Omni wrote: » Happy thanksgiving @GroundedWisdom. I hope no one mistook you for a turkey today because your attitude is fowl.
GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » No door was closed. I'm still here. I'm just not engaging in a discussion about what Tier I'm in or what Rank my Champs are in relation to Defender Kills. I said I have experience organizing Wins. I also said it's entirely possible to have a high success rate if you plan accordingly, and play within the range of the capability of your Ally. It's about finding the sweet spot where your Ally functions best, opening Wars at times where you know people are free, and sometimes not running Wars 3 times a week. We don't like losing. I didn't say what Tier I'm in because it doesn't matter. When we're talking about the War system that affects all Players, that is what I'm addressing, i.e. Defender Kills, Diversity, etc. Defender kills should be returned diversity failed. TOP alliances dont see diverse defenses anymore and no one can match our defender ratings. Its a for sure win especially when we manipulate who we fight. As was mentioned, the significance of Diversity and Defender Rating is intended to be tie breakers more than anything. If the lineup is still the same, all that does is highlight why Defender Kills are best removed. As for Rating, that's pretty much how it should be. Larger Allies will win regardless. Quite plainly, Allies with lower Ratings really shouldn't be in the highest Tiers.
Draco2199 wrote: » GroundedWisdom wrote: » No door was closed. I'm still here. I'm just not engaging in a discussion about what Tier I'm in or what Rank my Champs are in relation to Defender Kills. I said I have experience organizing Wins. I also said it's entirely possible to have a high success rate if you plan accordingly, and play within the range of the capability of your Ally. It's about finding the sweet spot where your Ally functions best, opening Wars at times where you know people are free, and sometimes not running Wars 3 times a week. We don't like losing. I didn't say what Tier I'm in because it doesn't matter. When we're talking about the War system that affects all Players, that is what I'm addressing, i.e. Defender Kills, Diversity, etc. Defender kills should be returned diversity failed. TOP alliances dont see diverse defenses anymore and no one can match our defender ratings. Its a for sure win especially when we manipulate who we fight.
GroundedWisdom wrote: » No door was closed. I'm still here. I'm just not engaging in a discussion about what Tier I'm in or what Rank my Champs are in relation to Defender Kills. I said I have experience organizing Wins. I also said it's entirely possible to have a high success rate if you plan accordingly, and play within the range of the capability of your Ally. It's about finding the sweet spot where your Ally functions best, opening Wars at times where you know people are free, and sometimes not running Wars 3 times a week. We don't like losing. I didn't say what Tier I'm in because it doesn't matter. When we're talking about the War system that affects all Players, that is what I'm addressing, i.e. Defender Kills, Diversity, etc.
Draco2199 wrote: » GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » No door was closed. I'm still here. I'm just not engaging in a discussion about what Tier I'm in or what Rank my Champs are in relation to Defender Kills. I said I have experience organizing Wins. I also said it's entirely possible to have a high success rate if you plan accordingly, and play within the range of the capability of your Ally. It's about finding the sweet spot where your Ally functions best, opening Wars at times where you know people are free, and sometimes not running Wars 3 times a week. We don't like losing. I didn't say what Tier I'm in because it doesn't matter. When we're talking about the War system that affects all Players, that is what I'm addressing, i.e. Defender Kills, Diversity, etc. Defender kills should be returned diversity failed. TOP alliances dont see diverse defenses anymore and no one can match our defender ratings. Its a for sure win especially when we manipulate who we fight. As was mentioned, the significance of Diversity and Defender Rating is intended to be tie breakers more than anything. If the lineup is still the same, all that does is highlight why Defender Kills are best removed. As for Rating, that's pretty much how it should be. Larger Allies will win regardless. Quite plainly, Allies with lower Ratings really shouldn't be in the highest Tiers. Yeah why win on skill lol.
GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » No door was closed. I'm still here. I'm just not engaging in a discussion about what Tier I'm in or what Rank my Champs are in relation to Defender Kills. I said I have experience organizing Wins. I also said it's entirely possible to have a high success rate if you plan accordingly, and play within the range of the capability of your Ally. It's about finding the sweet spot where your Ally functions best, opening Wars at times where you know people are free, and sometimes not running Wars 3 times a week. We don't like losing. I didn't say what Tier I'm in because it doesn't matter. When we're talking about the War system that affects all Players, that is what I'm addressing, i.e. Defender Kills, Diversity, etc. Defender kills should be returned diversity failed. TOP alliances dont see diverse defenses anymore and no one can match our defender ratings. Its a for sure win especially when we manipulate who we fight. As was mentioned, the significance of Diversity and Defender Rating is intended to be tie breakers more than anything. If the lineup is still the same, all that does is highlight why Defender Kills are best removed. As for Rating, that's pretty much how it should be. Larger Allies will win regardless. Quite plainly, Allies with lower Ratings really shouldn't be in the highest Tiers. Yeah why win on skill lol. Why go back to the other lineup if it doesn't require skill?
GroundedWisdom wrote: » It does require skill to get past Nodes. Difference is, no one is losing for dying. Kills are not necessary for skill. Been saying that all along.
Draco2199 wrote: » GroundedWisdom wrote: » It does require skill to get past Nodes. Difference is, no one is losing for dying. Kills are not necessary for skill. Been saying that all along. How many expert tier fights have you done? Its easy especially with blade Minis n bosses are solo'd.
GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » It does require skill to get past Nodes. Difference is, no one is losing for dying. Kills are not necessary for skill. Been saying that all along. How many expert tier fights have you done? Its easy especially with blade Minis n bosses are solo'd. Clearly it's not easy for everyone, or people wouldn't be placing repeat blockades in spite of the fact that there are no Kill metrics. The argument is not about skill at all. It's about penalizing the opponent for dying and winning with Kills.
Draco2199 wrote: » GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » It does require skill to get past Nodes. Difference is, no one is losing for dying. Kills are not necessary for skill. Been saying that all along. How many expert tier fights have you done? Its easy especially with blade Minis n bosses are solo'd. Clearly it's not easy for everyone, or people wouldn't be placing repeat blockades in spite of the fact that there are no Kill metrics. The argument is not about skill at all. It's about penalizing the opponent for dying and winning with Kills. So it's better to penalize skilled players?
GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » Draco2199 wrote: » GroundedWisdom wrote: » It does require skill to get past Nodes. Difference is, no one is losing for dying. Kills are not necessary for skill. Been saying that all along. How many expert tier fights have you done? Its easy especially with blade Minis n bosses are solo'd. Clearly it's not easy for everyone, or people wouldn't be placing repeat blockades in spite of the fact that there are no Kill metrics. The argument is not about skill at all. It's about penalizing the opponent for dying and winning with Kills. So it's better to penalize skilled players? War isn't about who is better because they died less. Never has been. It's about Points. Winning because you have the most Points. Sorry, but you're not going to convince me that people are being penalized by having no Defender Kills.
GroundedWisdom wrote: » It's about Points. It really doesn't matter where the Points come from. It's also called Alliance Wars. Not Personal Skill Wars. Allies work together to gain the most Points, and gain the Win. However the Points come. Somehow it's become a gauge of how skilled Players are because they took personal stock in Kills, but all those Kills amount to at the end of the day are Points. The metrics no longer exist, and it still takes skill to complete, whether people agree with that or not. The point of War is not to separate those who do and do not die. It's to work as an Ally to try and gain the most Points. As I said before, this debate is going nowhere because we have very different views so I'm not going to keep stating my own over and over with this aspect of the conversation. It's called War. That doesn't mean we're on the beaches of Normandy counting heads lost.
GroundedWisdom wrote: » So you're saying lower Allies were beating you before? Pretty sure that wouldn't be the case the majority of the time regardless. We had Allies that were placed in vastly sparse Matches and the Tiers were not at all in tune with an Ally's size or power. I'm really quite done with the debate right now. It's not going anywhere.
GroundedWisdom wrote: » I didn't strip skill from the equation. I said Defender Kills are not necessary for skill. Taking shots at me won't change the fact that they're gone. The argument is false because it's not about skill at all. It's about the Wins people gained from Kills. You could just as easily make the statement that people have to use skill now because they can't rely on Kills for the Wins. Depends on what perspective you look at, I suppose.