Up against *shudders* AW boss 5/50 Juggernaut

winterthurwinterthur Member Posts: 8,176 ★★★★★
edited December 2017 in Strategy and Tips
One champ I have little idea how to deal with. I still struggle to take down a 5/50 on skirmish, often losing :/

I took Hood and hope I can hide with Invisibility. Clutching straws here.

Any quick win strategy to put some dents in his health?

On second thought, being able to last the full 3 minutes will be big success to me. How to play to achieve this?

Comments

  • DoctorJDoctorJ Member Posts: 842 ★★★
    edited December 2017
    Magik, voodoo, vision or other reliable power drainers. Spark would work well too with his auto evasion of specials. Quake would also work well.

    Power control champs make him very managable.

    Regarding hood, spam l2 and try to keep hex up as much as possible.
  • winterthurwinterthur Member Posts: 8,176 ★★★★★
    DoctorJ wrote: »
    Power control champs make him very managable.

    Regarding hood, spam l2 and try to keep hex up as much as possible.

    I don't have any power control champ in my roster still :s

    I am going to try get some more practise with Hood then against Juggs.
  • Huffma89Huffma89 Member Posts: 45
    Wait until u get to r4 and soon to be r5 5* juggs with level 5 MD. And Dorm.. lol...problems
  • winterthurwinterthur Member Posts: 8,176 ★★★★★
    winterthur wrote: »
    I am going to try get some more practise with Hood then against Juggs.

    Looking bad. I lost 3/3 using Hood against Juggs 5* 4/55 on duel.
    Well, need to get good but how?
  • winterthurwinterthur Member Posts: 8,176 ★★★★★
    One half team to take out NC before that, so even without NC, it would be a disaster. :s
  • OndZOndZ Member Posts: 75
    Hawk Eye is very effective. Just spam SP1. But i guess you dont have him...
  • mum_m2mum_m2 Member Posts: 1,776 ★★★★
    Hood is your best bet here for you if you don't have those power controllers. Either way, spam his l2 as much as possible. Hex hex hex to make sure he doesn't ever get that unstoppable. then it's about intercepting and power control. jugs takes away part of the ability to attack after a special, and hex makes it so he doesn't gain any buff during that time.
  • This content has been removed.
Sign In or Register to comment.