Wow. Dormammu stans are right: That kit is awesome to play
ESF
Member Posts: 2,014 ★★★★★
Hi, all! Hope all is well!
First of all, I am posting at 4 a.m. because I am on vacation! I could be sleeping but the grind doesn’t stop just because you do! 😎👍
But anyway, I just wanted to pop in here and tell a quick story: A long time ago — it’s been years, now — I had written a long post about a character, and someone came into the thread and dropped a ton of knowledge about the Dread Dormammu, basically out of nowhere.
I simply can’t remember which character I was talking about originally, but it had turned to how Power Control was hugely important as a piece of utility, and this person came and explained that from their perspective, Dormammu was the best character to lock opponents down and that was that. No more discussion required.
Now, before people come in and explain that yes, Dormammu doesn’t have elite DPS, yes, I hear you. That’s true.
But I just duped my 6-star Dormammu a few days ago, and since I had always felt that it’s nice to have the character awakened and most importantly, while I cannot remember the person, I always remembered how passionate and excited they were to talk about the Dread Lord of the Dark Dimension, and in the back of my mind, I said, “One day, I am gonna see what is up with this.”
Again: Like a lot of kits from that timeframe, the ability to escalate the DPS simply isn’t built into the kit itself.
However, there are some interesting and useful synergies that can give you a little more pop — not gamebreaking, but noticeable — as well as a couple that really enable some serious sustainability.
Yeah, you gotta play the kit. None of it is free; there’s things you have to do, including reading the kit and practicing.
That being said: It’s definitely not one of the hardest kits in the game, and I have to admit, once I had practiced a little, I found it perfectly suitable for clearing Galen’s Legendary Terrax bosses without too much pain.
Yes, I know it’s just a Legendary side quest. But that’s my thing about this game: You get bored faster if you just load up your mains and blow through every single piece of content. I think clearing Legendary side quests with characters you don’t really use very much is a great way to keep the game relatively interesting, even eight years into it.
So, that’s it — I just wanted to give a shout-out to the person who took the time to explain that Dormammu is worth checking out, and I am glad I did — I might take the 6-star to Rank 2, which I had never considered doing before.
First of all, I am posting at 4 a.m. because I am on vacation! I could be sleeping but the grind doesn’t stop just because you do! 😎👍
But anyway, I just wanted to pop in here and tell a quick story: A long time ago — it’s been years, now — I had written a long post about a character, and someone came into the thread and dropped a ton of knowledge about the Dread Dormammu, basically out of nowhere.
I simply can’t remember which character I was talking about originally, but it had turned to how Power Control was hugely important as a piece of utility, and this person came and explained that from their perspective, Dormammu was the best character to lock opponents down and that was that. No more discussion required.
Now, before people come in and explain that yes, Dormammu doesn’t have elite DPS, yes, I hear you. That’s true.
But I just duped my 6-star Dormammu a few days ago, and since I had always felt that it’s nice to have the character awakened and most importantly, while I cannot remember the person, I always remembered how passionate and excited they were to talk about the Dread Lord of the Dark Dimension, and in the back of my mind, I said, “One day, I am gonna see what is up with this.”
Again: Like a lot of kits from that timeframe, the ability to escalate the DPS simply isn’t built into the kit itself.
However, there are some interesting and useful synergies that can give you a little more pop — not gamebreaking, but noticeable — as well as a couple that really enable some serious sustainability.
Yeah, you gotta play the kit. None of it is free; there’s things you have to do, including reading the kit and practicing.
That being said: It’s definitely not one of the hardest kits in the game, and I have to admit, once I had practiced a little, I found it perfectly suitable for clearing Galen’s Legendary Terrax bosses without too much pain.
Yes, I know it’s just a Legendary side quest. But that’s my thing about this game: You get bored faster if you just load up your mains and blow through every single piece of content. I think clearing Legendary side quests with characters you don’t really use very much is a great way to keep the game relatively interesting, even eight years into it.
So, that’s it — I just wanted to give a shout-out to the person who took the time to explain that Dormammu is worth checking out, and I am glad I did — I might take the 6-star to Rank 2, which I had never considered doing before.
19
Comments
IHulk - boost in damage.
Mephisto - 80% energy resistance (not sure if it goes both ways).
But here’s a sneaky-good questing team, IF a person likes iHulk and has a 5/6-star Blade:
Dormammu
Symbiote Supreme
IHulk
Sorcerer Supreme
Blade
Seriously. Think about what that team does. It’s basically “The Unkillables,” if your Blade is awakened. (Sadly, my 6-star isn’t.) But that team is funky. It can out in some interesting work, because all of those characters are actually really good — if the worst kit on a questing team is Dormammu, you might have a little something going, you know?
It’s a team that can handle a few interesting challenges — got some good immunities and power control with Dormammu, iHulk is poison immune and almost can’t die if you play him right, Symbiote Supreme gives you burst Bleed damage and Stagger, Sorcerer Supreme hits pretty hard once you get her Runes lined up, and Blade is still an effective kit, especially if you can bleed the character and you run Deep Wounds…
It’s a sneaky-good questing team. It really is
Bleed&poison immunity
Power control
Evade prevention
Block pen counter
Immortality of iHulk
These are all nice. The problem is, that if the enemy is bleed immune, 40% of the team is useless. I will ignore Sym's stagger, because from my experience it's far too random to be reliable. Also, you don't need it if you have Sorcerer. Overall I like the team and when I gave it more thought, I found out it can get stuff done. If only I had a 6* iHulk...
That’s what I mean by trying new stuff. It’s how I stay motivated to play. If I used all of the best characters and counters all the time, I would be long gone from this game
Spider-Ham, Venompool, Platinumpool, Tigra, Howard the Duck
Air-Walker, Falcon, Ebony Maw, Stryfe, Peni Parker
My goal is always to bring the less potent champions into a class-diverse team, that makes the weaker chains more in-line with the rest.
I don’t run it as often as I used to, but I just busted out my Sentry-Aegon duo for some lane clearing and it was fun. Sentry isn’t perfect but every once in awhile, he will go off
But that's subjective, if you like him, it's great, really, my goal is not to take the joy away from you. I just wanna express that interesting gameplay is a huge factor in deciding whether to play or not play a champion. That's why I went for Ebony Maw and Air-Walker. Also why I picked Prof X as my first r3 6*
Bleed immune
Power drain/burn immune (this is mega)
Heals
Shrugs
Furies
Armor Breaks
Poison
Great base damage
And something that gets looked over. Doesn’t rely on debuffs for damage
Rank up your King Groot today.
Take Gladiator Hulk, for example. If there’s some way to make that DPS respectable, I don’t know how to do it. I can’t figure out how to play it, so that’s why I don’t always jump in on every kit
He has badass write-ups on unique characters
https://www.reddit.com/r/ContestOfChampions/comments/dif61p/a_guide_to_dormammu_and_why_he_deserves_more/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
(Plus allow his degen to stack)