2199 The study you posted is nearly 7 years old. Not exactly relevant as a statistic today. Here is a chart from a Reddit survey of over 1400 Reddit users and just under 1 year old. Not exactly scientific, but more relevant than something from 7 years ago. The results? Less than 6% of the player base is under 17.
Draco2199 wrote: » Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates How does it sound silly, you can look up mobile game statistics and age range of players and percentages. Why don't you look it up and do some research and then come back and then comment otherwise you just lose all credibility.
Raganator wrote: » Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer. Please stop throwing around numbers without any facts to back it up. You lose credibility.https://www.parksassociates.com/blog/article/parks-pr2011-mobilegaming I was being conservative in my estimates
Draco2199 wrote: » Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model. It's called children with parents who won't let them spend on games. It's probably 35% of the player base. So yeah it's clearly impossible that could be a scenario I agree. We won't hit the goal so we don't have to worry about it anymore. There won't be an offer. Their 1 million goal was basically what they averaged per year in 3 years and they wanted it in 20 days. Never going to happen so looks like we won't get the offer.
Fluffy wrote: » I simply refuse to believe that there is NO WAY to get money, whether real money or earned through some virtual rewards, onto a Google account. Google is a global company that deals with developers that are trying to make money. For them to make it impossible to add some form of currency would be counterproductive to their entire business model.
Draco2199 wrote: » We only need 12,686 likes per day to reach the goal......so I guess its not happening.
DNA3000 wrote: » Titan_A97 wrote: » Are you biting more than you can chew, Kabam? Don't get me wrong, I'm no statistician but I do know a thing here or there. 750 / 3 = 250k likes per year on average. For purposes of this event, Kabam wants us to achieve an additional 250k in less than a month. Definitely not impossible by any means but for the most part, it's wishful thinking. The problem with this thinking is that I'm 48 years old and only have 12 5* champs, so that's only one every four years. You're dividing all the likes they have across the existence of the game, but have they been actively trying to boost those likes for all of those three years with ad campaigns? The question is not how many they have over how much time, but to what degree can they encourage more likes which has little to do with how many they already have. At the current like curve, they need to go significantly faster.
Kestrelle wrote: » So if we don't make it, and it doesn't run anyway, does the player base do a drive to 500k likes?
MarzGroove wrote: » Kestrelle wrote: » So if we don't make it, and it doesn't run anyway, does the player base do a drive to 500k likes? I guess we could if we wanted to be immature about it.
Kabam Miike wrote: » Hey Everybody! The Top 12 Champion poll is live! Vote for your favourite champions of each class here: https://playcontestofchampions.com/top-12-champion-crystal-vote/
TheOneAndOnly wrote: » Kabam Miike wrote: » Hey Everybody! The Top 12 Champion poll is live! Vote for your favourite champions of each class here: https://playcontestofchampions.com/top-12-champion-crystal-vote/ @Kabam Miike Why is the poll missing Green Goblin and Doc Oc?
Kocheese wrote: » This would be a easy task if ppl actually liked kabam. They game we love!!! The way kabam treats ppl is pretty bad. Ignore everything bad about the game.. put out deals.... Sums it up. Until they do right by their customers i simply can't like the page
Cosmic_Ray13 wrote: » @Kabam Miike Can you buy Multiple of these crystals? or can you just buy one?
Epistriatus wrote: » So the link in the ingame message doesn’t forward to the poll, but to the main page of “playcontestofchampions.com.” There’s no topic or announcement with a direct link to the poll on this forum, but only 1 remark from kabam mike which has a direct link to the poll. It’s really not helping the notion that you want this thing to succeed.