**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Servers down [Merged Threads]
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For those saying 30 mins AQ Timer?? Yeah that's already active.
Free Pots and revives?? Meh..
Those of you threatening to quit the game.. Meh. We all know you gonna come right back. You can't help it.
Read it as a poem if you so wish.
Hi Kabam,
The collage above is a collection of dropped network I have experienced in just inside an hour window after your second outage today.
It’s rather difficult asking any rational thinking gamers to remain calm when our gaming experience is, well,
not remotely pleasant.
I do hope you will find a viable solution in year 2018 or earlier to this persisting issue. In the mean time, Itnwill be greatly appreciated if you can at least provide your community an explanation why has this been a persisting issue after 12.0, and how may want to minimize this from occurring.
Anyway, kudos to your team regarding December’s challenge. It’s been fun and it sure is amusing KOing without even getting an opportunity hitting IcePhoenix! Keep it up!
Again, I ask money back for what exactly? And the same amount for everyone in the game?
If you can't keep your game running on what is clearly an overwhelmed server system, then it's time to eliminate game play timers. It's not fair to players to constrain their game play by placing timers on it while refusing to upgrade your server load capabilities. You wanted 1 million likes on Facebook, who wants to share and spread likes for an unreliable game platform? Is it really surprising that you couldn't accomplish this goal?
I was taught to under promise and over deliver in my business schooling, keeps customers extremely happy. You guys have chosen to go the complete opposite and over promise and under deliver. So I encourage you to take a note from the old school business practice while you figure out how to win back this overwhelming customer base that is tired of being misled and clearly not happy with your lack of ability to manage your system.
If you can't keep your game running on what is clearly an overwhelmed server system, then it's time to eliminate game play timers. It's not fair to players to constrain their game play by placing timers on it while refusing to upgrade your server load capabilities. You wanted 1 million likes on Facebook, who wants to share and spread likes for an unreliable game platform? Is it really surprising that you couldn't accomplish this goal?
I was taught to under promise and over deliver in my business schooling, keeps customers extremely happy. You guys have chosen to go the complete opposite and over promise and under deliver. So I encourage you to take a note from the old school business practice while you figure out how to win back this overwhelming customer base that is tired of being misled and clearly not happy with your lack of ability to manage your system.
do that and Kabam then bans your account. Same with Google. No discussing whether this is the correct thing to do to not, just making people aware before they do this
UPDATE not sure why its funny, good if you think so! But there are people on Reddit that have done this, thought they were quids in to only then lose their accounts that they had taken years to build. Not funny at all!
Thank you.
Thank you.
+1 Well said
refresh a 5* before the fight starts the game goes down...by time the game comes back up..I get a L for that fight, so I loose the units the points and gotta wait 7hrs for the champ to cool down...but I get nothing for the trouble.....yea that's ok......
that comment went totally over your head. he was being sarcastic