Buffs
AMS94
Member Posts: 1,776 ★★★★★
**Long post....TLDR at bottom**
So recently Kabam said that buffs are more likely to be catered towards newer players. That's why mid to end game level players might not see much value in those buffs......Fair enough
But my doubt is that a new player remains new for a period of about 4 to 6 months.
In about 1 month time a moderately active new player starts playing almost exclusively with 4* champs & starts to aim at obtaining his initial 5* champ.
In about 3-4 months time he's uncollected.....sometimes even sooner
A Cavalier in nearly 6-8 months
And with current state may be Thronebreaker in a year
Out of that first year, he won't be using those "new player specific champs" for most of the year i.e. after completing Act 5
In initial couple months....the player won't care about the champion kits, but only about which champs hits hard & end fights quickly ...which is usually the highest rarity (star level) champs they have irrespective of who that champ is.
So out of these initial 12 months.... it's probably just about 2-4 months where these "new player specific buffs" can be considered meaningful enough to fulfil their intended purpose of serving new players..... basically the time they are going through acts 4 & 5.
And as we are repeatedly told, Kabam invests a lot of time & resources in carefully designing these buffed kits.
Is that investment just for such a short period in an average player's time with the game justifiable ??
When Gamora's buff was deemed underwhelming, we were told that it is for newer players....same with Deadpool XF & now with Jane Foster
As far as I know & from my personal experience,
- a newer player won't be using heavies so frequently to refresh buffs
- a newer player is more likely to need an easy to play evade counter compared to a miss counter
- a newer player won't do all the walking stuff with DPXF to gain his charges
- a newer player won't know how to effectively use Jane Foster to her max potential in some niches buff heavy scenarios
My point is that Kabam say that champ buff is catered towards newer players but the champion's ability kit & optimum rotation says otherwise
And finally.... we've had great buffs in past that can serve older players just as effectively as newer players
Now I don't want all buffs to be Red Magneto or Kingpin level buffs, but what's the harm in consistently giving us White Magneto type buffs, or buffs like Angela, RedHulk, Venom, Bishop, King Groot, Hawkeye, Black Panther, Terrax, Gambit, Joe Fixit, Hood, & some others that have been just as meaningful for experienced players as they might be for newer players
None of these buffs were too OP to shake the balance, or too mediocre that make the community at larges feel disappointed.
We have seen that they can maintain a good balance when they want to....so why not now, specially when we have moved from 4 buffs a month to barely 1 buff & that too with some break months in between.
The buff program has either lost it's direction or has been made to loose it's direction due to some obvious but not so obvious reasons.......and we as a community expect better from Kabam
TLDR :
1. Buffs catered to new players can only serve them for a few (2-4) months after which those champs become worthless as the player gains experience
2. Buffs are said to be catered to new players but the complexities of champion kits, rotations & the problems that the champion is supposed to solve sometimes don't support that claim.
3. We have had many well balanced buffs where the champion hasn't turned out to be Magneto or Kingpin, but hasn't been left as Psycho Man, Nova or Jane Foster either.
4. If we could get those balanced & meaningful buffs in the past that can serve players across different levels of the game, there is no reason for that not to be the norm anymore.
So recently Kabam said that buffs are more likely to be catered towards newer players. That's why mid to end game level players might not see much value in those buffs......Fair enough
But my doubt is that a new player remains new for a period of about 4 to 6 months.
In about 1 month time a moderately active new player starts playing almost exclusively with 4* champs & starts to aim at obtaining his initial 5* champ.
In about 3-4 months time he's uncollected.....sometimes even sooner
A Cavalier in nearly 6-8 months
And with current state may be Thronebreaker in a year
Out of that first year, he won't be using those "new player specific champs" for most of the year i.e. after completing Act 5
In initial couple months....the player won't care about the champion kits, but only about which champs hits hard & end fights quickly ...which is usually the highest rarity (star level) champs they have irrespective of who that champ is.
So out of these initial 12 months.... it's probably just about 2-4 months where these "new player specific buffs" can be considered meaningful enough to fulfil their intended purpose of serving new players..... basically the time they are going through acts 4 & 5.
And as we are repeatedly told, Kabam invests a lot of time & resources in carefully designing these buffed kits.
