How can we get players to participate in AQ/AW?

deadheatdeadheat Member Posts: 21
MCOC has a real problem with full alliance participation in AQ and AW. And adding more modes has only compounded the issue.

This poll is to determine the popularity of: 1) forcing players to play AQ/AW if an alliance deems it mandatory, and 2) stop players from collecting AQ/AW rewards where they did not do anything to earn them. And, ultimately, make this recommendation to Kabam.

How can we get players to participate in AQ/AW? 16 votes

Lock all modes of game play until a player has used AQ and/or AW energy.
12% 2 votes
Lock out AQ and/or AW map once map has been fully explored.
6% 1 vote
Options 1 and 2 would be great!
12% 2 votes
None. I'm a lazy jerk that doesn't like contributing to the alliances I join.
68% 11 votes

Comments

  • ReignkingTWReignkingTW Member Posts: 2,773 ★★★★★
    I don't do war much, but I just ran out of potions. I can't believe how expensive they still are. What a waste of resources.

    Plus locking them all out is terrible too but I think that's changing.
  • Hort4Hort4 Member Posts: 509 ★★★
    How about just boot them like has been done from the start? If they aren’t participating then what are you losing out on by kicking them out?
  • LexSaviLexSavi Member Posts: 216
    Hort4 said:

    How about just boot them like has been done from the start? If they aren’t participating then what are you losing out on by kicking them out?

    This is sort of the only sensible option IMO. Have a hard and fast kick rule for your alliance for anyone not participating. Seems like a lot of over kill to develop situational tools to force participation, when simply kicking inactive members solves the problem. Keep it simple, I say.
  • deadheatdeadheat Member Posts: 21
    LexSavi said:

    Hort4 said:

    How about just boot them like has been done from the start? If they aren’t participating then what are you losing out on by kicking them out?

    This is sort of the only sensible option IMO. Have a hard and fast kick rule for your alliance for anyone not participating. Seems like a lot of over kill to develop situational tools to force participation, when simply kicking inactive members solves the problem. Keep it simple, I say.
    Part of the issue is leadership doesn't have the stomach to kick players.
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