They added TB difficulty and reworked all the difficulties. Obviously overtuned the whole thing though and I'm pretty sure 90% of the community agrees at this point. Doubt they can get it fixed this month though, they'll probably just fix it for the next EQ and give us some weak compensation or something.
Uncollected has 300% attack boost and 800% Heath boost and cavalier has 150 and 400 why such a crazy jump for uncollected? They want to drive all newer accounts to leave
I've been playing for 5 years. I built my team up, I've grinded to get to the next level. I spent a lot of time honing my team in monthly event quests. After this last "banquet" season, I felt like I finally got good enough to grind from uncollected to cavalier. It's taking some effort, but that's the part of the game I love. When the battle is challenging but attainable. I won't lie I have spent some money on the game, but I have done pretty well keeping it minimal. I went in to the side quest level 3 and spent over 500 units in revives with a 6* roster. This is what is making me walk away. I'm going back to console games where the difficulty level changes just when you get good at it. If I want the game to be harder, I would tackle, some of the more difficult quests offered. Don't take my ability to progress away. #kabaammike #kabaamjax
Comments
Doubt they can get it fixed this month though, they'll probably just fix it for the next EQ and give us some weak compensation or something.