Act 7.3 100% exploration experience
Chovner
Member Posts: 1,228 ★★★★★
I'm currently 82% through exploration of 7.3 and here's my CONSTRUCTIVE opinion on this content so far:
1. Reading through all the nodes for each path and then trying to figure out how they interact with each other is a bit of a mind bender.
2. The Paradox system is good in concept, but the type of Paradox nodes used don't work in a lot of cases: example relying on parry and dex to remove charges when parry and dex are currently pretty broken in game.
3. Not being able to know how many Paradox charges you end each fight with is unacceptable. Keeping track of that in the same session over 5 champs is hard, but if you decide to take your time on a path and finish it over the course of a couple of sessions it's too hard to remember where you are with charges... Start a fight to find out you're at 8 charges, parry by instant and POOF there goes a huge chunk of health for example.
4. Dealing with all the nodes interactions, Paradox charges and AI abilities is like spinning a dozen plates on a moving ship at sea a lot of times.
5. There's an overuse of evade, unblockable and power gain. Thankfully there wasn't alot of Unblockable paired with Unstoppable.
6. The swap 1 character before the boss fight is still an awesome feature!
7. The bosses were well balanced thankfully.
Here's a visual representation of how a lot of my fights went:
Pre-fight planning and node review:
Roster selection based on path nodes:
Mid fight strategy:
Fight result:
Post fight feelings:
1. Reading through all the nodes for each path and then trying to figure out how they interact with each other is a bit of a mind bender.
2. The Paradox system is good in concept, but the type of Paradox nodes used don't work in a lot of cases: example relying on parry and dex to remove charges when parry and dex are currently pretty broken in game.
3. Not being able to know how many Paradox charges you end each fight with is unacceptable. Keeping track of that in the same session over 5 champs is hard, but if you decide to take your time on a path and finish it over the course of a couple of sessions it's too hard to remember where you are with charges... Start a fight to find out you're at 8 charges, parry by instant and POOF there goes a huge chunk of health for example.
4. Dealing with all the nodes interactions, Paradox charges and AI abilities is like spinning a dozen plates on a moving ship at sea a lot of times.
5. There's an overuse of evade, unblockable and power gain. Thankfully there wasn't alot of Unblockable paired with Unstoppable.
6. The swap 1 character before the boss fight is still an awesome feature!
7. The bosses were well balanced thankfully.
Here's a visual representation of how a lot of my fights went:
Pre-fight planning and node review:
Roster selection based on path nodes:
Mid fight strategy:
Fight result:
Post fight feelings:
39
Comments
The Paradox charges take the fun out of a lot of fights. I'm not here to pass the SAT, just to have fun playing a video game.
I am delaying the last 2/3 of exploration because of the parry/dex issues, which were acute during the Kang boss fight, which is basically a test of your dexxing abilities. Hopefully that gets cleared up soon.
I really hope that the 7.4 final boss fight does not rely on dexxing so much. That would be unfair considering the bug.