AQ 9.5
Carmel1
Member Posts: 634 ★★★
fewer paths - great
new node - sucks...
You "force" brining two specific class but combined with the nodes (like poison for example) you narrow down the list of available options.
Also not sure you were giving much thoughts to the new nodes + new defenders + current selected modifier. Deja Vu nodes with Parry curse for example...
new node - sucks...
You "force" brining two specific class but combined with the nodes (like poison for example) you narrow down the list of available options.
Also not sure you were giving much thoughts to the new nodes + new defenders + current selected modifier. Deja Vu nodes with Parry curse for example...
5
Comments
Also, swapping out the older enemies for the newer champs greatly increases the difficulty because the newer champs have much more complicated abilities to deal with.
They said they want people to push for higher maps so they reduced the 1st and 2nd section number of paths in map 5 to make things easier but they added more noded enemies, more difficult nodes and more difficult enemies. These difficulty increases are also coming as we are getting closer to them stopping the compensation which will make it harder for people who needed those potions as well.
If you are going to add higher maps as the game progresses I don't see why you need to increase the difficulty of existing lower maps. If you want to freshen things up so these miserable modes aren't as boring you should do so with your intent being to maintain and not increase the overall difficulty. I understand that can be subjective but it seems objectively obvious to me that these listed changes actually increase difficulty.