Is that investment just for such a short period in an average player's time with the game justifiable ??
When Gamora's buff was deemed underwhelming, we were told that it is for newer players....same with Deadpool XF & now with Jane Foster
As far as I know & from my personal experience,
- a newer player won't be using heavies so frequently to refresh buffs
- a newer player is more likely to need an easy to play evade counter compared to a miss counter
- a newer player won't do all the walking stuff with DPXF to gain his charges
- a newer player won't know how to effectively use Jane Foster to her max potential in some niches buff heavy scenarios
My point is that Kabam say that champ buff is catered towards newer players but the champion's ability kit & optimum rotation says otherwise
And finally.... we've had great buffs in past that can serve older players just as effectively as newer players
Now I don't want all buffs to be Red Magneto or Kingpin level buffs, but what's the harm in consistently giving us White Magneto type buffs, or buffs like Angela, RedHulk, Venom, Bishop, King Groot, Hawkeye, Black Panther, Terrax, Gambit, Joe Fixit, Hood, & some others that have been just as meaningful for experienced players as they might be for newer players
None of these buffs were too OP to shake the balance, or too mediocre that make the community at larges feel disappointed.
We have seen that they can maintain a good balance when they want to....so why not now, specially when we have moved from 4 buffs a month to barely 1 buff & that too with some break months in between.
The buff program has either lost it's direction or has been made to loose it's direction due to some obvious but not so obvious reasons.......and we as a community expect better from Kabam
TLDR :
1. Buffs catered to new players can only serve them for a few (2-4) months after which those champs become worthless as the player gains experience
2. Buffs are said to be catered to new players but the complexities of champion kits, rotations & the problems that the champion is supposed to solve sometimes don't support that claim.
3. We have had many well balanced buffs where the champion hasn't turned out to be Magneto or Kingpin, but hasn't been left as Psycho Man, Nova or Jane Foster either.
4. If we could get those balanced & meaningful buffs in the past that can serve players across different levels of the game, there is no reason for that not to be the norm anymore.
Post edited by Kabam Miike on
8
This discussion has been closed.
Comments
This has been my issue for awhile. When Kabam says a buff is catered to newer players, I get it! That is new possible income for them, they already have us hooked so might as well invest in someone else too. But what I don't get is saying that these buffs are made for players who play with 1 or 2 stars... by the end of the first day or week (depending how active you are) you already have pulled 3 stars and possibly 4 stars!
So, a month long buff to an existing champion is used up for someone that MIGHT pull that champ, and is catered to only their first week or two? I just don't get it. Make the buffed champ usable for the new player but ALSO exciting for the existing player. Maybe that's asking for too much.
In my opinion Gamora was a great buff (the third try...), you can get great damage out of her, she's got some decent utility, and in the hands of a skilled player, can be a top damage dealer. This is the type of buff that I like, something that helps new players get content done, but rewards the experience and skillful player.
By the way no one is asking for game breaking buffs... we just want to take our favorite buffed champions into Act 6 and 7, AW, AQ, and maybe just see some cool stuff in the monthly EQ and while doing so HAVE FUN.
If the Juggs buff is good, I'll rank up my 6 star. I'm Paragon with several rank 3 mystics.
If the buff is meh, then I'll go about my life using the same mystics they helped me get where I am.
Buffs are a gift from Kabam. If you take it that way, it could help. Just a thought.
Others like to strive for change and improve where they don’t enjoy. Yes nothing they do will make everyone happy, but that’s a childish fallacy because nothing is as binary as that. The old program was 9/10, had a couple issues but overall it was amazing, this new one is 3/10, it’s good for new players and that’s it. (Don’t @ me about the numbers it’s to make a point).
Please stop setting yourself a challenge to write the most irrelevant, out of touch comments on threads and then not defend your illogical points of view. Because at that, at least, you’re winning.
Not making everyone happy is much different from not making anyone happy
Even if 60% of the community liked their buffs it might still be acceptable, but currently it seems like not even 10% of the players like what they're doing with the program, & that's a big issue
Also it isn't a gift...... improvements in game is somthing that a gaming company owes to their players
Buffs are nothing but necessary improvements in an outdated aspect of the game