**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Alliance Wars Discussion 2.0
This discussion has been closed.
Comments
That’s terrible, and I’m a dad.
Yeah why win on skill lol.
Why go back to the other lineup if it doesn't require skill?
What? Not even sure what you said. Theres no skill to win required in AW currently. High defender rating and 150 diverse defense is an auto win. Outcome already decided before the match starts. Its not a contest or a war its predetermined outcomes that you can't overcome with skill. But you win all wars and compete in expert tier so you should already know.
How many expert tier fights have you done? Its easy especially with blade Minis n bosses are solo'd.
Sorry. Keyboard went stupid
Clearly it's not easy for everyone, or people wouldn't be placing repeat blockades in spite of the fact that there are no Kill metrics. The argument is not about skill at all. It's about penalizing the opponent for dying and winning with Kills.
So it's better to penalize skilled players?
Isn't it called war? I didn't know it was called alliance defender rating battle. I guess I'm wrong. Most wars are won by ratings not actual fighting and skill. So I guess your right.
How does it not seperate them with this setup?
Bigger alliances get automatic wins cuz they have more diversity and higher ratings. We can't be beat by lower alliances which creates a huge imbalance in the game. I haven't lost a war since the new setup LOL.
Cue the reply...
Yes deaths mattered and we couldnt just buy the win. It was actually fun playing skill vs skill. I dont think you've ever been in expert tier as you stated you don't even run aw 3x a week so you aren't in a competitive alliance which makes sense why you like the setup.
See the matchup issues would have been much easier to fix directly than screwing up wars. And they'd have made everyone happier instead of making every competitive player miserable.
Either way. Skill is a real thing. It's something competitive players hone. Not getting dead is part of that skill. Stop trying to strip skill from the equation and replace with collecting and r4ing every champ.
Well competitive alliances want skill back in the game. We aren't casual gamers that play map 3.
How do you make the argument that skill is needed now? KILLS DONT COUNT so you can die 15x with no penalty so just buy the wins as long as your alliance has a higher rating. Listen we get the white knight trolling thats going on, congrats! Going against the majority on every issue just to create a hostile environment. But kabam allows it so its really on them. Most players want defender kills to return, the majority of their paying customers want it returned but free casual players are the one that get the say even though they don't keep the game going by spending.