Legendary & Mythic shards/crystals - No More Needed

With the game moving towards 7* crystals/champions, I personally think that it would be better for Kabam to simply remove the Legendary/Mythic shards because their excitement and purpose are now not geared towards account progression anymore.

Additionally, removing some active code/program/feature might help the game process more smoothly (because the lag is LITERALLY killing me).

Comments

  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    I think you didnt even mention the most important, they are not even giving Legendary/Mythic shards consistently, we get more 5* and 6* Shards than this ones, those should have been implemented on montly EQ and SQ, replacing the premium,3* and 4* shards
  • Faisal_SirajFaisal_Siraj Member Posts: 4
    That actually makes more sense. A brilliant idea came out of posting this.
    @Kabam Miike, I think we should revamp the crystals reward structure:
    • Contender - 3* Large Quantity + 4* Low Quantity
    • Proven - 4* Large Quantity + Legendary Low Quantity
    • Conqueror - Legendary Large Quantity + Mythic Low Quantity
    • Uncollected - Mythic Large Quantity + 5* Low Quantity
    • Cavalier - 5* Large Quantity + 6* Low Quantity
    • Thronebreaker - 6* Large Quantity
  • Zak2025Zak2025 Member Posts: 62
    cav should get mid size 6 star quantity
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