**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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How is it that Kabam still hasn’t fixed the known dropping Horseman bug?
Vance2_jr
Posts: 704 ★★★
Experienced the infamous mysterious disappearing horseman act (Wolvie was a horseman in monthly quest but ran out of energy. Came back to finish, and *poof!* Wolvie isn’t a horseman anymore). In searching the forums, this was apparently a well-documented and known issue that was “being worked on” back in 2020. Just curious why, it’s taken so long? Fix the old bugs before you create new bugs, please.
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Also... You think they create bugs on purpose?
You keep the store running and clean the mess while you sell other things.
If they stopped producing the game, something that not only won't help them fix things but will actually make it extremely difficult to, then the game won't last very long. Ending the game is not a way to fix things.
I’m not going to get into a back and forth with you on this. You clearly are cool with it. My point is, and I think it’s a shared feeling, is fix the things that are wrong before moving too far forward. Input issues, parrry issues, and stupid stuff like this should be remedied a heck of a lot quicker than they are. There’s simply no reason for it. If it’s a resource issue, divert resources from developing new content into fixing existing content. It’s kind of a bummer that I just r3d Apoc and have been dumping stones into my Wolverine so I could flex his horseman muscles only to not be able to do that…
If you don't understand programming and game development, just say it. The content design team is not the team that fixes bugs. Combining those teams or diverting those teams won't make the problem easier to fix. This has been debunked 100's of times on these forums and any developer will tell you the same.