**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
The difficulty increase is ridiculous
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With the introduction of TB difficulty, i haven't been able to check anything yet. First will try to do initial run of master difficulty and will get back on this thread later on.
I am not going to put out complaints about any difficulty because 1. I don't mind things being a challenge and 2. I have not actually fought anything but Proven (aka Heroic) 3-star champs knocking out r4s... I know Auto-Fight Ai is not great but something just doesn't seem right 🤷🏼♂️. For anyone to say it's the same difficulty - it surely is not because Auto-Fight results will say otherwise.
Luckily my max sig r4 Longshot Auto-Fighter could clean up... Barely! 🤪
It wouldn’t be so bad if autofight wasn’t so brain dead.
I'd much rather spend that time on things like Grandmaster Gauntlet instead of Conqueror difficulty when I have time to play, and use up spare energy using autofight.
I will continue to do completion on contender (normal) and proven (heroic) for the Marvel Insider points, and you can still easily auto-fight those. I probably won't do conqueror (master) at all anymore. 100% exploration on TB & Cav. 100% completion on UC, Proven, & Contender. If there's a 5* trophy champ I really want, I'll consider doing 100% exploration on UC, but this month's 5* Taskmaster isn't worth the effort.
Additionally, over the holidays, im pretty sure kabam rewarded a ton of players with a fair amount of 6* champions too add to their rosters.
This is most likely due to the announcement of 7* champs. I feel that if you ar tb and above, you may want to consider focusing on 6* champs only in regards to rank up. ( Of course there are definitely a few exceptions for 5*)
Everything i said is just my opinion. Thanks
The difficulty and time increase is ridiculous. The entire player base is voicing it, listen
Even the side quest. Threat level 2 (of 5) and it took my 5*R4 Magik, boosted, over 150 hit combo on sentinel. No thanks
And people are losing their minds because Kabam is actually making it so you actually have to play the game by increasing the difficulty arc because Cavalier difficulty wasn’t exactly designed for R4 6-star Hercules?
I mean, yeah, OK, it’s more challenging than it was….but nobody could have possibly thought where it was was good for the game itself
Kabam had zero reason (other than greed) to increase the difficulty on the lower levels...it certainly wasn't needed to introduce a TB difficulty
I ran through Threat Level 1 and 2 for the side quest, just to make sure I know what I saw. You could do Threat Level 1 with 4-stars. You could do Threat Level 2 pretty easily with an R3 5-star or two, both lanes.
It’s Threat Level 3 that nobody is Autofighting, because of Languor.
So what is the problem here? It can’t be that the content of Threat Level 1 and 2 is “too hard.”
Because it’s not
The main concern here is the main Monthly quest's sudden increase in difficulty with no increase in rewards.
Why would i spend 30% more time on a side quest as last month for the same rewards? Answer: I won't.
As for a Roster that can complete it, there's room for a range of Rosters. I don't need data to base my judgment. I have the same information shared by Kabam as everyone else, plus the years of experience I have doing these Quests. I've actually primarily focused on EQ, to my own detriment at times. I take my time with Story. So I know what it looks like. Fact is, there's a great deal of reaction because of a change, the first day it's made. If I had a dollar for every reaction like that on here, I would have been number 1 in the Banquet.
Some changes I have to admit have been for the better while others suck but we learn to live with....this on the other hand isn't just a "minor" inconvenience. a significant increase in difficulty without a similar bump in rewards isn't a small change and certainly doesn't make the game more fun.
If i wanted a significant increase in Uncollected difficulty prior to this month I would have played Cavalier and would have earned better rewards but this month we're given no choice (other than not to play) as Master is the new Uncollected and Uncollected is the new Cavalier...all with the added benefit of getting the same rewards as last month. That certainly makes for a great time.